..
bothdefs.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
bspfile.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
cmd.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
cmd.h
com_mesh.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
com_mesh.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
com_phys_bullet.cpp
com_phys_ode.c
common.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
common.h
Add a maptimes log, to display best times (and whether a map has actually been completed).
2019-06-21 03:59:46 +00:00
config_freecs.h
config_fteqw.h
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
config_fteqw_noweb.h
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
config_minimal.h
config_nocompat.h
config_wastes.h
console.h
crc.c
crc.h
cvar.c
cvar.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
fs.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs_dzip.c
fs_pak.c
fs_stdio.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
fs_vpk.c
fs_win32.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
fs_xz.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
fs_zip.c
gl_q2bsp.c
Fix bug with offset capsule collisions.
2019-07-03 15:45:54 +00:00
huff.c
log.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
mathlib.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
mathlib.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
md4.c
net.h
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_chan.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
net_ice.c
net_ssl_gnutls.c
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_ssl_winsspi.c
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
net_wins.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
netinc.h
particles.h
plugin.c
Add a maptimes log, to display best times (and whether a map has actually been completed).
2019-06-21 03:59:46 +00:00
pmove.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
pmove.h
pmovetst.c
pr_bgcmd.c
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
pr_common.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
protocol.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
q1bsp.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
q2pmove.c
q3common.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
qvm.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sha1.c
sys.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sys_linux_threads.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sys_win_threads.c
translate.c
translate.h
ui_public.h
vm.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
world.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
zone.c
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
zone.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00