fteqw/engine/client/snd_macos.c
Spoike 0c8ad17f7c Fix various compiler warnings.
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth).
Support .ico, because we can.
preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used.
Fix capturedemo.
videomap should typically use premultiplied alpha, apparently.
Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output.
Added certificate log for dtls connections.
Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts.
XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies.
ffmpeg plugin now uses the decoupled api for decoding too.
Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-20 11:27:13 +00:00

258 lines
6.6 KiB
C

/*
Copyright (C) 2001-2002 A Nourai
Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "sound.h"
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
// Jacek:
// coreaudio is poorly documented so I'm not 100% sure the code below
// is correct :(
struct MacOSSound_Private
{
AudioUnit gOutputUnit;
unsigned int readpos;
};
static OSStatus AudioRender(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
soundcardinfo_t *sc = inRefCon;
struct MacOSSound_Private *pdata = sc->handle;
int start = pdata->readpos;
int buffersize = sc->sn.samples * sc->sn.samplebytes;
int bytes = ioData->mBuffers[0].mDataByteSize;
int remaining;
start %= buffersize;
if (start + bytes > buffersize)
{
remaining = bytes;
bytes = buffersize - start;
remaining -= bytes;
}
else
{
remaining = 0;
}
memcpy(ioData->mBuffers[0].mData, sc->sn.buffer + start, bytes);
memcpy((char*)ioData->mBuffers[0].mData+bytes, sc->sn.buffer, remaining);
pdata->readpos += inNumberFrames*sc->sn.numchannels * sc->sn.samplebytes;
return noErr;
}
static void MacOS_Shutdown(soundcardinfo_t *sc)
{
struct MacOSSound_Private *pdata = sc->handle;
sc->handle = NULL;
if (!pdata)
return;
// stop playback
AudioOutputUnitStop (pdata->gOutputUnit);
// release the unit
AudioUnitUninitialize (pdata->gOutputUnit);
// free the unit
CloseComponent (pdata->gOutputUnit);
// free the buffer memory
Z_Free(sc->sn.buffer);
Z_Free(pdata);
}
static unsigned int MacOS_GetDMAPos(soundcardinfo_t *sc)
{
struct MacOSSound_Private *pdata = sc->handle;
sc->sn.samplepos = pdata->readpos/sc->sn.samplebytes;
return sc->sn.samplepos;
}
static void MacOS_Submit(soundcardinfo_t *sc)
{
}
static void *MacOS_Lock(soundcardinfo_t *sc, unsigned int *sampidx)
{
return sc->sn.buffer;
}
static void MacOS_Unlock(soundcardinfo_t *sc, void *buffer)
{
}
static qboolean MacOS_InitCard(soundcardinfo_t *sc, const char *cardname)
{
ComponentResult err = noErr;
if (cardname && *cardname)
return false; //only the default device will be used for now.
struct MacOSSound_Private *pdata = Z_Malloc(sizeof(*pdata));
if (!pdata)
return FALSE;
// Open the default output unit
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
{
Con_Printf("FindNextComponent failed\n");
Z_Free(pdata);
return FALSE;
}
err = OpenAComponent(comp, &pdata->gOutputUnit);
if (comp == NULL)
{
Con_Printf("OpenAComponent failed\n");
Z_Free(pdata);
return FALSE;
}
// Set up a callback function to generate output to the output unit
AURenderCallbackStruct input;
input.inputProc = AudioRender;
input.inputProcRefCon = sc;
err = AudioUnitSetProperty ( pdata->gOutputUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
if (err)
{
Con_Printf("AudioUnitSetProperty failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// describe our audio data
AudioStreamBasicDescription streamFormat;
streamFormat.mSampleRate = sc->sn.speed;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagsNativeEndian
| kLinearPCMFormatFlagIsPacked;
//| kAudioFormatFlagIsNonInterleaved;
streamFormat.mFramesPerPacket = 1;
streamFormat.mChannelsPerFrame = 2;
streamFormat.mBitsPerChannel = 16;
if (streamFormat.mBitsPerChannel >= 16)
streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
else
streamFormat.mFormatFlags |= 0;
streamFormat.mBytesPerFrame = streamFormat.mChannelsPerFrame * (streamFormat.mBitsPerChannel/8);
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
err = AudioUnitSetProperty (pdata->gOutputUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
if (err)
{
Con_Printf("AudioUnitSetProperty failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// set the shm structure
sc->sn.speed = streamFormat.mSampleRate;
sc->sn.samplebytes = streamFormat.mBitsPerChannel/8;
sc->sn.sampleformat = QCF_S16;
sc->sn.numchannels = streamFormat.mChannelsPerFrame;
sc->sn.samples = 256 * 1024;
sc->sn.buffer = Z_Malloc(sc->sn.samples*sc->sn.samplebytes);
int i;
for (i = 0; i < sc->sn.samples*sc->sn.samplebytes; i++)
sc->sn.buffer[i] = rand();
if (sc->sn.buffer == 0)
{
Con_Printf("Malloc failed - cannot allocate sound buffer\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// Initialize unit
err = AudioUnitInitialize(pdata->gOutputUnit);
if (err)
{
Con_Printf("AudioOutputInitialize failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(sc->sn.buffer);
Z_Free(pdata);
return FALSE;
}
// start playing :)
err = AudioOutputUnitStart (pdata->gOutputUnit);
if (err)
{
Con_Printf("AudioOutputUnitStart failed\n");
AudioUnitUninitialize (pdata->gOutputUnit);
CloseComponent(pdata->gOutputUnit);
Z_Free(sc->sn.buffer);
Z_Free(pdata);
return FALSE;
}
sc->handle = pdata;
sc->Lock = MacOS_Lock;
sc->Unlock = MacOS_Unlock;
sc->Submit = MacOS_Submit;
sc->GetDMAPos = MacOS_GetDMAPos;
sc->Shutdown = MacOS_Shutdown;
Con_Printf("Sound initialised\n");
return TRUE;
}
sounddriver_t MacOS_AudioOutput =
{
"CoreAudio",
MacOS_InitCard,
NULL
};