.. |
botlib.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
net_preparse.c
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Fix ktx-with-nq-clients illegible server message issue.
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2021-07-17 15:09:49 +00:00 |
pr_cmds.c
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Tweak inputs some more.
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2021-08-19 06:02:03 +00:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
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2021-08-04 21:17:31 +00:00 |
progdefs.h
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Tweak inputs some more.
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2021-08-19 06:02:03 +00:00 |
progs.h
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
q2game.h
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
q3g_public.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
savegame.c
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Add support for maps/foo.bsp.xz too, for better compression.
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2021-06-02 15:29:44 +00:00 |
server.h
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps).
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2021-08-09 23:06:41 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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Misc dull tweaks.
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2021-07-03 23:33:59 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
sv_init.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_main.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_master.c
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Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has.
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2021-08-19 06:01:42 +00:00 |
sv_move.c
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export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
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2021-01-02 10:13:59 +00:00 |
sv_mvd.c
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FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
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2021-08-04 21:17:31 +00:00 |
sv_nchan.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_phys.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_sql.c
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Remove some array length limitations with package lists.
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2021-05-27 11:36:01 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |
sv_sys_win.c
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Better compat with mvdsv
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2019-03-23 07:06:37 +00:00 |
sv_user.c
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Tweak inputs some more.
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2021-08-19 06:02:03 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Fix up some stupid bugs that were causing q2 to completely fail.
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2021-07-23 21:06:52 +00:00 |
svq3_game.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
world.c
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Fix up SOLID_CORPSE a little.
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2021-07-06 00:12:12 +00:00 |