2017-07-29 00:32:22 +00:00
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/*
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SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
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The WinMain function -- calls your program's main() function
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*/
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#include "SDL_config.h"
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#ifdef __WIN32__
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/* Include this so we define UNICODE properly */
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/*#include "../../core/windows/SDL_windows.h"*/
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#include "SDL_windows.h" /* copied here from the SDL2 source tree */
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/* Include the SDL main definition header */
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#include "SDL.h"
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#include "SDL_main.h"
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#ifdef main
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# undef main
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#endif /* main */
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static void
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UnEscapeQuotes(char *arg)
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{
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char *last = NULL;
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while (*arg) {
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if (*arg == '"' && (last != NULL && *last == '\\')) {
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char *c_curr = arg;
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char *c_last = last;
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while (*c_curr) {
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*c_last = *c_curr;
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c_last = c_curr;
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c_curr++;
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}
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*c_last = '\0';
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}
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last = arg;
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arg++;
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}
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}
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/* Parse a command line buffer into arguments */
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static int
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ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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char *lastp = NULL;
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int argc, last_argc;
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argc = last_argc = 0;
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for (bufp = cmdline; *bufp;) {
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/* Skip leading whitespace */
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2018-02-11 09:10:22 +00:00
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while (*bufp == ' ' || *bufp == '\t') {
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2017-07-29 00:32:22 +00:00
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++bufp;
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}
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/* Skip over argument */
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if (*bufp == '"') {
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++bufp;
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if (*bufp) {
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if (argv) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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lastp = bufp;
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while (*bufp && (*bufp != '"' || *lastp == '\\')) {
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lastp = bufp;
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++bufp;
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}
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} else {
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if (*bufp) {
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if (argv) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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2018-02-11 09:10:22 +00:00
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while (*bufp && (*bufp != ' ' && *bufp != '\t')) {
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2017-07-29 00:32:22 +00:00
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++bufp;
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}
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}
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if (*bufp) {
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if (argv) {
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*bufp = '\0';
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}
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++bufp;
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}
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/* Strip out \ from \" sequences */
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if (argv && last_argc != argc) {
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UnEscapeQuotes(argv[last_argc]);
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}
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last_argc = argc;
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}
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if (argv) {
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argv[argc] = NULL;
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}
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return (argc);
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}
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/* Pop up an out of memory message, returns to Windows */
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static BOOL
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OutOfMemory(void)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
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return FALSE;
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}
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#if defined(_MSC_VER)
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/* The VC++ compiler needs main/wmain defined */
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# define console_ansi_main main
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# if UNICODE
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# define console_wmain wmain
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# endif
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#endif
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/* WinMain, main, and wmain eventually call into here. */
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static int
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main_utf8(int argc, char *argv[])
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{
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SDL_SetMainReady();
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/* Run the application main() code */
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return SDL_main(argc, argv);
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}
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/* Gets the arguments with GetCommandLine, converts them to argc and argv
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and calls main_utf8 */
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static int
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main_getcmdline()
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{
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char **argv;
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int argc;
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char *cmdline;
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int retval = 0;
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/* Grab the command line */
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TCHAR *text = GetCommandLine();
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#if UNICODE
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cmdline = WIN_StringToUTF8(text);
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#else
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/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
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cmdline = SDL_strdup(text);
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#endif
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if (cmdline == NULL) {
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return OutOfMemory();
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}
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/* Parse it into argv and argc */
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argc = ParseCommandLine(cmdline, NULL);
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argv = SDL_stack_alloc(char *, argc + 1);
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if (argv == NULL) {
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return OutOfMemory();
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}
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ParseCommandLine(cmdline, argv);
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retval = main_utf8(argc, argv);
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SDL_stack_free(argv);
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SDL_free(cmdline);
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return retval;
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}
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/* This is where execution begins [console apps, ansi] */
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int
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console_ansi_main(int argc, char *argv[])
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{
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return main_getcmdline();
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}
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#if UNICODE
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/* This is where execution begins [console apps, unicode] */
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int
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console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
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{
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int retval = 0;
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char **argv = SDL_stack_alloc(char*, argc + 1);
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int i;
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for (i = 0; i < argc; ++i) {
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argv[i] = WIN_StringToUTF8(wargv[i]);
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}
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argv[argc] = NULL;
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retval = main_utf8(argc, argv);
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/* !!! FIXME: we are leaking all the elements of argv we allocated. */
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SDL_stack_free(argv);
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return retval;
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}
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#endif
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/* This is where execution begins [windowed apps] */
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int WINAPI
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WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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{
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return main_getcmdline();
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}
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#endif /* __WIN32__ */
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/* vi: set ts=4 sw=4 expandtab: */
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