.. |
botlib.h
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Me having lots of fun with voice chat.
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2010-11-15 02:40:31 +00:00 |
net_preparse.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
pr_cmds.c
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Misc fixes.
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2011-12-06 00:39:39 +00:00 |
pr_q1qvm.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
progdefs.h
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
progs.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
q2game.h
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Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
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2011-04-20 03:34:32 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
savegame.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
server.h
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_ccmds.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_chat.c
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Trying to kill a few warnings.
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2010-07-11 10:53:13 +00:00 |
sv_demo.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
sv_ents.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
sv_init.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_main.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_master.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
sv_move.c
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Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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2011-09-16 05:56:54 +00:00 |
sv_mvd.c
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Fix missing ents in MVDs bug.
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2011-09-21 06:42:50 +00:00 |
sv_nchan.c
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Paranoia regarding recursive errors, may fix the issue bigfoot has.
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2011-01-30 11:24:14 +00:00 |
sv_phys.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_rankin.c
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Couple of changes.
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2011-09-03 03:49:43 +00:00 |
sv_send.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_sql.c
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make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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2011-07-03 16:24:53 +00:00 |
sv_sql.h
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msvc2010 fix
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2010-12-18 21:30:16 +00:00 |
sv_sys_unix.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sv_sys_win.c
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remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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2011-07-06 01:01:13 +00:00 |
sv_user.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
svhl_game.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
svhl_gcapi.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svhl_phys.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
svhl_world.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svmodel.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
svq2_ents.c
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Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
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2011-04-20 03:34:32 +00:00 |
svq2_game.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
svq3_game.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
world.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |