fteqw/engine/common
Spoike df8440d682 Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
Make sure q2's skyaxis/skyrotate stuff actually works properly on skyboxes.
Add a cvar to spin skyrooms too (separate from skyboxes, allowing for double spins though probably only one will be useful).
Fix win32+reversedns issue.
Fix a splitscreen networking bug.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5492 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-19 02:13:19 +00:00
..
bothdefs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
bspfile.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
cmd.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
cmd.h
com_mesh.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
com_mesh.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
com_phys_bullet.cpp
com_phys_ode.c
common.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
common.h Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
config_freecs.h
config_fteqw.h Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
config_fteqw_noweb.h Fixes for winX_sdl builds. 2019-07-02 04:37:11 +00:00
config_minimal.h
config_nocompat.h
config_wastes.h
console.h
crc.c
crc.h
cvar.c
cvar.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
fs.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_dzip.c
fs_pak.c
fs_stdio.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fs_vpk.c
fs_win32.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_xz.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fs_zip.c
gl_q2bsp.c Fix bug with offset capsule collisions. 2019-07-03 15:45:54 +00:00
huff.c
log.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
mathlib.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
mathlib.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
md4.c
net.h Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_chan.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
net_ice.c
net_ssl_gnutls.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_ssl_winsspi.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_wins.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
netinc.h
particles.h
plugin.c Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
pmove.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
pmove.h
pmovetst.c
pr_bgcmd.c Fixes for winX_sdl builds. 2019-07-02 04:37:11 +00:00
pr_common.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
protocol.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
q1bsp.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q2pmove.c
q3common.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
qvm.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sha1.c
sys.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sys_linux_threads.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_win_threads.c
translate.c
translate.h
ui_public.h
vm.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
zone.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
zone.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00