fteqw/engine/server
2009-07-19 20:43:07 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c more stuff broken 2008-11-28 20:34:51 +00:00
pr_cmds.c Fixed up some EXT_CSQC expectations. 2009-07-18 20:46:42 +00:00
pr_q1qvm.c Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay. 2009-07-19 20:43:07 +00:00
progdefs.h Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
progs.h Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
q2game.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
server.h Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
sv_ccmds.c Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
sv_chat.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Fixed an old id bug. Slow moving objects will now always delta properly, instead of sticking. 2009-07-18 20:14:10 +00:00
sv_init.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
sv_main.c FTE isn't mvdsv. But just in case someone thinks it is... 2009-07-18 20:09:07 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sv_mvd.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
sv_rankin.c Use -DCLANG with clang (sv_rankin.c hotfix), Makefile cleanup (cleaner filenames) and -D_SDL added to the 2009-06-08 08:10:32 +00:00
sv_send.c Fixed up some EXT_CSQC expectations. 2009-07-18 20:46:42 +00:00
sv_sys_unix.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
sv_sys_win.c don't flash when already the active window 2009-04-18 23:48:35 +00:00
sv_user.c vweps. 2009-07-06 01:20:20 +00:00
svhl_game.c Should be a bit less crashy and actually able to compile. 2009-07-17 18:55:50 +00:00
svhl_gcapi.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_phys.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
svq2_game.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
svq3_game.c Updated QVM apiFixed up some of the slowness in the sky/water warping code. 2009-07-14 23:42:54 +00:00
win_mysql.c mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00