r_brush.c: rename BLOCK_WIDTH/HEIGHT to LMBLOCK_WIDTH/HEIGHT to match QSS

(no other changes)

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1627 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2019-09-12 06:49:27 +00:00
parent fb7b52d44b
commit 0594fa4192

View file

@ -30,12 +30,12 @@ extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
int gl_lightmap_format;
int lightmap_bytes;
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
#define LMBLOCK_WIDTH 128
#define LMBLOCK_HEIGHT 128
gltexture_t *lightmap_textures[MAX_LIGHTMAPS]; //johnfitz -- changed to an array
unsigned blocklights[BLOCK_WIDTH*BLOCK_HEIGHT*3]; //johnfitz -- was 18*18, added lit support (*3) and loosened surface extents maximum (BLOCK_WIDTH*BLOCK_HEIGHT)
unsigned blocklights[LMBLOCK_WIDTH*LMBLOCK_HEIGHT*3]; //johnfitz -- was 18*18, added lit support (*3) and loosened surface extents maximum (LMBLOCK_WIDTH*LMBLOCK_HEIGHT)
typedef struct glRect_s {
unsigned char l,t,w,h;
@ -45,12 +45,12 @@ glpoly_t *lightmap_polys[MAX_LIGHTMAPS];
qboolean lightmap_modified[MAX_LIGHTMAPS];
glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
int allocated[MAX_LIGHTMAPS][LMBLOCK_WIDTH];
int last_lightmap_allocated; //ericw -- optimization: remember the index of the last lightmap AllocBlock stored a surf in
// the lightmap texture data needs to be kept in
// main memory so texsubimage can update properly
byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
byte lightmaps[4*MAX_LIGHTMAPS*LMBLOCK_WIDTH*LMBLOCK_HEIGHT];
/*
@ -709,9 +709,9 @@ dynamic:
theRect->w = (fa->light_s-theRect->l)+smax;
if ((theRect->h + theRect->t) < (fa->light_t + tmax))
theRect->h = (fa->light_t-theRect->t)+tmax;
base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes);
base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
R_BuildLightMap (fa, base, LMBLOCK_WIDTH*lightmap_bytes);
}
}
}
@ -734,9 +734,9 @@ int AllocBlock (int w, int h, int *x, int *y)
// lightmaps as tightly vs. not doing this (uses ~5% more lightmaps)
for (texnum=last_lightmap_allocated ; texnum<MAX_LIGHTMAPS ; texnum++, last_lightmap_allocated++)
{
best = BLOCK_HEIGHT;
best = LMBLOCK_HEIGHT;
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
for (i=0 ; i<LMBLOCK_WIDTH-w ; i++)
{
best2 = 0;
@ -754,7 +754,7 @@ int AllocBlock (int w, int h, int *x, int *y)
}
}
if (best + h > BLOCK_HEIGHT)
if (best + h > LMBLOCK_HEIGHT)
continue;
for (i=0 ; i<w ; i++)
@ -787,9 +787,9 @@ void GL_CreateSurfaceLightmap (msurface_t *surf)
tmax = (surf->extents[1]>>4)+1;
surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
base = lightmaps + surf->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
R_BuildLightMap (surf, base, BLOCK_WIDTH*lightmap_bytes);
base = lightmaps + surf->lightmaptexturenum*lightmap_bytes*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
base += (surf->light_t * LMBLOCK_WIDTH + surf->light_s) * lightmap_bytes;
R_BuildLightMap (surf, base, LMBLOCK_WIDTH*lightmap_bytes);
}
/*
@ -848,13 +848,13 @@ void BuildSurfaceDisplayList (msurface_t *fa)
s -= fa->texturemins[0];
s += fa->light_s*16;
s += 8;
s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width;
s /= LMBLOCK_WIDTH*16; //fa->texinfo->texture->width;
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
t -= fa->texturemins[1];
t += fa->light_t*16;
t += 8;
t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height;
t /= LMBLOCK_HEIGHT*16; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
@ -932,15 +932,15 @@ void GL_BuildLightmaps (void)
if (!allocated[i][0])
break; // no more used
lightmap_modified[i] = false;
lightmap_rectchange[i].l = BLOCK_WIDTH;
lightmap_rectchange[i].t = BLOCK_HEIGHT;
lightmap_rectchange[i].l = LMBLOCK_WIDTH;
lightmap_rectchange[i].t = LMBLOCK_HEIGHT;
lightmap_rectchange[i].w = 0;
lightmap_rectchange[i].h = 0;
//johnfitz -- use texture manager
sprintf(name, "lightmap%03i",i);
data = lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes;
lightmap_textures[i] = TexMgr_LoadImage (cl.worldmodel, name, BLOCK_WIDTH, BLOCK_HEIGHT,
data = lightmaps+i*LMBLOCK_WIDTH*LMBLOCK_HEIGHT*lightmap_bytes;
lightmap_textures[i] = TexMgr_LoadImage (cl.worldmodel, name, LMBLOCK_WIDTH, LMBLOCK_HEIGHT,
SRC_LIGHTMAP, data, "", (src_offset_t)data, TEXPREF_LINEAR | TEXPREF_NOPICMIP);
//johnfitz
}
@ -1260,10 +1260,10 @@ static void R_UploadLightmap(int lmap)
lightmap_modified[lmap] = false;
theRect = &lightmap_rectchange[lmap];
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+(lmap* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
theRect->l = BLOCK_WIDTH;
theRect->t = BLOCK_HEIGHT;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, LMBLOCK_WIDTH, theRect->h, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+(lmap* LMBLOCK_HEIGHT + theRect->t) *LMBLOCK_WIDTH*lightmap_bytes);
theRect->l = LMBLOCK_WIDTH;
theRect->t = LMBLOCK_HEIGHT;
theRect->h = 0;
theRect->w = 0;
@ -1309,9 +1309,9 @@ void R_RebuildAllLightmaps (void)
{
if (fa->flags & SURF_DRAWTILED)
continue;
base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes);
base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
R_BuildLightMap (fa, base, LMBLOCK_WIDTH*lightmap_bytes);
}
}
@ -1321,7 +1321,7 @@ void R_RebuildAllLightmaps (void)
if (!allocated[i][0])
break;
GL_Bind (lightmap_textures[i]);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH, BLOCK_HEIGHT, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, LMBLOCK_WIDTH, LMBLOCK_HEIGHT, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+i*LMBLOCK_WIDTH*LMBLOCK_HEIGHT*lightmap_bytes);
}
}