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<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="QuakeSpasm" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="bin\Debug\quakespasm" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Debug\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir C:\QuakeSpasm" />
				<Compiler>
					<Add option="-g" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="bin\Release\quakespasm" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Release\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir C:\QuakeSpasm" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
			<Add option="-DUSE_QS_CONBACK" />
			<Add option="-DUSE_CODEC_MP3" />
			<Add option="-DUSE_CODEC_VORBIS" />
			<Add option="-DUSE_CODEC_WAVE" />
			<Add directory="..\codecs\include" />
			<Add directory="C:\SDL\include" />
		</Compiler>
		<Linker>
			<Add library="SDLmain" />
			<Add library="SDL" />
			<Add library="vorbisfile" />
			<Add library="vorbis" />
			<Add library="ogg" />
			<Add library="mad" />
			<Add library="winmm" />
			<Add library="opengl32" />
			<Add library="wsock32" />
			<Add directory="..\codecs\x86" />
			<Add directory="C:\SDL\lib" />
		</Linker>
		<Unit filename="..\..\Quake\anorm_dots.h" />
		<Unit filename="..\..\Quake\anorms.h" />
		<Unit filename="..\..\Quake\arch_def.h" />
		<Unit filename="..\..\Quake\bgmusic.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\bgmusic.h" />
		<Unit filename="..\..\Quake\bspfile.h" />
		<Unit filename="..\..\Quake\cd_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cdaudio.h" />
		<Unit filename="..\..\Quake\cfgfile.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cfgfile.h" />
		<Unit filename="..\..\Quake\chase.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cl_demo.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cl_input.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cl_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cl_parse.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cl_tent.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\client.h" />
		<Unit filename="..\..\Quake\cmd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cmd.h" />
		<Unit filename="..\..\Quake\common.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\common.h" />
		<Unit filename="..\..\Quake\conback.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\conback.h" />
		<Unit filename="..\..\Quake\console.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\console.h" />
		<Unit filename="..\..\Quake\crc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\crc.h" />
		<Unit filename="..\..\Quake\cvar.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\cvar.h" />
		<Unit filename="..\..\Quake\draw.h" />
		<Unit filename="..\..\Quake\gl_draw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_fog.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_mesh.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_model.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_model.h" />
		<Unit filename="..\..\Quake\gl_refrag.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_rlight.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_rmain.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_rmisc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_screen.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_sky.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_texmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_texmgr.h" />
		<Unit filename="..\..\Quake\gl_vidsdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_warp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\gl_warp_sin.h" />
		<Unit filename="..\..\Quake\glquake.h" />
		<Unit filename="..\..\Quake\host.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\host_cmd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\image.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\image.h" />
		<Unit filename="..\..\Quake\in_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\input.h" />
		<Unit filename="..\..\Quake\keys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\keys.h" />
		<Unit filename="..\..\Quake\main_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\mathlib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\mathlib.h" />
		<Unit filename="..\..\Quake\menu.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\menu.h" />
		<Unit filename="..\..\Quake\modelgen.h" />
		<Unit filename="..\..\Quake\net.h" />
		<Unit filename="..\..\Quake\net_defs.h" />
		<Unit filename="..\..\Quake\net_dgrm.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_dgrm.h" />
		<Unit filename="..\..\Quake\net_loop.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_loop.h" />
		<Unit filename="..\..\Quake\net_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_sys.h" />
		<Unit filename="..\..\Quake\net_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_wins.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_wins.h" />
		<Unit filename="..\..\Quake\net_wipx.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\net_wipx.h" />
		<Unit filename="..\..\Quake\pl_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\platform.h" />
		<Unit filename="..\..\Quake\pr_cmds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\pr_comp.h" />
		<Unit filename="..\..\Quake\pr_edict.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\pr_exec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\progdefs.h" />
		<Unit filename="..\..\Quake\progs.h" />
		<Unit filename="..\..\Quake\protocol.h" />
		<Unit filename="..\..\Quake\q_sound.h" />
		<Unit filename="..\..\Quake\q_stdinc.h" />
		<Unit filename="..\..\Quake\qs_bmp.h" />
		<Unit filename="..\..\Quake\quakedef.h" />
		<Unit filename="..\..\Quake\r_alias.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\r_brush.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\r_part.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\r_sprite.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\r_world.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\render.h" />
		<Unit filename="..\..\Quake\resource.h" />
		<Unit filename="..\..\Quake\sbar.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sbar.h" />
		<Unit filename="..\..\Quake\screen.h" />
		<Unit filename="..\..\Quake\server.h" />
		<Unit filename="..\..\Quake\snd_codec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_codec.h" />
		<Unit filename="..\..\Quake\snd_codeci.h" />
		<Unit filename="..\..\Quake\snd_dma.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_mem.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_mix.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_mp3.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_mp3.h" />
		<Unit filename="..\..\Quake\snd_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_vorbis.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_vorbis.h" />
		<Unit filename="..\..\Quake\snd_wave.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\snd_wave.h" />
		<Unit filename="..\..\Quake\spritegn.h" />
		<Unit filename="..\..\Quake\strl_fn.h" />
		<Unit filename="..\..\Quake\strlcat.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\strlcpy.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sv_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sv_move.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sv_phys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sv_user.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\sys.h" />
		<Unit filename="..\..\Quake\sys_sdl_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\vid.h" />
		<Unit filename="..\..\Quake\view.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\view.h" />
		<Unit filename="..\..\Quake\wad.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\wad.h" />
		<Unit filename="..\..\Quake\world.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\world.h" />
		<Unit filename="..\..\Quake\wsaerror.h" />
		<Unit filename="..\..\Quake\zone.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\..\Quake\zone.h" />
		<Unit filename="..\QuakeSpasm.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
			<lib_finder />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
