### QuakeSpasm 0.85.5
SDL input driver updated, adding native keymap and dead key support to the console Fixed a crash in net play in maps with extended limits Verified successful compilation using gcc-4.6.x Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix' Read video variables early so that a vid_restart isn't necessary after init mlook and lookspring fixes Added support for loading external entity files, controlled by new cvar 'external_ents' Made mp3 playback to allocate system memory instead of zone Some updates to the progs interpreter code Fixed r_nolerp_list parsing code of fitzquake Made sure that deathmatch and coop are not set at the same time Several code updates from uHexen2 project, several code cleanups.
### QuakeSpasm 0.85.4
Automatic updating via the Sparkle framework ...and much more!
### QuakeSpasm 0.85.3
Replaced SDL network driver by UDP driver Launcher can be suppressed by passing "-nolauncher" on the command line Launcher uses "-fullscreen" argument Improved console printing Better handling of map name extensions Fixed problematic string conversions CD playback Menu improvements ...and much more!