fteqw/engine/gl
Spoike 086ccd96ae Reduce warnings. Try and peek in the windows font directory.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:15:16 +00:00
..
gltod3d vweps. 2009-07-06 01:20:20 +00:00
gl_alias.c Removed some unused variables. 2009-07-17 22:28:16 +00:00
gl_backend.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
gl_bloom.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
gl_draw.c mipmapped non-square textures no longer look terrible. 2009-07-18 11:06:28 +00:00
gl_draw.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_font.c Reduce warnings. Try and peek in the windows font directory. 2009-07-18 20:15:16 +00:00
gl_heightmap.c Fixed some warnings. 2009-07-11 18:23:57 +00:00
gl_hlmdl.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_model.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
gl_model.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
gl_ngraph.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_ppl.c Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
gl_rlight.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
gl_rmain.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
gl_rmisc.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
gl_rsurf.c Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
gl_screen.c remove more unused sw variables 2009-07-17 22:15:37 +00:00
gl_shader.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
gl_vidcocoa.m Apparently it didn't compile. 2009-07-12 15:01:18 +00:00
gl_vidcommon.c Stub out bindbuffer if its not present. The generation code will work around it. The renderer will ignore it. 2009-07-11 18:23:07 +00:00
gl_vidlinuxglx.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmacos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmorphos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidnt.c remove more unused sw variables 2009-07-17 22:15:37 +00:00
gl_vidnull.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gl_vidsdl.c OpenGL SDL targets will build again 2009-07-18 04:07:57 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
glsupp.h Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
ltface.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
model_hl.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
shader.h Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00