mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-02 22:11:22 +00:00
minor whitespace adjustments
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1101 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
dddb9b82b9
commit
039fdaad6f
5 changed files with 187 additions and 217 deletions
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@ -156,31 +156,7 @@ static void Con_Dump_f (void)
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char buffer[1024];
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char name[MAX_OSPATH];
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#if 1
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//johnfitz -- there is a security risk in writing files with an arbitrary filename. so,
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//until stuffcmd is crippled to alleviate this risk, just force the default filename.
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q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
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#else
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if (Cmd_Argc() > 2)
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{
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Con_Printf ("usage: condump <filename>\n");
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return;
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}
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if (Cmd_Argc() > 1)
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{
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if (strstr(Cmd_Argv(1), ".."))
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{
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_AddExtension (name, ".txt", sizeof(name));
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}
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else
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q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
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#endif
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COM_CreatePath (name);
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f = fopen (name, "w");
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if (!f)
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@ -69,7 +69,6 @@ console is:
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half
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full
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*/
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@ -388,6 +387,7 @@ void SCR_LoadPics (void)
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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}
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/*
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==================
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SCR_Init
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@ -475,7 +475,6 @@ void SCR_DrawFPS (void)
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Draw_String (x, y, st);
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scr_tileclear_updates = 0;
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}
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}
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/*
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@ -946,7 +945,8 @@ int SCR_ModalMessage (const char *text, float timeout) //johnfitz -- timeout
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/*
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==================
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SCR_TileClear -- johnfitz -- modified to use glwidth/glheight instead of vid.width/vid.height
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SCR_TileClear
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johnfitz -- modified to use glwidth/glheight instead of vid.width/vid.height
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also fixed the dimentions of right and top panels
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also added scr_tileclear_updates
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==================
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@ -481,17 +481,13 @@ static int VID_SetMode (int width, int height, int bpp, qboolean fullscreen)
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CDAudio_Pause ();
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BGM_Pause ();
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//
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// z-buffer depth
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//
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/* z-buffer depth */
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if (bpp == 16)
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depthbits = 16;
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else depthbits = 24;
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthbits);
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//
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// fsaa
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//
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/* fsaa */
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, fsaa > 0 ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
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@ -1101,8 +1097,6 @@ void VID_Shutdown (void)
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}
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}
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//==========================================================================
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/*
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===================================================================
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@ -1123,7 +1117,6 @@ static void ClearAllStates (void)
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}
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//==========================================================================
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//
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// COMMANDS
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@ -1246,3 +1246,4 @@ void Key_UpdateForDest (void)
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break;
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}
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}
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