FTE QuakeWorld - a magical QuakeWorld engine https://www.fteqw.org
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Molgrum b56789be74 Set D3D9 as the D3D default renderer, just so it compiles for now and to see the bugs in the rendering. Plans are to fall back on D3D7 if it cannot find D3D9.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-11-06 16:31:38 +00:00
engine Set D3D9 as the D3D default renderer, just so it compiles for now and to see the bugs in the rendering. Plans are to fall back on D3D7 if it cannot find D3D9. 2007-11-06 16:31:38 +00:00
fteqtv Got rid of an annoying printf, added a #warning instead. 2007-10-31 21:14:40 +00:00
plugins Teamoverlay is now well formatted. 2007-10-23 07:02:19 +00:00
q3asm2 Removed old code, added a request for gcc to optimise a bit. 2007-10-08 14:51:17 +00:00
quakec Tweeked the 'fallout2' inventory a little. 2006-06-18 13:08:34 +00:00