fteqw/engine/server
Spoike f438694f28 msvc sucks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-02 14:33:22 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c .po support for qc. 2013-11-21 23:02:28 +00:00
pr_cmds.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
pr_q1qvm.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
progdefs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c fix cold-loading saved games issue 2013-11-29 20:35:29 +00:00
server.h fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_init.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_main.c msvc sucks. 2013-12-02 14:33:22 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c Fix juddery mvds. 2013-10-19 10:28:06 +00:00
sv_nchan.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
sv_phys.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_rankin.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_send.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c .po support for qc. 2013-11-21 23:02:28 +00:00
sv_sys_win.c fixes. 2013-11-21 23:16:59 +00:00
sv_user.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
svhl_game.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c .po support for qc. 2013-11-21 23:02:28 +00:00
svq2_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
svq2_game.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00