fteqw/engine/d3d
Spoike 667e8dec10 add geometry shader support. because why not.
bind command now makes it a bit easier to edit the binding. and any alias.
autoid tweaks.
slightly better q1qvm/ktx support. extend the api a little.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-01 23:15:25 +00:00
..
d3d11_backend.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_image.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_shader.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d_image.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d_shader.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
vid_d3d.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
vid_d3d11.c q2w bsp format support. 2015-03-03 00:14:43 +00:00