fteqw/engine/common/translate.h
Spoike c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00

22 lines
413 B
C

#ifndef TRANSLATE_H
#define TRANSLATE_H
typedef const char* translation_t;
#define MAX_LANGUAGES 64
void TranslateInit(void);
void SV_InitLanguages(void);
struct language_s
{
char *name;
struct po_s *po;
};
extern struct language_s languages[MAX_LANGUAGES];
extern int com_language;
extern cvar_t language;
#define langtext(t,l) PO_GetText(languages[l].po, t)
int TL_FindLanguage(const char *lang);
#endif