fteqw/engine/client/wad.c
Spoike 811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00

961 lines
22 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// wad.c
#include "quakedef.h"
#include "shader.h"
void *wadmutex;
#ifndef PACKAGE_TEXWAD
void Wads_Flush (void){}
qboolean Wad_NextDownload (void){return true;}
void *W_GetLumpName (const char *name, size_t *size, qbyte *type) {return NULL;}
qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format){return NULL;}
void W_LoadWadFile (char *filename){}
void W_Shutdown (void){}
void CL_Skygroup_f(void){}
#else
int wad_numlumps;
lumpinfo_t *wad_lumps;
qbyte *wad_base;
static char wads[4096];
void SwapPic (qpic_t *pic);
/*
==================
W_CleanupName
Lowercases name and pads with spaces and a terminating 0 to the length of
lumpinfo_t->name.
Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
Space padding is so names can be printed nicely in tables.
Can safely be performed in place.
==================
*/
void W_CleanupName (const char *in, char *out)
{
int i;
int c;
if (!strncmp(in, "textures/", 9))
in += 9;
for (i=0 ; i<16 ; i++ )
{
c = in[i];
if (!c)
break;
if (c >= 'A' && c <= 'Z')
c += ('a' - 'A');
if (c == '*') //not a valid filesystem char
c = '#';
out[i] = c;
}
for ( ; i< 16 ; i++ )
out[i] = 0;
}
void W_Shutdown (void)
{
if (wad_base)
Z_Free(wad_base);
wad_base = NULL;
}
/*
====================
W_LoadWadFile
====================
*/
void W_LoadWadFile (char *filename)
{
lumpinfo_t *lump_p;
wadinfo_t *header;
unsigned i;
int infotableofs;
if (wad_base)
Z_Free(wad_base);
wad_base = COM_LoadFile (filename, 0, 0, NULL);
if (!wad_base)
{
wad_numlumps = 0;
Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
return;
}
header = (wadinfo_t *)wad_base;
if (header->identification[0] != 'W'
|| header->identification[1] != 'A'
|| header->identification[2] != 'D'
|| (header->identification[3] != '2' && header->identification[3] != '3'))
{
Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
wad_numlumps = 0;
Z_Free(wad_base);
wad_base = NULL;
return;
}
wad_numlumps = LittleLong(header->numlumps);
infotableofs = LittleLong(header->infotableofs);
wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
{
lump_p->filepos = LittleLong(lump_p->filepos);
lump_p->size = LittleLong(lump_p->size);
W_CleanupName (lump_p->name, lump_p->name);
if (lump_p->type == TYP_QPIC)
SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
}
}
/*
=============
W_GetLumpName
=============
*/
void *W_GetLumpName (const char *name, size_t *size, qbyte *type)
{
int i;
lumpinfo_t *lump_p;
char clean[16];
*type = 0;
*size = 0;
W_CleanupName (name, clean);
for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
{
if (!strcmp(clean, lump_p->name))
{
*type = lump_p->type;
*size = lump_p->disksize;
return (void *)(wad_base+lump_p->filepos);
}
}
return NULL;
}
/*
=============================================================================
automatic qbyte swapping
=============================================================================
*/
void SwapPic (qpic_t *pic)
{
pic->width = LittleLong(pic->width);
pic->height = LittleLong(pic->height);
}
// based on original code by LordHavoc
//FIXME: convert to linked list. is hunk possible?
//hash tables?
#define TEXWAD_MAXIMAGES 16384
typedef struct wadfile_s
{
vfsfile_t *file;
struct wadfile_s *next;
char name[1];
} wadfile_t;
typedef struct
{
char name[16];
vfsfile_t *file;
int position;
int size;
} texwadlump_t;
int numwadtextures;
static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
wadfile_t *openwadfiles;
void Wads_Flush (void)
{
wadfile_t *wf;
if (wadmutex)
Sys_LockMutex(wadmutex);
while(openwadfiles)
{
VFS_CLOSE(openwadfiles->file);
wf = openwadfiles->next;
Z_Free(openwadfiles);
openwadfiles = wf;
}
numwadtextures=0;
if (wadmutex)
Sys_UnlockMutex(wadmutex);
}
/*
====================
W_LoadTextureWadFile
====================
*/
void W_LoadTextureWadFile (char *filename, int complain)
{
lumpinfo_t *lumps, *lump_p;
wadinfo_t header;
int i, j;
int infotableofs;
vfsfile_t *file;
int numlumps;
wadfile_t *wf = openwadfiles;
while(wf)
{
if (!strcmp(wf->name, filename)) //already loaded
return;
wf = wf->next;
}
file = FS_OpenVFS(filename, "rb", FS_GAME);
if (!file)
file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
if (!file)
{
if (complain)
Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
return;
}
if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
numlumps = LittleLong(header.numlumps);
if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
infotableofs = LittleLong(header.infotableofs);
if (!VFS_SEEK(file, infotableofs))
{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
{
W_CleanupName (lump_p->name, lump_p->name);
for (j = 0;j < numwadtextures;j++)
{
if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
break;
}
if (j >= TEXWAD_MAXIMAGES)
break; // abort loading
if (j == numwadtextures)
{
W_CleanupName (lump_p->name, texwadlump[j].name);
texwadlump[j].file = file;
texwadlump[j].position = LittleLong(lump_p->filepos);
texwadlump[j].size = LittleLong(lump_p->disksize);
numwadtextures++;
}
}
// leaves the file open
wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
strcpy(wf->name, filename);
wf->file = file;
wf->next = openwadfiles;
openwadfiles = wf;
}
/*
void W_ApplyGamma (qbyte *data, int len, int skipalpha)
{
int i, inf;
qbyte gammatable[256];
if (v_gamma.value == 1.0)
{
for (i=0 ; i<256 ; i++)
gammatable[i] = i;
}
else
{
for (i=0 ; i<256 ; i++)
{
inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)
inf = 255;
gammatable[i] = inf;
}
}
}
*/
qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, uploadfmt_t *format) //returns rgba
{
qbyte *in, *data, *out, *pal;
int d, p;
int alpha = 0;
if (tex->name[0] == '{')
alpha = 1;
else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
alpha = 2;
if (tex->width > 0x10000 || tex->height > 0x10000)
return NULL;
//use malloc here if you want, but you'll have to free it again... NUR!
data = out = BZ_Malloc(tex->width * tex->height * 4);
if (!data)
return NULL;
in = (qbyte *)tex + tex->offsets[0];
*width = tex->width;
*height = tex->height;
//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
if (tex->offsets[0] == sizeof(*tex) &&
tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
{
short fl = *(short*)((qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3));
if (fl == 256)
pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
else
pal = host_basepal;
}
else
pal = host_basepal;
if (tex->offsets[0] + tex->width * tex->height > lumpsize)
{ //fucked texture.
for (d = 0;d < tex->width * tex->height;d++)
{
out[0] = 0;
out[1] = 255;
out[2] = 0;
out[3] = 255;
out += 4;
}
}
else for (d = 0;d < tex->width * tex->height;d++)
{
p = *in++;
if (alpha==1 && p == 255) //only allow alpha on '{' textures
out[0] = out[1] = out[2] = out[3] = 0;
else if (alpha == 2)
{
p *= 3;
out[0] = pal[p];
out[1] = pal[p+1];
out[2] = pal[p+2];
out[3] = (out[0]+out[1]+out[2])/3;
}
else
{
p *= 3;
out[0] = pal[p];
out[1] = pal[p+1];
out[2] = pal[p+2];
out[3] = 255;
}
out += 4;
}
*format = alpha?PTI_RGBA8:PTI_RGBX8;
if (!vid_hardwaregamma.value)
BoostGamma(data, tex->width, tex->height, *format);
return data;
}
qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format)//returns rgba
{
char texname[17];
int i, j;
vfsfile_t *file;
miptex_t *tex;
qbyte *data;
if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
{
qpic_t *p;
size_t lumpsize;
qbyte lumptype;
p = W_GetLumpName(name+4, &lumpsize, &lumptype);
if (p)
{
if (/*lumptype == TYP_QPIC && */!strcmp(name+4, "conchars") && lumpsize==128*128)
{ //conchars has no header.
qbyte *lump = (qbyte*)p;
extern cvar_t con_ocranaleds;
if (con_ocranaleds.ival)
{
if (con_ocranaleds.ival != 2 || QCRC_Block(lump, 128*128) == 798)
AddOcranaLEDsIndexed (lump, 128, 128);
}
*width = 128;
*height = 128;
*format = PTI_RGBA8;
data = BZ_Malloc(128 * 128 * 4);
for (i = 0; i < 128 * 128; i++)
{
qbyte b = lump[i];
if (b == 0)
((unsigned int*)data)[i] = 0;
else
((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
}
return data;
}
else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height)
{
qboolean alpha = false;
qbyte pal;
*width = p->width;
*height = p->height;
data = BZ_Malloc(p->width * p->height * 4);
for (i = 0; i < p->width * p->height; i++)
{
pal = p->data[i];
((unsigned int*)data)[i] = d_8to24rgbtable[pal];
if (pal == 0xff)
alpha = true;
}
*format = alpha?PTI_RGBA8:PTI_RGBX8;
return data;
}
else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height+4+768)
{ //halflife, 24bit palette at end
qbyte *pal = p->data+p->width*p->height+4;
*width = p->width;
*height = p->height;
*format = PTI_RGBA8;
data = BZ_Malloc(p->width * p->height * 4);
for (i = 0; i < p->width * p->height; i++)
{
qbyte *rgb = pal + p->data[i]*3;
data[i*4+0] = rgb[0];
data[i*4+1] = rgb[1];
data[i*4+2] = rgb[2];
data[i*4+3] = ((p->data[i]==255)?0:255);
}
return data;
}
else if (lumptype == TYP_HLFONT)
; //FIXME... gah
else
Con_Printf("W_GetTexture: unknown lump type\n");
}
}
texname[16] = 0;
W_CleanupName (name, texname);
Sys_LockMutex(wadmutex);
for (i = 0;i < numwadtextures;i++)
{
if (!strcmp(texname, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (VFS_SEEK(file, texwadlump[i].position))
{
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
{
Sys_UnlockMutex(wadmutex);
tex->width = LittleLong(tex->width);
tex->height = LittleLong(tex->height);
for (j = 0;j < MIPLEVELS;j++)
tex->offsets[j] = LittleLong(tex->offsets[j]);
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, format);
BZ_Free(tex);
return data;
}
}
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
break;
}
}
Sys_UnlockMutex(wadmutex);
return NULL;
}
miptex_t *W_GetMipTex(const char *name)
{
char texname[17];
int i, j;
vfsfile_t *file;
miptex_t *tex;
texname[16] = 0;
W_CleanupName (name, texname);
Sys_LockMutex(wadmutex);
for (i = 0;i < numwadtextures;i++)
{
if (!strcmp(texname, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (VFS_SEEK(file, texwadlump[i].position))
{
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
{
Sys_UnlockMutex(wadmutex);
tex->width = LittleLong(tex->width);
tex->height = LittleLong(tex->height);
for (j = 0;j < MIPLEVELS;j++)
tex->offsets[j] = LittleLong(tex->offsets[j]);
return tex;
}
}
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
break;
}
}
Sys_UnlockMutex(wadmutex);
return NULL;
}
typedef struct mapgroup_s {
char *mapname;
char *skyname;
struct mapgroup_s *next;
} mapskys_t;
static mapskys_t *mapskies;
void CL_Skygroup_f(void)
{
mapskys_t **link;
mapskys_t *ms;
char *skyname;
char *mapname;
int i;
int remove;
skyname = Cmd_Argv(1);
if (!*skyname)
{
skyname = NULL;
for (ms = mapskies; ms; ms = ms->next)
{
if (!skyname || strcmp(skyname, ms->skyname))
{
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
skyname=ms->skyname;
}
Con_Printf(" %s", ms->mapname);
}
if (skyname)
Con_Printf("\n");
else
Con_Printf("No skygroups defined\n");
return;
}
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
{
while (mapskies)
{
ms = mapskies->next;
Z_Free(mapskies);
mapskies = ms;
}
return;
}
if (*skyname == '-')
{
skyname++;
for (link = &mapskies; *link; )
{
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
{
ms = *link;
*link = ms->next;
Z_Free(ms);
}
else
link = &(*link)->next;
}
return;
}
for (i = 2; i < Cmd_Argc(); i++)
{
mapname = Cmd_Argv(i);
remove = *mapname == '-';
mapname += remove;
for (link = &mapskies; *link; link = &(*link)->next)
{
if (!strcmp((*link)->mapname, mapname))
{
ms = *link;
*link = ms->next;
Z_Free(ms);
break;
}
}
if (remove)
continue;
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
ms->mapname = (char*)(ms+1);
ms->skyname = ms->mapname + strlen(mapname)+1;
ms->next = mapskies;
strcpy(ms->mapname, mapname);
strcpy(ms->skyname, skyname);
mapskies = ms;
}
}
//textures/fred.wad is the DP standard - I wanna go for that one.
//textures/halfline/fred.wad is what fuhquake can use (yuck).
//fred.wad is what half-life supports.
//we only try one download, for textures/fred.wad
//but we will load wads from the other two paths if we have them locally.
qboolean Wad_NextDownload (void)
{
char wadname[4096+9]="textures/";
int i, j, k;
model_t *wmodel = cl.worldmodel;
if (wmodel && (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap) && *wads) //now go about checking the wads
{
j = 0;
wads[4095] = '\0';
for (i = 0;i < 4095;i++)
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
break;
if (wads[i])
{
j=i;
for (;i < 4095;i++)
{
// ignore path...
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
j = i+1;
else if (wads[i] == ';' || wads[i] == 0)
{
k = wads[i];
wads[i] = 0;
strcpy(wadname+9, &wads[j]);
if (wadname[9])
{
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
}
wads[i] = k;
j = i+1;
if (!k)
break;
}
}
}
}
Wads_Flush();
if (*wads) //now go about loading the wads, we are now safe from tempallocs
{
j = 0;
wads[4095] = '\0';
for (i = 0;i < 4095;i++)
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
break;
if (wads[i])
{
j=i;
for (;i < 4095;i++)
{
// ignore path...
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
j = i+1;
else if (wads[i] == ';' || wads[i] == 0)
{
k = wads[i];
wads[i] = 0;
Q_strncpyz(wadname+9, &wads[j], sizeof(wadname)-9);
if (wadname[9])
{
if (COM_FCheckExists(wadname+9))
W_LoadTextureWadFile (wadname+9, false);
else
W_LoadTextureWadFile (wadname, false);
}
j = i+1;
if (!k)
break;
}
}
}
}
return true;
}
#endif
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
{
char token[4096];
char key[128];
char skyname[128];
const char *data = Mod_GetEntitiesString(wmodel);
#ifdef PACKAGE_TEXWAD
mapskys_t *msky;
if (wmodel && wmodel->fromgame == fg_halflife)
strcpy(wads, "decals.wad");
else
wads[0] = '\0';
#endif
cl.skyrotate = 0;
VectorClear(cl.skyaxis);
#ifndef CLIENTONLY
if (isDedicated) //don't bother
return;
#endif
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
if (wmodel && wmodel->fromgame == fg_quake2)
strcpy(skyname, "unit1_");
else
skyname[0] = '\0';
if (data)
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
if (token[0] == '{')
while (1)
{
if (!(data=COM_ParseOut(data, token, sizeof(token))))
break; // error
if (token[0] == '}')
break; // end of worldspawn
if (token[0] == '_')
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
else
Q_strncpyz(key, token, sizeof(key));
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
break; // error
if (!strcmp("wad", key)) // for HalfLife maps
{
#ifdef PACKAGE_TEXWAD
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
#endif
}
else if (!strcmp("skyfog", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
Cvar_LockFromServer(&r_skyfog, token);
else if (!strcmp("fog", key) || !strcmp("airfog", key)) //q1 extension. FIXME: should be made temporary.
{
key[0] = 'f';
key[1] = 'o';
key[2] = 'g';
key[3] = ' ';
Q_strncpyz(key+4, token, sizeof(key)-4);
Cbuf_AddText(key, RESTRICT_INSECURE);
Cbuf_AddText("\n", RESTRICT_INSECURE);
}
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
{
memcpy(key, "waterfog ", 9);
Q_strncpyz(key+9, token, sizeof(key)-9);
Cbuf_AddText(key, RESTRICT_INSECURE);
Cbuf_AddText("\n", RESTRICT_INSECURE);
}
else if (!strcmp("skyroomfog", key)) //q1 extension. FIXME: should be made temporary.
{
memcpy(key, "skyroomfog ", 11);
Q_strncpyz(key+11, token, sizeof(key)-11);
Cbuf_AddText(key, RESTRICT_INSECURE);
Cbuf_AddText("\n", RESTRICT_INSECURE);
}
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
{
cvar_t *var = Cvar_FindVar(key+5);
if (var && !(var->flags & CVAR_NOTFROMSERVER))
Cvar_LockFromServer(var, token);
}
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
{
Cvar_LockFromServer(&r_wateralpha, token);
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
}
else if (!strcmp("slimealpha", key))
{
Cvar_LockFromServer(&r_slimealpha, token);
Cvar_LockFromServer(&r_slimestyle, "1");
}
else if (!strcmp("lavaalpha", key))
{
Cvar_LockFromServer(&r_lavaalpha, token);
Cvar_LockFromServer(&r_lavastyle, "1");
}
else if (!strcmp("telealpha", key))
{
Cvar_LockFromServer(&r_telealpha, token);
Cvar_LockFromServer(&r_telestyle, "1");
}
else if (!strcmp("skyroom", key)) // for Quake mappers that lack the proper tools
{
extern cvar_t v_skyroom;
Cvar_LockFromServer(&v_skyroom, token);
}
else if (!strcmp("skyname", key)) // for HalfLife maps
{
Q_strncpyz(skyname, token, sizeof(skyname));
}
else if (!strcmp("sky", key)) // for Quake2 maps
{
Q_strncpyz(skyname, token, sizeof(skyname));
}
else if (!strcmp("skyrotate", key)) //q2 feature
{
cl.skyrotate = atof(token);
}
else if (!strcmp("skyaxis", key)) //q2 feature
{
char *s;
Q_strncpyz(key, token, sizeof(key));
s = COM_ParseOut(key, token, sizeof(token));
if (s)
{
cl.skyaxis[0] = atof(s);
s = COM_ParseOut(s, token, sizeof(token));
if (s)
{
cl.skyaxis[1] = atof(s);
COM_ParseOut(s, token, sizeof(token));
if (s)
cl.skyaxis[2] = atof(s);
}
}
}
}
if (cl.skyrotate)
{
if (cl.skyaxis[0]||cl.skyaxis[1]||cl.skyaxis[2])
Cvar_Set(&r_skybox_orientation, va("%g %g %g %g", cl.skyaxis[0], cl.skyaxis[1], cl.skyaxis[2], cl.skyrotate));
else
Cvar_Set(&r_skybox_orientation, va("0 0 1 %g", cl.skyrotate));
}
else
Cvar_Set(&r_skybox_orientation, "");
if (wmodel)
{
COM_FileBase (wmodel->name, token, sizeof(token));
#ifdef PACKAGE_TEXWAD
//map-specific sky override feature
for (msky = mapskies; msky; msky = msky->next)
{
if (!strcmp(msky->mapname, token))
{
Q_strncpyz(skyname, msky->skyname, sizeof(skyname));
break;
}
}
#endif
}
R_SetSky(skyname);
}