fteqw/engine/client
Spoike dcc3d4c5d9 nacl has a chance of compiling again now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4454 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-06 10:48:51 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_cg.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
cl_demo.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_ents.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_ignore.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
cl_ignore.h
cl_input.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_main.c nacl has a chance of compiling again now. 2013-08-06 10:48:51 +00:00
cl_master.h
cl_parse.c yay minimal 2013-07-26 17:40:06 +00:00
cl_plugin.inc removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
cl_pred.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
cl_screen.c fix terrain issues. 2013-06-29 21:08:09 +00:00
cl_tent.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
cl_ui.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
clhl_game.c
client.h reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
clq2_cin.c to go with the voip tweak partial commit. 2013-05-31 01:22:03 +00:00
clq2_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
clq3_parse.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
clq3defs.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
console.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
fragstats.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
image.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
in_generic.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
in_morphos.c
in_morphos.h
in_raw.h
in_sdl.c
in_win.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
input.h Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
keys.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
keys.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
lhfont.h
m_download.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
m_items.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
m_master.c
m_mp3.c Reduce webgl dependancies (no more q2/q3/plugins which wouldn't work anyway). Use websockets via our own javascript thunk to avoid issues/weirdness with emscripten's bsdsockets emulation. 2013-07-31 00:20:16 +00:00
m_multi.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
m_options.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
m_script.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
m_single.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
menu.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
menu.h reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
merged.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
modelgen.h
net_master.c
p_classic.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
p_null.c
p_script.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
pr_clcmd.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
pr_csqc.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
pr_menu.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
pr_skelobj.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
r_2d.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c
r_partset.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
r_partset.h
r_surf.c fixing d3/q4 maps. 2013-07-27 12:22:12 +00:00
render.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
renderer.c Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
skin.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
snd_al.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
snd_alsa.c
snd_directx.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
snd_dma.c nacl has a chance of compiling again now. 2013-08-06 10:48:51 +00:00
snd_droid.c
snd_linux.c does apparently work after all. 2013-05-31 01:18:01 +00:00
snd_macos.c
snd_mem.c
snd_mix.c Tweaks for voicechat: 2013-05-31 01:16:07 +00:00
snd_morphos.c
snd_mp3.c
snd_ov.c
snd_sdl.c
snd_sndio.c
snd_win.c
sound.h reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
spritegn.h
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c small addition. 2013-07-27 23:15:29 +00:00
sys_linux.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_morphos.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_npfte.c
sys_plugfte.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_plugfte.h
sys_sdl.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_win.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
teamplay.c
textedit.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
valid.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
vid.h removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
view.c Reduce webgl dependancies (no more q2/q3/plugins which wouldn't work anyway). Use websockets via our own javascript thunk to avoid issues/weirdness with emscripten's bsdsockets emulation. 2013-07-31 00:20:16 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h
winamp.h
winquake.h
winquake.rc
zqtp.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00