..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
cl_cg.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
cl_demo.c
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
cl_ents.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
cl_ignore.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
cl_main.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
cl_master.h
implement connectbr command, along with providing best-route info from the server browser.
2015-07-07 02:03:31 +00:00
cl_parse.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
cl_plugin.inc
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_pred.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_screen.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
cl_tent.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
cl_ui.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
clhl_game.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
client.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
clq2_cin.c
sdl2 support.
2014-02-07 08:38:40 +00:00
clq2_ents.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3_parse.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
fragstats.c
fix HOM issue with out-of-world r_projection. also gave 20% speedup.
2015-07-06 14:47:46 +00:00
image.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
in_generic.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
fix colormod
2015-04-14 23:12:17 +00:00
in_win.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4948 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:11:56 +00:00
input.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
keys.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
keys.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_items.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_master.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_mp3.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
m_multi.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_options.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
m_script.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_single.c
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
menu.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
menu.h
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
merged.h
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
ignore proxies if they claim to be able to ping a lan, because it probably won't be yours.
2015-07-07 02:33:00 +00:00
p_classic.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
p_null.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
p_script.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
pr_clcmd.c
fix some d3d8+d3d11 issues. 2d stuff should work a bit better now.
2015-07-31 13:23:32 +00:00
pr_csqc.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
pr_menu.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
pr_skelobj.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
r_2d.c
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
r_d3.c
slightly better doom3 compat
2013-07-29 17:36:44 +00:00
r_part.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
r_partset.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
render.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
renderer.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
sbar.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
screen.h
fix some d3d8+d3d11 issues. 2d stuff should work a bit better now.
2015-07-31 13:23:32 +00:00
skin.c
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
snd_al.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
snd_alsa.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_mix.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
snd_sdl.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sound.h
Fix some issues with emscripten.
2015-08-02 11:36:46 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
sys_linux.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_win.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
valid.c
attempt to fix autoid revealing spies in TF.
2015-07-09 18:02:49 +00:00
vid.h
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
vid_headless.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
view.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
wad.h
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00