.. |
botlib.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
net_preparse.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
pr_cmds.c
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Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins.
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2019-12-16 17:36:00 +00:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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Fix ignore command.
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2019-09-17 19:49:39 +00:00 |
progdefs.h
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Added LMSTYLES16 support, increasing max lightstyles to 65k.
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2019-09-10 15:40:04 +00:00 |
progs.h
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Remove void* pointer arithmatic to make msvc happy.
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2019-12-10 14:50:47 +00:00 |
q2game.h
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
q3g_public.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
savegame.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
server.h
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Remove void* pointer arithmatic to make msvc happy.
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2019-12-10 14:50:47 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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smoother console scrolling (at least with the mouse)
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2019-09-04 08:32:22 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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Better compat with quakespasm's demos.
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2019-10-14 02:36:57 +00:00 |
sv_init.c
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Better compat with quakespasm's demos.
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2019-10-14 02:36:57 +00:00 |
sv_main.c
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Fix sv_public getting the wrong value in dedicated servers, and possibly other weird crashes.
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2020-01-01 07:46:41 +00:00 |
sv_master.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
sv_move.c
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Fix ignore command.
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2019-09-17 19:49:39 +00:00 |
sv_mvd.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
sv_nchan.c
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Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
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2019-07-19 02:13:19 +00:00 |
sv_phys.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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Better compat with quakespasm's demos.
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2019-10-14 02:36:57 +00:00 |
sv_sql.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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backtrace stuff is glibc, not gnuc.
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2019-12-16 17:22:37 +00:00 |
sv_sys_win.c
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Better compat with mvdsv
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2019-03-23 07:06:37 +00:00 |
sv_user.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Make sure the menus for quake2 and hexen2 have a splitscreen option.
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2019-07-07 04:20:09 +00:00 |
svq3_game.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
world.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |