fteqw/engine/shaders/glsl
Spoike dadec86338 fix wireframe.
increase xz memory limit
fix fseek/fsize to match definitions.
r_deluxemapping is more aggressive with regards to generating lux files on demand (but won't generate lit data at the same time).
fix webgl shader issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-06 14:06:12 +00:00
..
altwater.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
bloom_blur.glsl tcpconnect fixes 2012-01-17 07:57:46 +00:00
bloom_filter.glsl random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
bloom_final.glsl fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
colourtint.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
default2d.glsl fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
defaultfill.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
defaultgammacb.glsl changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
defaultskin.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
defaultsky.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultsprite.glsl add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
defaultwall.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
defaultwarp.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fixedemu.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
lpp_depthnorm.glsl minor fixes. 2016-11-20 21:05:10 +00:00
lpp_light.glsl minor fixes. 2016-11-20 21:05:10 +00:00
lpp_wall.glsl minor fixes. 2016-11-20 21:05:10 +00:00
menutint.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
postproc_equirectangular.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
postproc_laea.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
postproc_panorama.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
rtlight.glsl fix wireframe. 2017-03-06 14:06:12 +00:00
terrain.glsl add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
underwaterwarp.glsl fix nq bob (also fixes show_speed in nq) 2014-08-19 06:08:23 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00