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gl_alias.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
gl_backend.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_bloom.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_draw.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_draw.h
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autotrack is now over-complicated.
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2015-07-30 16:26:15 +00:00 |
gl_font.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_heightmap.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_hlmdl.c
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Just shoving that bit in here
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2017-07-02 18:59:27 +00:00 |
gl_model.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
gl_model.h
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
gl_ngraph.c
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Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
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2015-05-14 03:06:58 +00:00 |
gl_rlight.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_rmain.c
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Added .dz playback support.
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2017-07-12 08:15:27 +00:00 |
gl_rmisc.c
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fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
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2015-09-06 03:30:28 +00:00 |
gl_rsurf.c
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Added .dz playback support.
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2017-07-12 08:15:27 +00:00 |
gl_screen.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
gl_shader.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_shadow.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_terrain.h
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qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
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2017-05-28 15:42:32 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_viddroid.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_videgl.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_videgl.h
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_vidlinuxglx.c
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Rewrote sections of the input code to better deal with multiple mice. Convert deltas to absolutes when absolutes were requested by the mod. Support hardware cursors on x11. Recognise pointer absolute coords / tablets on x11.
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2017-10-25 08:10:35 +00:00 |
gl_vidmacos.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_warp.c
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
glsupp.h
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |
ltface.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
model_hl.h
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
r_bishaders.h
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
shader.h
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android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
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2017-10-13 17:50:28 +00:00 |