fteqw/engine/common
Spoike 219fd9ec38 When will microsoft manage to follow some sort of standard?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@912 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-22 02:09:19 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h *** empty log message *** 2005-03-12 23:40:42 +00:00
bspfile.h we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
cmd.c Small changes. 2005-03-18 06:13:36 +00:00
cmd.h Small changes. 2005-03-18 06:13:36 +00:00
common.c *** empty log message *** 2005-03-20 02:57:11 +00:00
common.h *** empty log message *** 2005-03-20 02:57:11 +00:00
console.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
crc.c Initial checkin 2004-08-21 01:25:48 +00:00
crc.h Initial checkin 2004-08-21 01:25:48 +00:00
cvar.c Small changes. 2005-03-18 06:13:36 +00:00
cvar.h I need to commit more often... 2004-10-10 06:32:29 +00:00
gl_q2bsp.c does the sw renderer work any better now? 2005-03-20 19:41:41 +00:00
huff.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
mathlib.h Small changes. 2005-03-18 06:13:36 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
md5.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
net_chan.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
net_wins.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
particles.h Small changes. 2005-03-18 06:13:36 +00:00
plugin.c When will microsoft manage to follow some sort of standard? 2005-03-22 02:09:19 +00:00
pmove.c *** empty log message *** 2005-03-20 02:57:11 +00:00
pmove.h *** empty log message *** 2005-03-20 02:57:11 +00:00
pmovetst.c Starting inside a bbox no longer traps a player. 2004-09-04 17:42:25 +00:00
protocol.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
q1bsp.c No SV_Error in client only builds please 2005-01-28 20:19:01 +00:00
q2pmove.c Small changes. 2005-03-18 06:13:36 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c *** empty log message *** 2005-03-20 02:57:11 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
translate.h Initial Checkin 2004-08-23 00:15:46 +00:00
ui_public.h *** empty log message *** 2005-03-07 08:58:26 +00:00
unzip.c Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c *** empty log message *** 2005-03-20 02:57:11 +00:00
zone.h Small changes. 2005-03-18 06:13:36 +00:00