fteqw/engine/shaders
Eukara e69e81b9f5 input_sequence now formally added, will let the server know which input
sequence we're on when handling input_ globals.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6061 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-09-15 20:33:54 +00:00
..
glsl input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
hlsl9 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
hlsl11 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
vulkan openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
generatebuiltinsl.c Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
Makefile openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
makevulkanblob.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00