diff --git a/quakespasm/Quake/gl_warp.c b/quakespasm/Quake/gl_warp.c index 17a7ee3e..9c73b02f 100644 --- a/quakespasm/Quake/gl_warp.c +++ b/quakespasm/Quake/gl_warp.c @@ -260,6 +260,9 @@ void R_UpdateWarpTextures (void) tx->update_warp = false; } + // ericw -- workaround for osx 10.6 driver bug when using FSAA. R_Clear only clears the warpimage part of the screen. + GL_SetCanvas(CANVAS_DEFAULT); + //if warp render went down into sbar territory, we need to be sure to refresh it next frame if (gl_warpimagesize + sb_lines > glheight) Sbar_Changed ();