fteqw/engine/d3d
Spoike e7c1f9a490 rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-19 00:15:42 +00:00
..
d3d11_backend.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
d3d_backend.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
vid_d3d.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
vid_d3d11.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00