fteqw/engine/client/vid.h
Spoike eccfe6b560 d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
openal: doppler now applies to openal more consistently.
vulkan: vk_loadglsl cvar enables vk_nv_glsl_shader, with support for existing glsl shaders (still no permutations for now). needs !!samps stuff.
vulkan: r_renderscale now partly works. r_fxaa also works under specific circumstances. needs more work. still no bloom or projections stuff.
menu_download: got a few tweaks to improve it, including zips. I still want to handle engine updates with this stuff, but that can wait for later.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5008 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-26 11:47:59 +00:00

131 lines
3.8 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid.h -- video driver defs
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
// a pixel can be one, two, or four bytes
typedef qbyte pixel_t;
typedef enum
{
QR_NONE, //server-style operation (no rendering).
QR_HEADLESS, //no window/rendering at all (system tray only)
QR_OPENGL, //gl+gles+etc.
QR_DIRECT3D9, //
QR_DIRECT3D11, //
QR_SOFTWARE, //not worth using
QR_VULKAN, //
QR_DIRECT3D12, //no implementation
QR_METAL //no implementation
} r_qrenderer_t;
typedef struct {
//you are not allowed to make anything not work if it's not based on these vars...
int width;
int height;
int fullscreen; //0 = windowed. 1 = fullscreen (mode changes). 2 = borderless+maximized
qboolean stereo;
qboolean srgb;
int bpp;
int rate;
int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
int multisample; //for opengl antialiasing (which requires context stuff)
int triplebuffer;
char subrenderer[MAX_QPATH];
struct rendererinfo_s *renderer;
} rendererstate_t;
#ifndef SERVERONLY
extern rendererstate_t currentrendererstate;
#endif
typedef struct vrect_s
{
float x,y,width,height;
} vrect_t;
typedef struct
{
int x;
int y;
int width;
int height;
int maxheight; //vid.pixelheight or so
} pxrect_t;
typedef struct
{
qboolean activeapp;
qboolean isminimized; //can omit rendering as it won't be seen anyway.
int fullbright; // index of first fullbright color
unsigned fbvwidth; /*virtual 2d width of the current framebuffer image*/
unsigned fbvheight; /*virtual 2d height*/
unsigned fbpwidth; /*physical 2d width of the current framebuffer image*/
unsigned fbpheight; /*physical 2d height*/
struct image_s *framebuffer; /*the framebuffer fbo (set by democapture)*/
unsigned width; /*virtual 2d screen width*/
unsigned height; /*virtual 2d screen height*/
int numpages;
unsigned rotpixelwidth; /*width after rotation in pixels*/
unsigned rotpixelheight; /*pixel after rotation in pixels*/
unsigned pixelwidth; /*true height in pixels*/
unsigned pixelheight; /*true width in pixels*/
float dpi_x;
float dpi_y;
} viddef_t;
extern viddef_t vid; // global video state
extern unsigned int d_8to24rgbtable[256];
extern unsigned int d_8to24bgrtable[256];
#ifdef GLQUAKE
//called when gamma ramps need to be reapplied
qboolean GLVID_ApplyGammaRamps (unsigned short *ramps);
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again
void GLVID_Shutdown (void);
// Called at shutdown
void GLVID_Crashed(void);
void GLVID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen
int GLVID_SetMode (rendererstate_t *info, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
qboolean GLVID_Is8bit(void);
void GLVID_SwapBuffers(void);
enum uploadfmt;
char *GLVID_GetRGBInfo(int *truewidth, int *trueheight, enum uploadfmt *fmt);
void GLVID_SetCaption(const char *caption);
#endif