fteqw/engine/web
Spoike 2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
..
fs_web.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
ftejslib.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
ftejslib.js fix pointer lock. 2015-04-21 14:58:29 +00:00
fteshell.html stop mobile browsers from trying to fake desktop resolutions. 2014-09-02 06:16:33 +00:00
gl_vidweb.c fix colormod 2015-04-14 23:12:17 +00:00
prejs.js random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
sys_web.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00