fix race condition that was causing prespawning to skip the call to CSQC_WorldLoaded. misc other irrelevant tweaks. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2126 lines
63 KiB
C++
2126 lines
63 KiB
C++
/*traceline/tracebox returns trace_brush_id and trace_brush_faceid
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mod should track selected brush list instead of polling.
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to move 50 brushes, mod needs to get+delete+transform+create
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brush ids are ints. this allows different clients to use different ranges without float problems.
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*/
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#define FIXME
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typedef struct
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{
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int model;
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int id;
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int face;
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//fixme: do we need an array of faces here?
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} selbrush_t;
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selbrush_t *selectedbrushes;
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int selectedbrushcount;
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var int selectedbrushmodel = 1; //by default, the worldmodel. this is only really needed for inserts.
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vector facepoints[64];
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var float autocvar_ca_brush_view = 0; //0=normal, 1=x, 2=y, 3=z
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var float autocvar_ca_brush_viewsize = 1024; //for different views.
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#define EPSILON (1.0 / 32) //inprecision sucks.
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//history is implemented using a ringbuffer
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typedef struct
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{
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float timestamp;
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int brushmodel;
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int wasdelete;
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int id;
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brushface_t *brushdata;
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int numfaces;
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int contents;
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} history_t;
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nosave history_t historyring[512];
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int history_min; //oldest we can go
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int history; //updated on each change
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int history_max; //max value for redo
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int(int modelidx, int brushid) brush_isselected =
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{
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for (int i = 0; i < selectedbrushcount; i++)
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if (selectedbrushes[i].id == brushid)
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if (selectedbrushes[i].model == modelidx)
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return i+1;
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return 0;
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};
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int(int modelidx, int brushid) brush_deselect =
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{
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int i = brush_isselected(modelidx, brushid);
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if (!i)
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return FALSE;
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brush_selected(modelidx, brushid, -1, FALSE);
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memcpy(&selectedbrushes[i-1], &selectedbrushes[i], sizeof(selbrush_t)*(selectedbrushcount-i));
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selectedbrushcount--;
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return TRUE;
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};
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void() brush_deselectall =
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{
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for (int i = 0; i < selectedbrushcount; i++)
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brush_selected(selectedbrushes[i].model, selectedbrushes[i].id, -1, FALSE);
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selectedbrushcount = 0;
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};
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void(int modelidx, int brushid) brush_select =
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{
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if (!brush_isselected(modelidx, brushid))
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{
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selbrush_t *n = memalloc(sizeof(selbrush_t) * (selectedbrushcount+1));
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memcpy(n, selectedbrushes, sizeof(selbrush_t)*selectedbrushcount);
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memfree(selectedbrushes);
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selectedbrushes = n;
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n[selectedbrushcount].model = modelidx;
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n[selectedbrushcount].id = brushid;
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selectedbrushcount++;
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brush_selected(modelidx, brushid, -1, TRUE);
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}
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selectedbrushmodel = modelidx;
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};
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//when replaying history, ids get changed, which makes things fun
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static void(int modelidx, int old, int new) history_remap =
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{
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for (int i = history_min; i < history_max; i++)
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{
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history_t *h = &historyring[i & (historyring.length-1)];
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if (h->id == old)
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h->id = new;
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}
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int i = brush_isselected(modelidx, old);
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if (i)
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{
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i--;
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brush_selected(modelidx, old, -1, FALSE);
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brush_selected(modelidx, new, -1, TRUE);
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selectedbrushes[i].id = new;
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}
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};
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void() brush_undo =
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{
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do
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{
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if (history <= history_min)
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return;
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history--;
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history_t *h = &historyring[history & (historyring.length-1)];
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//we're undoing, so deletes create and creates delete. weird, yes.
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if (h->wasdelete)
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history_remap(h->brushmodel, h->id, brush_create(h->brushmodel, h->brushdata, h->numfaces, h->contents));
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else
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{
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brush_delete(h->brushmodel, h->id);
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}
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if (history == history_min)
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break; //as far back as we can go, more timestamps are invalid
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} while (historyring[(history-1) & (historyring.length-1)].timestamp == h->timestamp);
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};
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void() brush_redo =
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{
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do
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{
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if (history >= history_max)
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return;
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history_t *h = &historyring[history & (historyring.length-1)];
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//we're redoing stuff that has previously been done. yay.
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if (h->wasdelete)
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{
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brush_delete(h->brushmodel, h->id);
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}
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else
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{
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history_remap(h->brushmodel, h->id, brush_create(h->brushmodel, h->brushdata, h->numfaces, h->contents));
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}
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history++;
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if (history == history_max)
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return; //don't poke beyond the end...
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} while (historyring[history & (historyring.length-1)].timestamp == h->timestamp);
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};
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//create and journal.
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int(int mod, brushface_t *faces, int numfaces, int contents, float selectnow) brush_history_create =
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{
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history_t *h = &historyring[history & (historyring.length-1)];
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h->timestamp = time;
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memfree(h->brushdata);
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h->brushdata = memalloc(sizeof(brushface_t) * numfaces);
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memcpy(h->brushdata, faces, sizeof(brushface_t) * numfaces);
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h->numfaces = numfaces;
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h->contents = contents;
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h->brushmodel = mod;
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h->wasdelete = FALSE;
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h->id = brush_create(h->brushmodel, h->brushdata, h->numfaces, h->contents);
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if (h->id)
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history++;
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history_max = history; //always break any pending redos
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if (history_min < history_max - historyring.length)
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history_min = history_max - historyring.length;
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if (selectnow)
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brush_select(mod, h->id);
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return h->id;
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};
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//delete and journal.
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void(int mod, int id) brush_history_delete =
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{
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int numfaces = brush_get(mod, id, __NULL__, 0, __NULL__);
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brush_deselect(mod, id);
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if (!numfaces)
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return; //doesn't exist or something, some kind of error. we can't log a delete if it didn't delete anything, if only because we can't recreate it if its undone.
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history_t *h = &historyring[history & (historyring.length-1)];
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h->timestamp = time;
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h->brushmodel = mod;
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h->id = id;
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h->contents = 0;
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h->wasdelete = TRUE;
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memfree(h->brushdata);
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h->brushdata = memalloc(sizeof(brushface_t) * numfaces);
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h->numfaces = brush_get(mod, id, h->brushdata, numfaces, &h->contents);
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brush_delete(mod, id);
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history++;
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history_max = history; //always break any pending redos
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if (history_min < history_max - historyring.length)
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history_min = history_max - historyring.length;
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};
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int(int mod, int id, brushface_t *faces, int numfaces, int contents) brush_history_edit =
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{
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int wasselected = brush_isselected(mod, id);
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if (wasselected)
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selectedbrushes[wasselected-1].id = -id; //hack so that brush_history_delete won't remove this entry.
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brush_history_delete(mod, id);
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id = brush_history_create(mod, faces, numfaces, contents, FALSE);
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if (wasselected)
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{
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selectedbrushes[wasselected-1].id = id;
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brush_selected(mod, id, -1, TRUE);
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}
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return id;
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};
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typedef struct
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{
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int numverts;
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int numidx;
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vector *p;
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int *i;
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int selectedvert1;
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int selectedvert2;
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int model;
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int brush;
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} vertsoup_t;
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vertsoup_t vertedit;
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brushface_t tmp_faces[64];
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int tmp_numfaces;
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int tmp_contents;
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//int selected;
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int brushlist[2048];
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var string autocvar_ca_newbrushtexture = "metal4_2";
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var float autocvar_ca_newbrushheight = 64;
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var float autocvar_ca_grid = 16;
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enum int
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{
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BT_NONE, //selection
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BT_MOVE = BT_NONE,
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BT_ROTATE,
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BT_MERGE,
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BT_PUSHFACE,
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BT_CREATE,
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BT_CREATEDRAG,
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BT_CLONEDISPLACE,
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BT_SLICE,
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BT_MOVETEXTURE,
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BT_VERTEXEDIT
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};
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int mousetool;
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int brushtool;
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int bt_points;
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vector bt_displace;
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vector bt_point[64];
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int nogrid; //+nogrid, temporarily disables grid locks
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//basic cube plane normals, for selection.
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static nosave const vector axis[6] = {
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'-1 0 0',
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'0 -1 0',
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'0 0 -1',
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'1 0 0',
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'0 1 0',
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'0 0 1'
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};
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float dists[6];
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//generates default quakeed-style texture mapping for the given surface.
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//this sucks for cylinders, but keeps slopes and things easy.
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void(brushface_t *fa) reset_texturecoords =
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{
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//figure out some default texture coords
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fa->sdir = '0 0 0';
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fa->sbias = 0;
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fa->tdir = '0 0 0';
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fa->tbias = 0;
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float a=fabs(fa->planenormal[0]),b=fabs(fa->planenormal[1]),c=fabs(fa->planenormal[2]);
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if (a>=b&&a>=c)
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fa->sdir[1] = 1;
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else
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fa->sdir[0] = 1;
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if (c>a&&c>b)
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fa->tdir[1] = -1;
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else
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fa->tdir[2] = -1;
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};
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static int(brushface_t *fa, int famax, vector *points, int numpoints, float height) BrushFromPoints =
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{
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int count = 0;
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fa->planenormal = normalize(crossproduct(points[2] - points[0], points[1] - points[0]));
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fa->planedist = bt_point[0] * fa->planenormal + height;
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fa->shadername = autocvar_ca_newbrushtexture;
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reset_texturecoords(fa);
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fa++;
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fa->planenormal = -normalize(crossproduct(points[2] - points[0], points[1] - points[0]));
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fa->planedist = (bt_point[0] * fa->planenormal);
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fa->shadername = autocvar_ca_newbrushtexture;
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reset_texturecoords(fa);
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fa++;
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count = 2;
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for (int p = 0; p < numpoints; p++)
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{
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int n = p + 1;
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if (n == numpoints)
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n = 0;
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fa->planenormal = normalize(crossproduct(points[p] - bt_point[n], tmp_faces[0].planenormal));
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fa->planedist = points[p] * fa->planenormal;
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fa->shadername = autocvar_ca_newbrushtexture;
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reset_texturecoords(fa);
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fa++;
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count++;
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}
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return count;
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}
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vector(vector guess) brush_snappoint =
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{
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if (nogrid)
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return guess;
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int facenum, points;
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float bestdist = autocvar_ca_grid*autocvar_ca_grid; //worst case value so we don't snap to grid when there's a vertex 0.001qu away from the grid.
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vector best = guess * (1.0/autocvar_ca_grid);
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best_x = rint(best_x); //snap to grid
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best_y = rint(best_y);
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best_z = rint(best_z);
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best *= autocvar_ca_grid;
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//find surfaces within 32qu of the point (via plane volume). use a tetrahedron instead if you want something more circular
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for (facenum = 0; facenum < axis.length; facenum++)
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dists[facenum] = (guess * axis[facenum]) + autocvar_ca_grid;
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int numbrushes = brush_findinvolume(selectedbrushmodel, axis, dists, 6, brushlist, __NULL__, brushlist.length);
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for (int brushnum = 0; brushnum < numbrushes; brushnum++)
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{
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for (facenum = 0; ; )
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{
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points = brush_getfacepoints(selectedbrushmodel, brushlist[brushnum], ++facenum, facepoints, facepoints.length);
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if (!points)
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break; //end of face list, I guess
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//walk the faces we found and use the point if its nearer than our previous guess.
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for (int point = 0; point < points; point++)
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{
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vector disp = facepoints[point] - guess;
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float dist = disp*disp;
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if (dist < bestdist)
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best = facepoints[point];
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}
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}
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}
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return best;
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};
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void(int brushid) editor_drawbbox =
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{
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static vector bbox[2];
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int p = brush_getfacepoints(selectedbrushmodel, brushid, 0, bbox, bbox.length);
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if (p == 2)
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{
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R_BeginPolygon("chop");
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#define line(x,y) R_PolygonVertex(x, '0 0', '1 0 0', 1); R_PolygonVertex(y, '0 0', '1 0 0', 1); R_EndPolygon()
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line(bbox[0], ([bbox[1][0], bbox[0][1], bbox[0][2]]));
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line(bbox[0], ([bbox[0][0], bbox[1][1], bbox[0][2]]));
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line(bbox[0], ([bbox[0][0], bbox[0][1], bbox[1][2]]));
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line(bbox[1], ([bbox[0][0], bbox[1][1], bbox[1][2]]));
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line(bbox[1], ([bbox[1][0], bbox[0][1], bbox[1][2]]));
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line(bbox[1], ([bbox[1][0], bbox[1][1], bbox[0][2]]));
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line(([bbox[1][0], bbox[0][1], bbox[0][2]]), ([bbox[1][0], bbox[1][1], bbox[0][2]]));
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line(([bbox[1][0], bbox[0][1], bbox[0][2]]), ([bbox[1][0], bbox[0][1], bbox[1][2]]));
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line(([bbox[0][0], bbox[1][1], bbox[0][2]]), ([bbox[0][0], bbox[1][1], bbox[1][2]]));
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line(([bbox[0][0], bbox[1][1], bbox[0][2]]), ([bbox[1][0], bbox[1][1], bbox[0][2]]));
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line(([bbox[0][0], bbox[0][1], bbox[1][2]]), ([bbox[0][0], bbox[1][1], bbox[1][2]]));
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line(([bbox[0][0], bbox[0][1], bbox[1][2]]), ([bbox[1][0], bbox[0][1], bbox[1][2]]));
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#undef line
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}
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};
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//yay pointers!
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//move a brush so that its planes all move without any translations in positions or texcoords
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static void brushface_translate(brushface_t *fa, int numfaces, vector displacement)
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{
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int i;
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for (i = 0; i < numfaces; i++, fa++)
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{
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fa->planedist += fa->planenormal * displacement;
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fa->sbias -= fa->sdir * displacement;
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fa->tbias -= fa->tdir * displacement;
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}
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};
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//rotates a list of faces by the current v_* vectors, around the origin.
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//translate before+after first in order to deal with pivots.
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static void brushface_rotate(brushface_t *fa, int numfaces)
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{
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for (int i = 0; i < numfaces; i++, fa++)
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{
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vector orig = fa->planenormal;
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fa->planenormal[0] = orig * v_forward;
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fa->planenormal[1] = orig * -v_right; //quake just isn't right...
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fa->planenormal[2] = orig * v_up;
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orig = fa->sdir;
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fa->sdir[0] = orig * v_forward;
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fa->sdir[1] = orig * -v_right; //quake just isn't right...
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fa->sdir[2] = orig * v_up;
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orig = fa->tdir;
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fa->tdir[0] = orig * v_forward;
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fa->tdir[1] = orig * -v_right; //quake just isn't right...
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fa->tdir[2] = orig * v_up;
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}
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};
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vector(vector dir) axialize =
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{
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vector a;
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a_x = fabs(dir_x);
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a_y = fabs(dir_y);
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a_z = fabs(dir_z);
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if (a_x > a_y && a_x > a_z)
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return (dir_x > 0)?'1 0 0':'-1 0 0';
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if (a_y > a_x && a_y > a_z)
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return (dir_y > 0)?'0 1 0':'0 -1 0';
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return (dir_z > 0)?'0 0 1':'0 0 -1';
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};
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vector(vector in) channelizeangle =
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{
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in_x = anglemod(in_x);
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in_y = anglemod(in_y);
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in_z = anglemod(in_z);
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if (in_x > 180)
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in_x -= 360;
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if (in_y > 180)
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in_y -= 360;
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if (in_z > 180)
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in_z -= 360;
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float fx = fabs(in_x);
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float fy = fabs(in_y);
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float fz = fabs(in_z);
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cprint(sprintf("%v", in));
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if (fx > fy && fx > fz)
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return [in_x,0,0];
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if (fy > fz)
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return [0,in_y,0];
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return [0,0,in_z];
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}
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vector(vector p1, vector p2, vector norm, float dist) planelinepoint =
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{
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float d1 = p1*norm - dist;
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float d2 = p2*norm - dist;
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float frac = d1 / (d2-d1);
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// frac = bound(0, frac, 1);
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return p2 + (p1-p2)*frac; //convert that frac into an actual position
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};
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int(brushface_t *faces, int numfaces, vector *points, int numpoints) isconcave =
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{
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int result = 0;
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//if any of the points are outside the brush, then we know that one of the planes cut straight through in a concavey kind of way
|
|
for(int f = 0; f < numfaces; f++)
|
|
{
|
|
vector n = faces[f].planenormal;
|
|
float d = faces[f].planedist + EPSILON; //epsilon to cover precision issues
|
|
for (int p = 0; p < numpoints; p++)
|
|
{
|
|
if (points[p] * n > d)
|
|
{
|
|
result++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
//returns the resulting brush id
|
|
int(int model, int brush1, int brush2, int face1, int face2) mergebrushes =
|
|
{
|
|
int extrafaces;
|
|
float found = FALSE;
|
|
brushface_t *fa;
|
|
brushface_t *infa;
|
|
int i;
|
|
|
|
if (brush1 == brush2)
|
|
{
|
|
print("cannot merge brush with itself\n");
|
|
return 0;
|
|
}
|
|
if (!brush1 || !brush2)
|
|
{
|
|
print("no brush targetted\n");
|
|
return 0;
|
|
}
|
|
|
|
tmp_numfaces = brush_get(model, brush1, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
infa = &tmp_faces[tmp_numfaces];
|
|
extrafaces = brush_get(model, brush2, &tmp_faces[tmp_numfaces], tmp_faces.length-tmp_numfaces, &tmp_contents);
|
|
|
|
//merge the two sets of planes together.
|
|
for(infa = &tmp_faces[tmp_numfaces]; extrafaces > 0; infa++, extrafaces--)
|
|
{
|
|
for (fa = tmp_faces, i = 0; i < tmp_numfaces; i++, fa++)
|
|
{
|
|
//fixme: needs some tolerance / epsilon
|
|
if (fa->planenormal == -infa->planenormal && fa->planedist == -infa->planedist)
|
|
{
|
|
//inverted. this is the plane we're merging over, so strip it out
|
|
memcpy(fa, &fa[1], sizeof(brushface_t) * ((tmp_numfaces-i)-1));
|
|
tmp_numfaces--;
|
|
i--;
|
|
fa--;
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
else if (fa->planenormal * infa->planenormal > 0.999 && fa->planedist == infa->planedist)
|
|
{
|
|
//print("coplanar\n");
|
|
//coplanar surfaces are considered safe to ignore. we use the selected brush's texturing info
|
|
break;
|
|
}
|
|
}
|
|
if (i == tmp_numfaces)
|
|
{ //okay, this plane is important, merge it into the selected brush.
|
|
//print("merge plane\n");
|
|
memcpy(fa, infa, sizeof(brushface_t));
|
|
tmp_numfaces++;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
print("Brushes do not share a plane\n");
|
|
#if 0
|
|
//try to find a surface to move to match to the given plane
|
|
float val;
|
|
float bestval = -0.707; //must be within 45 degrees
|
|
int bestface = -1;
|
|
tmp_numfaces = brush_get(model, brush1, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
brush_get(model, brush2, &tmp_faces[tmp_numfaces], tmp_faces.length-tmp_numfaces, &tmp_contents);
|
|
infa = &tmp_faces[tmp_numfaces + face2-1i];
|
|
for (i = 0; i < tmp_numfaces; i++)
|
|
{
|
|
val = tmp_faces[i].planenormal * infa->planenormal;
|
|
if (val < bestval)
|
|
{
|
|
bestval = val;
|
|
bestface = i;
|
|
}
|
|
}
|
|
if (bestface != -1)
|
|
{
|
|
//FIXME: determine volume and reject it if we shrink?
|
|
tmp_faces[bestface].planenormal = -infa->planenormal;
|
|
tmp_faces[bestface].planedist = -infa->planedist;
|
|
|
|
// if (isconcave(tmp_faces, tmp_numfaces))
|
|
// {
|
|
// print("Resulting brush would be concave\n");
|
|
// return 0;
|
|
// }
|
|
|
|
brush_history_delete(model, brush1);
|
|
return brush_history_create(model, tmp_faces, tmp_numfaces, tmp_contents);
|
|
}
|
|
else
|
|
#endif
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
vector *points = memalloc(sizeof(vector)*64*64);
|
|
int numpoints = 0, f;
|
|
for(f = 0; (i = brush_getfacepoints(model, brush1, ++f, points+numpoints, 64*64-numpoints)); )
|
|
numpoints += i;
|
|
for(f = 0; (i = brush_getfacepoints(model, brush2, ++f, points+numpoints, 64*64-numpoints)); )
|
|
numpoints += i;
|
|
|
|
if (isconcave(tmp_faces, tmp_numfaces, points, numpoints))
|
|
{
|
|
print("Resulting brush would be concave\n");
|
|
memfree(points);
|
|
return 0;
|
|
}
|
|
memfree(points);
|
|
|
|
//FIXME: verify that no planes got dropped, as this indicates that the region wasn't convex, and we probably just destroyed the entire thing.
|
|
brush_history_delete(model, brush1);
|
|
brush_history_delete(model, brush2);
|
|
|
|
return brush_history_create(model, tmp_faces, tmp_numfaces, tmp_contents, TRUE);
|
|
}
|
|
};
|
|
|
|
void(int mod, int id) DrawEngineBrushWireframe =
|
|
{
|
|
const vector col = '1 0 0';
|
|
for(int facenum = 0;;)
|
|
{
|
|
int points = brush_getfacepoints(mod, id, ++facenum, &facepoints[0], facepoints.length);
|
|
if (!points)
|
|
break; //end of face list, I guess
|
|
|
|
R_BeginPolygon("chop");
|
|
R_PolygonVertex(facepoints[0], '0 0', col, 1);
|
|
for (int point = 1; point < points; point++)
|
|
{
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
}
|
|
R_PolygonVertex(facepoints[0], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
};
|
|
|
|
void(brushface_t *faces, int numfaces, string shader, vector col, float alpha) DrawQCBrushWireframe =
|
|
{
|
|
int f;
|
|
int point, points;
|
|
for(f = 0; f < numfaces;)
|
|
{
|
|
points = brush_calcfacepoints(++f, faces, numfaces, facepoints, facepoints.length);
|
|
if (!points)
|
|
continue; //should probably warn somehow about this
|
|
R_BeginPolygon(shader);
|
|
R_PolygonVertex(facepoints[0], '0 0', col, alpha);
|
|
for (point = 0; point < points-1; )
|
|
{
|
|
point++;
|
|
R_PolygonVertex(facepoints[point], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(facepoints[point], '0 0', col, alpha);
|
|
}
|
|
R_PolygonVertex(facepoints[0], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
}
|
|
};
|
|
void(brushface_t *faces, int numfaces, string shader, vector col, float alpha) DrawQCBrushSolid =
|
|
{
|
|
int f;
|
|
int point, points;
|
|
for(f = 0; f < numfaces;)
|
|
{
|
|
points = brush_calcfacepoints(++f, faces, numfaces, facepoints, facepoints.length);
|
|
if (!points)
|
|
continue; //should probably warn somehow about this
|
|
R_BeginPolygon(shader);
|
|
for (point = 0; point < points; point++)
|
|
R_PolygonVertex(facepoints[point], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
}
|
|
};
|
|
void(brushface_t *faces, int numfaces, vector col, float alpha) DrawQCBrushTextured =
|
|
{
|
|
int f;
|
|
int point, points;
|
|
for(f = 0; f < numfaces; f++)
|
|
{
|
|
points = brush_calcfacepoints(1+f, faces, numfaces, facepoints, facepoints.length);
|
|
if (points)
|
|
{
|
|
//this is unfortunate. the built in shaders expect to use lightmaps. we don't have those.
|
|
//because lightmaps are special things, we end up in a real mess. so lets just make sure there's a shader now, because we can.
|
|
//FIXME: we don't manage to pick up the size of the original wad image
|
|
shaderforname(faces[f].shadername,
|
|
sprintf("{"
|
|
"{\n"
|
|
"map \"%s\"\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}", faces[f].shadername));
|
|
|
|
vector sz = drawgetimagesize(faces[f].shadername);
|
|
R_BeginPolygon(faces[f].shadername);
|
|
for (point = 0; point < points; point++)
|
|
R_PolygonVertex(facepoints[point], [(facepoints[point] * faces[f].sdir + faces[f].sbias)/sz_x, (facepoints[point] * faces[f].tdir + faces[f].tbias)/sz_y], col, alpha);
|
|
R_EndPolygon();
|
|
}
|
|
}
|
|
};
|
|
|
|
void(vector *p, int points, string shader, vector col, float alpha) DrawAxisExtensions =
|
|
{
|
|
R_BeginPolygon(shader);
|
|
for (int point = 0; point < points; point++)
|
|
{
|
|
R_PolygonVertex(p[point] + [ 64, 0, 0], '0 0', col, alpha);
|
|
R_PolygonVertex(p[point] + [-64, 0, 0], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(p[point] + [0, 64, 0], '0 0', col, alpha);
|
|
R_PolygonVertex(p[point] + [0, -64, 0], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(p[point] + [0, 0, 64], '0 0', col, alpha);
|
|
R_PolygonVertex(p[point] + [0, 0, -64], '0 0', col, alpha);
|
|
R_EndPolygon();
|
|
}
|
|
};
|
|
|
|
static float(vertsoup_t *soup, int *idx, __inout vector norm, __inout float dist) planenormal =
|
|
{
|
|
vector v1 = soup->p[idx[0]];
|
|
vector v2 = soup->p[idx[1]];
|
|
vector v3 = soup->p[idx[2]];
|
|
vector d1 = v3 - v1;
|
|
vector d2 = v2 - v1;
|
|
vector d3 = v3 - v2;
|
|
norm = normalize(crossproduct(d1, d2));
|
|
dist = norm * v1;
|
|
|
|
if (!d1 || !d2 || !d3 || !norm)
|
|
return FALSE;
|
|
return TRUE;
|
|
};
|
|
|
|
void(vertsoup_t *soup, int drawit) Rebrushify =
|
|
{
|
|
brushface_t faces[64];
|
|
int numfaces, f, point;
|
|
string shader = 0;
|
|
|
|
vector n;
|
|
float d;
|
|
|
|
|
|
tmp_numfaces = brush_get(soup->model, soup->brush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
|
|
//if any triangle's neighbour opposes it, reform the edge across the quad to try to keep it convex.
|
|
for(point = 0; point+2 < soup->numidx; point+=3)
|
|
{
|
|
int p1 = soup->i[point+0];
|
|
int p2 = soup->i[point+1];
|
|
int p3 = soup->i[point+2];
|
|
if (!planenormal(soup, &soup->i[point], n, d))
|
|
continue; //degenerate
|
|
d += EPSILON;
|
|
for(f = point+3; f+2 < soup->numidx; f+=3)
|
|
{
|
|
int o1 = soup->i[f+0];
|
|
int o2 = soup->i[f+1];
|
|
int o3 = soup->i[f+2];
|
|
int o;
|
|
p1p2edge:
|
|
if (o2 == p1 && o1 == p2)
|
|
o = o3;
|
|
else if (o3 == p1 && o2 == p2)
|
|
o = o1;
|
|
else if (o1 == p1 && o3 == p2)
|
|
o = o2;
|
|
else
|
|
goto p2p3edge;
|
|
if (soup->p[o] * n > d)
|
|
{
|
|
soup->i[f+0] = p3;
|
|
soup->i[f+1] = o;
|
|
soup->i[f+2] = p2;
|
|
p2 = o;
|
|
}
|
|
continue;
|
|
p2p3edge:
|
|
if (o2 == p2 && o1 == p3)
|
|
o = o3;
|
|
else if (o3 == p2 && o2 == p3)
|
|
o = o1;
|
|
else if (o1 == p2 && o3 == p3)
|
|
o = o2;
|
|
else
|
|
goto p3p1edge;
|
|
if (soup->p[o] * n > d)
|
|
{
|
|
soup->i[f+0] = p1;
|
|
soup->i[f+1] = o;
|
|
soup->i[f+2] = p3;
|
|
p3 = o;
|
|
}
|
|
continue;
|
|
p3p1edge:
|
|
if (o2 == p3 && o1 == p1)
|
|
o = o3;
|
|
else if (o3 == p3 && o2 == p1)
|
|
o = o1;
|
|
else if (o1 == p3 && o3 == p1)
|
|
o = o2;
|
|
else
|
|
continue;
|
|
if (soup->p[o] * n > d)
|
|
{
|
|
soup->i[f+0] = p2;
|
|
soup->i[f+1] = o;
|
|
soup->i[f+2] = p1;
|
|
p1 = o;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
soup->i[point+0] = p1;
|
|
soup->i[point+1] = p2;
|
|
soup->i[point+2] = p3;
|
|
}
|
|
|
|
//generate the plane info
|
|
numfaces = 0;
|
|
for(point = 0; point+2 < soup->numidx; point+=3)
|
|
{
|
|
if (!planenormal(soup, &soup->i[point], n, d))
|
|
continue; //a degenerate triangle is one that probably got merged or something
|
|
|
|
for (f = 0; f < numfaces; f++)
|
|
{
|
|
if (faces[f].planenormal == n && faces[f].planedist == d)
|
|
break;
|
|
}
|
|
if (f < numfaces)
|
|
continue; //duplicate plane
|
|
|
|
for (f = 0; f < tmp_numfaces; f++)
|
|
{
|
|
if (tmp_faces[f].planenormal * n > 0.999) //stupid inprecisions
|
|
{
|
|
if (numfaces == 64)
|
|
return;
|
|
|
|
//note that we only care about the normal, not the dist. this means you can move the entire face forward+back without loosing textures.
|
|
faces[numfaces].shadername = shader = tmp_faces[f].shadername;
|
|
faces[numfaces].planenormal = n;
|
|
faces[numfaces].planedist = d;
|
|
faces[numfaces].sdir = tmp_faces[f].sdir;
|
|
faces[numfaces].sbias = tmp_faces[f].sbias;
|
|
faces[numfaces].tdir = tmp_faces[f].tdir;
|
|
faces[numfaces].tbias = tmp_faces[f].tbias;
|
|
numfaces++;
|
|
break;
|
|
}
|
|
}
|
|
if (f < tmp_numfaces)
|
|
continue; //matched a plane in the original brush
|
|
|
|
if (numfaces == 64)
|
|
return;
|
|
|
|
//FIXME: find aproximate faces to give corners or something
|
|
|
|
//okay, it appears to be new. that's a pain.
|
|
faces[numfaces].shadername = 0;
|
|
faces[numfaces].planenormal = n;
|
|
faces[numfaces].planedist = d;
|
|
reset_texturecoords(&faces[numfaces]);
|
|
numfaces++;
|
|
}
|
|
|
|
//any surface without a texture/shader yet should inherit one from some other surface
|
|
if (!shader)
|
|
shader = autocvar_ca_newbrushtexture;
|
|
for(f = 0; f < numfaces; f++)
|
|
{
|
|
if (!faces[f].shadername)
|
|
faces[f].shadername = shader;
|
|
}
|
|
|
|
int internals = 0;
|
|
//If we have a point outside a plane, then we know we have a concave volume.
|
|
//chop the points
|
|
for(f = 0; f < numfaces; f++)
|
|
{
|
|
n = faces[f].planenormal;
|
|
d = faces[f].planedist;
|
|
for (point = 0; point < soup->numidx; point++) //would ideally use points, but I want to cover dead ones
|
|
{
|
|
if (soup->p[soup->i[point]] * n > d + EPSILON)
|
|
{
|
|
internals++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// cprint(sprintf("%i internal splits, %i faces\n", internals, numfaces));
|
|
|
|
if (numfaces <= 3)
|
|
return; //can't possibly be valid.
|
|
|
|
if (drawit)
|
|
{
|
|
//draw it wireframe WITH depth testing
|
|
//DrawQCBrushWireframe(faces, numfaces, "terrainedit", '1 0 0', 1);
|
|
|
|
//draw textured preview (yay for block lighting)
|
|
DrawQCBrushTextured(faces, numfaces, '0.7 0.7 0.7', 1);
|
|
|
|
//draw it wireframe without depth testing
|
|
DrawQCBrushWireframe(faces, numfaces, "chop", internals?'1 0 0':'0 0 1', 1);
|
|
}
|
|
else
|
|
{
|
|
brush_history_edit(soup->model, soup->brush, faces, numfaces, 1i);
|
|
|
|
soup->numidx = 0;
|
|
soup->numverts = 0;
|
|
}
|
|
};
|
|
|
|
//take a brush apart and generate trisoup from it.
|
|
//note that the trisoup does not have textures. they will be reconciled when reforming the brush.
|
|
void(vertsoup_t *vertedit, int model, int brush) Debrushify =
|
|
{
|
|
int *ni;
|
|
int i, j, k;
|
|
int points;
|
|
vector p;
|
|
vector *np;
|
|
static int fi[64];
|
|
vertedit->model = model;
|
|
vertedit->brush = brush;
|
|
vertedit->numidx = 0;
|
|
vertedit->numverts = 0;
|
|
for (i = 0; ; )
|
|
{
|
|
points = brush_getfacepoints(vertedit->model, vertedit->brush, ++i, facepoints, facepoints.length);
|
|
if (!points)
|
|
break;
|
|
|
|
//allocate a few new indexes
|
|
ni = memalloc(sizeof(*ni) * (vertedit->numidx+3*(points-2)));
|
|
memcpy(ni, vertedit->i, sizeof(*ni) * vertedit->numidx);
|
|
memfree(vertedit->i);
|
|
vertedit->i = ni;
|
|
ni += vertedit->numidx;
|
|
vertedit->numidx += 3*(points-2);
|
|
|
|
for (j = 0; j < points; j++)
|
|
{
|
|
p = facepoints[j];
|
|
p_x = floor(p_x + 0.5); //gah, bloomin inprecision.
|
|
p_y = floor(p_y + 0.5);
|
|
p_z = floor(p_z + 0.5);
|
|
for (k = 0; k < vertedit->numverts; k++)
|
|
{ //try to be nice and re-use verts.
|
|
if (vertedit->p[k] == p)
|
|
break;
|
|
}
|
|
if (k == vertedit->numverts)
|
|
{
|
|
//if it wasn't found, we need to allocate a new one
|
|
np = memalloc(sizeof(*np) * (vertedit->numverts+1));
|
|
memcpy(np, vertedit->p, sizeof(*np) * vertedit->numverts);
|
|
memfree(vertedit->p);
|
|
vertedit->p = np;
|
|
np += vertedit->numverts;
|
|
vertedit->numverts += 1;
|
|
*np = p;
|
|
}
|
|
fi[j] = k;
|
|
}
|
|
for (j = 2; j < points; j++)
|
|
{
|
|
*ni++ = fi[0];
|
|
*ni++ = fi[j-1];
|
|
*ni++ = fi[j];
|
|
}
|
|
}
|
|
};
|
|
|
|
//determines only the various points of the brush, without duplicates. doesn't care about indexes.
|
|
void(brushface_t *faces, int numfaces) DebrushifyLite =
|
|
{
|
|
int points, k;
|
|
vector p;
|
|
vector *np;
|
|
int fi[64];
|
|
vertedit.numidx = 0;
|
|
vertedit.numverts = 0;
|
|
for (int i = 0; ; )
|
|
{
|
|
points = brush_calcfacepoints(++i, faces, numfaces, facepoints, facepoints.length);
|
|
if (!points)
|
|
break;
|
|
|
|
for (int j = 0; j < points; j++)
|
|
{
|
|
p = facepoints[j];
|
|
p_x = floor(p_x + 0.5); //gah, bloomin inprecision.
|
|
p_y = floor(p_y + 0.5);
|
|
p_z = floor(p_z + 0.5);
|
|
for (k = 0; k < vertedit.numverts; k++)
|
|
{ //try to be nice and re-use verts.
|
|
if (vertedit.p[k] == p)
|
|
break;
|
|
}
|
|
if (k == vertedit.numverts)
|
|
{
|
|
//if it wasn't found, we need to allocate a new one
|
|
np = memalloc(sizeof(*np) * (vertedit.numverts+1));
|
|
memcpy(np, vertedit.p, sizeof(*np) * vertedit.numverts);
|
|
memfree(vertedit.p);
|
|
vertedit.p = np;
|
|
np += vertedit.numverts;
|
|
vertedit.numverts += 1;
|
|
*np = p;
|
|
}
|
|
fi[j] = k;
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
void(vector org, vector ang) editor_brushes_simpleclone =
|
|
{
|
|
vector midpoint;
|
|
if (!selectedbrush)
|
|
return;
|
|
|
|
tmp_numfaces = brush_get(selectedbrushmodel, selectedbrush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
if (ang != '0 0 0')
|
|
{
|
|
brush_getfacepoints(selectedbrushmodel, selectedbrush, 0, &midpoint, 1);
|
|
brushface_translate(tmp_faces, tmp_numfaces, -midpoint);
|
|
makevectors(ang);
|
|
brushface_rotate(tmp_faces, tmp_numfaces);
|
|
brushface_translate(tmp_faces, tmp_numfaces, midpoint + org);
|
|
}
|
|
else
|
|
brushface_translate(tmp_faces, tmp_numfaces, org);
|
|
brush_history_create(selectedbrushmodel, tmp_faces, tmp_numfaces, tmp_contents, TRUE);
|
|
};
|
|
*/
|
|
|
|
void() brushedit_subtract =
|
|
{
|
|
int discard;
|
|
vector selnormals[tmp_faces.length];
|
|
float seldists[tmp_faces.length];
|
|
|
|
for (int sb = 0; sb < selectedbrushcount; sb++)
|
|
{
|
|
int mod = selectedbrushes[sb].model;
|
|
int brush = selectedbrushes[sb].id;
|
|
int planecount = brush_get(mod, brush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
for (int i = 0; i < planecount; i++)
|
|
{
|
|
selnormals[i] = tmp_faces[i].planenormal;
|
|
seldists[i] = tmp_faces[i].planedist;
|
|
}
|
|
int numbrushes = brush_findinvolume(mod, selnormals, seldists, planecount, brushlist, __NULL__, brushlist.length);
|
|
|
|
while (numbrushes --> 0)
|
|
{
|
|
int br = brushlist[numbrushes];
|
|
|
|
if (brush_isselected(mod, br))
|
|
continue;
|
|
|
|
int counto = brush_get(mod, br, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
int counts = counto + brush_get(mod, brush, tmp_faces+counto, tmp_faces.length-counto, &discard);
|
|
|
|
brush_history_delete(mod, br);
|
|
while(counts --> counto)
|
|
{
|
|
//only consider the resulting brush if the new face actually contributed anything.
|
|
//this reduces dupes.
|
|
if (brush_calcfacepoints(1+counts, tmp_faces, counts+1, facepoints, facepoints.length))
|
|
{
|
|
//determine the brush defined by this plane
|
|
tmp_faces[counts].planenormal *= -1;
|
|
tmp_faces[counts].planedist *= -1;
|
|
brush_history_create(mod, tmp_faces, counts+1, tmp_contents, FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
static void() brushedit_resettextures =
|
|
{
|
|
for (int sb = 0; sb < selectedbrushcount; sb++)
|
|
{
|
|
int model = selectedbrushes[sb].model;
|
|
int brush = selectedbrushes[sb].id;
|
|
int face = selectedbrushes[sb].face;
|
|
|
|
int planecount = brush_get(model, brush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
for (int i = 0; i < planecount; i++)
|
|
if (!face || face == planecount+1)
|
|
reset_texturecoords(&tmp_faces[i]);
|
|
|
|
brush_history_edit(model, brush, tmp_faces, planecount, tmp_contents);
|
|
}
|
|
};
|
|
|
|
//when we're drawing sideviews, we normally need them wireframe in order to actually see anything
|
|
static void(vector sizes) drawwireframeview =
|
|
{
|
|
//figure out the planes that we care about.
|
|
vector org = getviewprop(VF_ORIGIN);
|
|
vector vaxis[6];
|
|
vaxis[0] = v_right;
|
|
vaxis[1] = v_up;
|
|
vaxis[2] = v_forward;
|
|
for (int i = 0; i < 3; i++)
|
|
dists[i] = (org*vaxis[i]) + sizes[i];
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
vaxis[i+3] = -vaxis[i];
|
|
dists[i+3] = (org*vaxis[i+3]) + sizes[i];
|
|
}
|
|
|
|
int numbrushes = brush_findinvolume(selectedbrushmodel, vaxis, dists, dists.length, &brushlist[0], __NULL__, brushlist.length);
|
|
|
|
//this can be a bit slow with lots of brushes. would be nice to batch them a bit better.
|
|
while(numbrushes --> 0)
|
|
DrawEngineBrushWireframe(selectedbrushmodel, brushlist[numbrushes]);
|
|
setviewprop(VF_DRAWWORLD, FALSE);
|
|
};
|
|
|
|
static void() editor_brushes_drawselected =
|
|
{
|
|
float intensity = (sin(gettime(5)*4)+1)*0.05;
|
|
int facenum, point, points;
|
|
vector col;
|
|
|
|
//draw all selected brush faces.
|
|
for (int sb = 0; sb < selectedbrushcount; sb++)
|
|
{
|
|
int model = selectedbrushes[sb].model;
|
|
int brush = selectedbrushes[sb].id;
|
|
int face = selectedbrushes[sb].face;
|
|
for(facenum = 0;;)
|
|
{
|
|
points = brush_getfacepoints(model, brush, ++facenum, facepoints, facepoints.length);
|
|
if (!points)
|
|
break; //end of face list, I guess
|
|
|
|
if (facenum == face)
|
|
col = [0,intensity,0];
|
|
else
|
|
col = [intensity,0,0];
|
|
|
|
R_BeginPolygon("terrainedit");
|
|
for (point = 0; point < points; point++)
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
}
|
|
|
|
for (int sb = 0; sb < selectedbrushcount; sb++)
|
|
{
|
|
int model = selectedbrushes[sb].model;
|
|
int brush = selectedbrushes[sb].id;
|
|
|
|
//now draw wireframe
|
|
DrawEngineBrushWireframe(model, brush);
|
|
}
|
|
|
|
// tmp_numfaces = brush_get(selectedbrushmodel, selectedbrush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
// DebrushifyLite(tmp_faces, tmp_numfaces);
|
|
DrawAxisExtensions(vertedit.p, vertedit.numverts, "terrainedit", '0 0 0.3', 1);
|
|
};
|
|
|
|
void(vector mousepos) editor_brushes_addentities =
|
|
{
|
|
vector col = '0 0 0';
|
|
int points, point;
|
|
int facenum;
|
|
float intensity = (sin(gettime(5)*4)+1)*0.05;
|
|
vector displace, tmp;
|
|
vector mid;
|
|
|
|
autocvar_ca_brush_view = fabs(autocvar_ca_brush_view) % 4f;
|
|
if (autocvar_ca_brush_view)
|
|
{
|
|
vector vmn = (vector)getproperty(VF_MIN);
|
|
vector vsz = (vector)getproperty(VF_SIZE);
|
|
vector ang = vectoangles([autocvar_ca_brush_view==1,autocvar_ca_brush_view==2,autocvar_ca_brush_view==3]);
|
|
vector fov;
|
|
if (vsz_x > vsz_y)
|
|
fov = [autocvar_ca_brush_viewsize, autocvar_ca_brush_viewsize * (vsz_y/vsz_x), 8192];
|
|
else
|
|
fov = [autocvar_ca_brush_viewsize * (vsz_x/vsz_y), autocvar_ca_brush_viewsize, 8192];
|
|
makevectors(ang);
|
|
drawfill(vmn, vsz, '0 0 0', 1, 0);
|
|
setviewprop(VF_VIEWENTITY, 0);
|
|
setviewprop(VF_PERSPECTIVE, FALSE);
|
|
setviewprop(VF_ANGLES, ang);
|
|
setviewprop(VF_MAXDIST, fov_z*0.5);
|
|
setviewprop(VF_MINDIST, -fov_z*0.5); //I'm not entirely sure where the near clip plane should be. oh well.
|
|
if (vsz_x > vsz_y)
|
|
setviewprop(VF_FOV, fov);
|
|
else
|
|
setviewprop(VF_FOV, fov);
|
|
|
|
if (curmousepos_x >= vmn_x && curmousepos_x <= vmn_x+vsz_x && curmousepos_y >= vmn_y && curmousepos_y <= vmn_y+vsz_y)
|
|
{
|
|
mousefar = unproject(curmousepos + '0 0 1');
|
|
mousenear = unproject(curmousepos);
|
|
}
|
|
|
|
drawwireframeview(fov*0.5);
|
|
}
|
|
else
|
|
makevectors(input_angles);
|
|
|
|
if ((mousetool == BT_VERTEXEDIT || mousetool == BT_CREATEDRAG || brushtool == BT_PUSHFACE || brushtool == BT_CLONEDISPLACE || brushtool == BT_MOVE || brushtool == BT_MOVETEXTURE) && bt_points)
|
|
{
|
|
vector fwd = v_forward;
|
|
vector rgt = v_right;
|
|
vector up = v_up;
|
|
|
|
fwd = axialize(fwd);
|
|
rgt -= (rgt * fwd) * rgt;
|
|
up -= (up * fwd) * up;
|
|
rgt = axialize(rgt);
|
|
up = axialize(up);
|
|
|
|
tmp = normalize(mousefar-mousenear) + mousenear;
|
|
tmp = planelinepoint(mousenear, tmp, v_forward, bt_point[0] * v_forward); //find where the cursor impacts the screen grid (moved along the view vector to match where the drag was last frame)
|
|
displace = tmp - bt_point[0];
|
|
if (mousetool != BT_VERTEXEDIT && mousetool != BT_CREATEDRAG)
|
|
displace = brush_snappoint(displace);
|
|
if (altdown)
|
|
bt_displace_x = displace * fwd;
|
|
else
|
|
{
|
|
bt_displace_y = displace * rgt;
|
|
bt_displace_z = displace * up;
|
|
}
|
|
displace = bt_displace_x * fwd + bt_displace_y * rgt + bt_displace_z * up;
|
|
|
|
if (mousetool == BT_VERTEXEDIT)
|
|
displace = brush_snappoint(displace+bt_point[0]);
|
|
}
|
|
else if (brushtool == BT_ROTATE)
|
|
{
|
|
te_lightning2(world, bt_point[0], bt_point[0]+-bt_displace);
|
|
col = vectoangles(bt_point[0]+bt_displace - tmp) - vectoangles(bt_point[0] - tmp);
|
|
col = channelizeangle([col_x*-1,col_y,col_z]);
|
|
}
|
|
|
|
if (vertedit.numidx && mousetool != BT_VERTEXEDIT)
|
|
{
|
|
vertedit.numidx = 0;
|
|
vertedit.numverts = 0;
|
|
}
|
|
|
|
//make sure this shader was generated already.
|
|
shaderforname("terrainedit",
|
|
"{"
|
|
"{\n"
|
|
"map terrainedit\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}");
|
|
|
|
//make sure this shader was generated already.
|
|
shaderforname("chop",
|
|
"{"
|
|
"cull disable\n"
|
|
"{\n"
|
|
"map terrainedit\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"sort nearest\n"
|
|
"nodepthtest\n"
|
|
"}\n"
|
|
"}");
|
|
|
|
if (mousetool == BT_VERTEXEDIT && vertedit.numidx)
|
|
{
|
|
#if 0
|
|
//draw it solid WITH depth testing
|
|
R_BeginPolygon("terrainedit");
|
|
for(point = 0; point+2 < vertedit.numidx; point+=3)
|
|
{
|
|
col = '0 0 0.1';
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+0]], '0 0', col, 1);
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+1]], '0 0', col, 1);
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+2]], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
#endif
|
|
#if 1
|
|
//draw the wires (no depth)
|
|
R_BeginPolygon("chop");
|
|
for(point = 0; point+2 < vertedit.numidx; point+=3)
|
|
{
|
|
col = '0 0.1 0';
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+0]], '0 0', col, 1);
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+1]], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+1]], '0 0', col, 1);
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+2]], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+2]], '0 0', col, 1);
|
|
R_PolygonVertex(vertedit.p[vertedit.i[point+0]], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
#endif
|
|
|
|
DrawAxisExtensions(vertedit.p, vertedit.numverts, "terrainedit", '1 0.3 0.3', 1);
|
|
|
|
if (mousedown)
|
|
{
|
|
if (bt_points == 1 && vertedit.selectedvert1 != -1)
|
|
{
|
|
if (vertedit.selectedvert2 != -1)
|
|
vertedit.p[vertedit.selectedvert2] = displace + bt_point[2];
|
|
vertedit.p[vertedit.selectedvert1] = displace + bt_point[1];
|
|
}
|
|
}
|
|
else
|
|
bt_points = 0;
|
|
|
|
Rebrushify(&vertedit, TRUE);
|
|
}
|
|
else if (brushtool == BT_CREATE)
|
|
{
|
|
editor_brushes_drawselected();
|
|
|
|
if (bt_points > 2)
|
|
{
|
|
tmp_numfaces = BrushFromPoints(tmp_faces, tmp_faces.length, bt_point, bt_points, autocvar_ca_newbrushheight);
|
|
|
|
DrawQCBrushWireframe(tmp_faces, tmp_numfaces, "chop", '1 0 0', 1);
|
|
}
|
|
}
|
|
else if (mousetool == BT_CREATEDRAG)
|
|
{
|
|
if (bt_points)
|
|
{
|
|
displace -= axialize(v_forward)*autocvar_ca_grid;
|
|
|
|
mid = bt_point[0];
|
|
displace = brush_snappoint(mid + displace);
|
|
mid = brush_snappoint(mid);
|
|
displace = displace - mid;
|
|
|
|
tmp_faces[0].planenormal = '1 0 0';
|
|
tmp_faces[1].planenormal = '-1 0 0';
|
|
tmp_faces[2].planenormal = '0 1 0';
|
|
tmp_faces[3].planenormal = '0 -1 0';
|
|
tmp_faces[4].planenormal = '0 0 1';
|
|
tmp_faces[5].planenormal = '0 0 -1';
|
|
tmp_faces[0].planedist = mid[0];
|
|
tmp_faces[1].planedist = -mid[0];
|
|
tmp_faces[2].planedist = mid[1];
|
|
tmp_faces[3].planedist = -mid[1];
|
|
tmp_faces[4].planedist = mid[2];
|
|
tmp_faces[5].planedist = -mid[2];
|
|
tmp_numfaces = 6;
|
|
tmp_contents = 1;
|
|
|
|
tmp_faces[0 + (displace_x<0.0)].planedist += fabs(displace_x);
|
|
tmp_faces[2 + (displace_y<0.0)].planedist += fabs(displace_y);
|
|
tmp_faces[4 + (displace_z<0.0)].planedist += fabs(displace_z);
|
|
|
|
for (facenum = 0; facenum < tmp_numfaces; facenum++)
|
|
{
|
|
tmp_faces[facenum].shadername = autocvar_ca_newbrushtexture;
|
|
reset_texturecoords(&tmp_faces[facenum]);
|
|
}
|
|
|
|
DrawQCBrushWireframe(tmp_faces, tmp_numfaces, "chop", '1 0 0', 1);
|
|
|
|
if (!mousedown)
|
|
{
|
|
brush_history_create(selectedbrushmodel, tmp_faces, tmp_numfaces, tmp_contents, TRUE);
|
|
bt_points = 0;
|
|
mousetool = BT_NONE;
|
|
}
|
|
}
|
|
else
|
|
mousedown = FALSE;
|
|
}
|
|
else if (brushtool == BT_SLICE)
|
|
{
|
|
editor_brushes_drawselected();
|
|
if (bt_points)
|
|
{
|
|
for (int sb = 0; sb < selectedbrushcount; sb++)
|
|
{
|
|
int model = selectedbrushes[sb].model;
|
|
int brush = selectedbrushes[sb].id;
|
|
|
|
tmp_numfaces = brush_get(model, brush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
tmp_faces[tmp_numfaces].planenormal = normalize(crossproduct(bt_point[2] - bt_point[0], bt_point[1] - bt_point[0]));
|
|
tmp_faces[tmp_numfaces].planedist = bt_point[0] * tmp_faces[tmp_numfaces].planenormal;
|
|
|
|
//draw it wireframe
|
|
DrawQCBrushWireframe(tmp_faces, tmp_numfaces+1, "chop", '1 0 0', 1);
|
|
|
|
//flip the split
|
|
tmp_faces[tmp_numfaces].planenormal *= -1;
|
|
tmp_faces[tmp_numfaces].planedist *= -1;
|
|
|
|
//draw the other side wireframe
|
|
DrawQCBrushWireframe(tmp_faces, tmp_numfaces+1, "chop", '0 1 0', 1);
|
|
}
|
|
}
|
|
}
|
|
else if ((mousetool == BT_PUSHFACE || mousetool == BT_MOVETEXTURE || mousetool == BT_MOVE || mousetool == BT_CLONEDISPLACE || mousetool == BT_ROTATE) && bt_points)
|
|
{
|
|
int oldselectedbrushcount = selectedbrushcount;
|
|
selbrush_t *oldselectedbrushes = memalloc(sizeof(selbrush_t)*selectedbrushcount);
|
|
memcpy(oldselectedbrushes, selectedbrushes, selectedbrushcount*sizeof(selbrush_t));
|
|
for (int sb = 0; sb < oldselectedbrushcount; sb++)
|
|
{
|
|
int model = oldselectedbrushes[sb].model;
|
|
int brush = oldselectedbrushes[sb].id;
|
|
int face = oldselectedbrushes[sb].face;
|
|
if (!brush)
|
|
continue;
|
|
|
|
tmp_numfaces = brush_get(model, brush, tmp_faces, tmp_faces.length, &tmp_contents);
|
|
|
|
if (mousetool == BT_PUSHFACE)
|
|
{
|
|
if (!face)
|
|
continue; //FIXME: should not happen.
|
|
tmp_faces[face-1].planedist += tmp_faces[face-1].planenormal * displace;
|
|
}
|
|
else if (mousetool == BT_MOVETEXTURE)
|
|
{
|
|
if (!face)
|
|
continue; //FIXME: should not happen.
|
|
tmp_faces[face-1].sbias -= tmp_faces[face-1].sdir * displace;
|
|
tmp_faces[face-1].tbias -= tmp_faces[face-1].tdir * displace;
|
|
}
|
|
else if (mousetool == BT_MOVE || mousetool == BT_CLONEDISPLACE)
|
|
brushface_translate(tmp_faces, tmp_numfaces, displace);
|
|
else if (mousetool == BT_ROTATE)
|
|
{
|
|
//find the brush's middle (based on its bbox)
|
|
brush_getfacepoints(model, brush, 0, &tmp, 1);
|
|
|
|
makevectors(col);
|
|
|
|
//move it so its pivot is at the origin
|
|
brushface_translate(tmp_faces, tmp_numfaces, -tmp);
|
|
//rotate it
|
|
brushface_rotate(tmp_faces, tmp_numfaces);
|
|
//reposition it around its pivot again
|
|
brushface_translate(tmp_faces, tmp_numfaces, tmp);
|
|
}
|
|
else
|
|
continue;
|
|
|
|
if (mousetool == BT_MOVETEXTURE)
|
|
{
|
|
points = brush_calcfacepoints(model, tmp_faces, tmp_numfaces, facepoints, facepoints.length);
|
|
if (points)
|
|
{
|
|
//this is unfortunate. the built in shaders expect to use lightmaps. we don't have those.
|
|
//because lightmaps are special things, we end up in a real mess. so lets just make sure there's a shader now, because we can.
|
|
shaderforname(tmp_faces[face-1].shadername,
|
|
sprintf("{"
|
|
"{\n"
|
|
"map \"%s.lmp\"\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}", tmp_faces[face-1].shadername));
|
|
|
|
col = '0.7 0.7 0.7'; //fullbright is typically TOO bright. overbrights? meh!
|
|
vector sz = drawgetimagesize(tmp_faces[face-1].shadername);
|
|
R_BeginPolygon(tmp_faces[face-1].shadername);
|
|
for (point = 0; point < points; point++)
|
|
R_PolygonVertex(facepoints[point] + tmp_faces[face-1].planenormal*0.1, [(facepoints[point] * tmp_faces[face-1].sdir + tmp_faces[face-1].sbias)/sz_x, (facepoints[point] * tmp_faces[face-1].tdir + tmp_faces[face-1].tbias)/sz_y], col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw it wireframe
|
|
for(facenum = 0; facenum < tmp_numfaces;)
|
|
{
|
|
points = brush_calcfacepoints(++facenum, tmp_faces, tmp_numfaces, facepoints, facepoints.length);
|
|
if (!points)
|
|
continue; //should probably warn somehow about this
|
|
//should we use two colour channels? one depth one not?
|
|
if (facenum == face)
|
|
col = '1 0 0';
|
|
else
|
|
col = '0 0.5 0';
|
|
R_BeginPolygon("chop");
|
|
R_PolygonVertex(facepoints[0], '0 0', col, 1);
|
|
for (point = 0; point < points-1; )
|
|
{
|
|
point++;
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
}
|
|
R_PolygonVertex(facepoints[0], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
}
|
|
|
|
//draw it wireframe WITH depth testing
|
|
DrawQCBrushWireframe(tmp_faces, tmp_numfaces, "terrainedit", '0 0 1', 1);
|
|
|
|
DebrushifyLite(tmp_faces, tmp_numfaces);
|
|
DrawAxisExtensions(vertedit.p, vertedit.numverts, "terrainedit", '0 0 0.3', 1);
|
|
|
|
if (!mousedown)
|
|
{
|
|
if (mousetool == BT_CLONEDISPLACE) //doesn't affect the original brush.
|
|
{
|
|
if (displace*displace > 1)
|
|
brush_history_create(model, tmp_faces, tmp_numfaces, tmp_contents, TRUE);
|
|
}
|
|
else
|
|
brush_history_edit(model, brush, tmp_faces, tmp_numfaces, tmp_contents);
|
|
bt_points = 0;
|
|
mousetool = BT_NONE;
|
|
}
|
|
}
|
|
memfree(oldselectedbrushes);
|
|
}
|
|
else if (selectedbrushcount)
|
|
{
|
|
/*if (brushtool == BT_PUSHFACE)
|
|
{ //selected face (not brush) follows cursor when we're not actively dragging a face
|
|
for(facenum = 0;;)
|
|
{
|
|
points = brush_getfacepoints(selectedbrushmodel, selectedbrush, ++facenum, facepoints, facepoints.length);
|
|
if (!points)
|
|
break; //end of face list, I guess
|
|
|
|
mid = 0;
|
|
for (point = 0; point < points; point++)
|
|
mid += facepoints[point]; //FIXME: find the centroid for greater accuracy
|
|
mid = project(mid * (1.0/points));
|
|
dist = (mousepos_x - mid_x) * (mousepos_x - mid_x) + (mousepos_y - mid_y) * (mousepos_y - mid_y);
|
|
if (facenum == 1 || dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
selectedbrushface = facenum;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
editor_brushes_drawselected();
|
|
}
|
|
|
|
// editor_drawbbox(selectedbrush);
|
|
|
|
vector t = mousefar;
|
|
vector o = mousenear;
|
|
if (vlen(o - t) > 8192 && !autocvar_ca_brush_view)
|
|
t = o + normalize(t)*8192;
|
|
traceline(o, t, TRUE, world);
|
|
|
|
#if 0
|
|
//find all the brushes within 32qu of the mouse cursor's impact point
|
|
//you can tweak this to find the nearest brush vertex efficiently (or snap it to a grid or so).
|
|
//you can then slice through a brush by generating a plane between three points found this way and inserting it into the brush, clipping away the extra part.
|
|
//(remember, the engine will automatically discard any degenerate planes)
|
|
col = '0 0 1';
|
|
|
|
//generate the volume
|
|
for (facenum = 0; facenum < 6; facenum++)
|
|
dists[facenum] = (trace_endpos * axis[facenum]) + 32;
|
|
|
|
int brushnum, numbrushes = brush_findinvolume(selectedbrushmodel, axis, dists, dists.length, &brushlist[0], __NULL__, brushlist.length);
|
|
for (brushnum = 0; brushnum < numbrushes; brushnum++)
|
|
{
|
|
for (facenum = 0; ; )
|
|
{
|
|
points = brush_getfacepoints(selectedbrushmodel, brushlist[brushnum], ++facenum, &facepoints[0], facepoints.length);
|
|
if (!points)
|
|
break; //end of face list, I guess
|
|
|
|
R_BeginPolygon("terrainedit");
|
|
for (point = 0; point < points; point++)
|
|
R_PolygonVertex(facepoints[point], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//draw a line/triangle to show the selection.
|
|
int showpoints = bt_points;
|
|
if (brushtool == BT_SLICE && bt_points)
|
|
{
|
|
// bt_point[showpoints++] = brush_snappoint(trace_endpos);
|
|
showpoints = 3;
|
|
}
|
|
if (brushtool == BT_CREATE)
|
|
bt_point[showpoints++] = brush_snappoint(trace_endpos);
|
|
|
|
//FIXME: if slicing, draw the intersection
|
|
|
|
if (showpoints > 1)
|
|
{
|
|
col = '0 0 1';
|
|
|
|
R_BeginPolygon("chop");
|
|
for (point = 0; point < showpoints; point++)
|
|
R_PolygonVertex(bt_point[point], '0 0', col, 1);
|
|
R_EndPolygon();
|
|
}
|
|
|
|
//FIXME: if creating, draw a wireframe brush.
|
|
};
|
|
|
|
void(vector mousepos) editor_brushes_overlay =
|
|
{
|
|
int point;
|
|
vector mid;
|
|
float dist, bestdist;
|
|
if (vertedit.numidx)
|
|
{
|
|
if (!mousedown)
|
|
{
|
|
for(vertedit.selectedvert1 = -1, vertedit.selectedvert2 = -1, point = 0, bestdist = 16*16; point < vertedit.numverts; point++)
|
|
{
|
|
mid = project(vertedit.p[point]);
|
|
dist = (mousepos_x - mid_x) * (mousepos_x - mid_x) + (mousepos_y - mid_y) * (mousepos_y - mid_y);
|
|
if (dist < bestdist && mid_z > 0)
|
|
{
|
|
bestdist = dist;
|
|
vertedit.selectedvert1 = point;
|
|
}
|
|
}
|
|
for(point = 0; point < vertedit.numidx; point+=3)
|
|
{
|
|
mid = project(0.5*(vertedit.p[vertedit.i[point+0]] + vertedit.p[vertedit.i[point+1]]));
|
|
dist = (mousepos_x - mid_x) * (mousepos_x - mid_x) + (mousepos_y - mid_y) * (mousepos_y - mid_y);
|
|
if (dist < bestdist && mid_z > 0)
|
|
{
|
|
bestdist = dist;
|
|
vertedit.selectedvert1 = vertedit.i[point+0];
|
|
vertedit.selectedvert2 = vertedit.i[point+1];
|
|
}
|
|
|
|
mid = project(0.5*(vertedit.p[vertedit.i[point+1]] + vertedit.p[vertedit.i[point+2]]));
|
|
dist = (mousepos_x - mid_x) * (mousepos_x - mid_x) + (mousepos_y - mid_y) * (mousepos_y - mid_y);
|
|
if (dist < bestdist && mid_z > 0)
|
|
{
|
|
bestdist = dist;
|
|
vertedit.selectedvert1 = vertedit.i[point+1];
|
|
vertedit.selectedvert2 = vertedit.i[point+2];
|
|
}
|
|
|
|
mid = project(0.5*(vertedit.p[vertedit.i[point+2]] + vertedit.p[vertedit.i[point+0]]));
|
|
dist = (mousepos_x - mid_x) * (mousepos_x - mid_x) + (mousepos_y - mid_y) * (mousepos_y - mid_y);
|
|
if (dist < bestdist && mid_z > 0)
|
|
{
|
|
bestdist = dist;
|
|
vertedit.selectedvert1 = vertedit.i[point+2];
|
|
vertedit.selectedvert2 = vertedit.i[point+0];
|
|
}
|
|
}
|
|
}
|
|
if (vertedit.selectedvert1 != -1)
|
|
{
|
|
mid = project(vertedit.p[vertedit.selectedvert1]);
|
|
if (mid_z >= 0)
|
|
drawfill([mid_x,mid_y] - '2 2', [4,4], [0.2,0.2,1], 1, 0);
|
|
}
|
|
if (vertedit.selectedvert2 != -1)
|
|
{
|
|
mid = project(vertedit.p[vertedit.selectedvert2]);
|
|
if (mid_z >= 0)
|
|
drawfill([mid_x,mid_y] - '2 2', [4,4], [0.2,0.2,1], 1, 0);
|
|
}
|
|
|
|
drawrawstring('0 32 0', "Vertex Editor", '8 8 0', '1 1 1', 1);
|
|
return;
|
|
}
|
|
|
|
switch(brushtool)
|
|
{
|
|
case BT_CLONEDISPLACE:
|
|
drawrawstring('0 32 0', "Clone", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_CREATEDRAG:
|
|
drawrawstring('0 32 0', "Drag+Create", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_CREATE:
|
|
drawrawstring('0 32 0', "Paint+Create", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_SLICE:
|
|
drawrawstring('0 32 0', "Slice Tool", '8 8 0', '1 1 1', 1);
|
|
if (!selectedbrushcount)
|
|
brushtool = BT_NONE;
|
|
break;
|
|
case BT_PUSHFACE:
|
|
drawrawstring('0 32 0', "Push Face", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_MOVE:
|
|
drawrawstring('0 32 0', "Move Brush", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_ROTATE:
|
|
drawrawstring('0 32 0', "Rotate Brush", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_MOVETEXTURE:
|
|
drawrawstring('0 32 0', "Move Texture", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
case BT_VERTEXEDIT:
|
|
drawrawstring('0 32 0', "Vertex Editor", '8 8 0', '1 1 1', 1);
|
|
break;
|
|
}
|
|
};
|
|
|
|
#define brusheditormodes
|
|
//#append brusheditormodes brusheditormode("move", BT_MOVE)
|
|
#append brusheditormodes brusheditormode("clone", BT_CLONEDISPLACE)
|
|
#append brusheditormodes brusheditormode("draw", BT_CREATEDRAG)
|
|
#append brusheditormodes brusheditormode("rotate", BT_ROTATE)
|
|
#append brusheditormodes brusheditormode("pushface", BT_PUSHFACE)
|
|
#append brusheditormodes brusheditormode("scrolltex", BT_MOVETEXTURE)
|
|
#append brusheditormodes brusheditormode("vertex", BT_VERTEXEDIT)
|
|
|
|
void() editor_brushes_registercommands =
|
|
{
|
|
#define brusheditormode(n,v) registercommand("+brushedit_"n);registercommand("-brushedit_"n);
|
|
brusheditormodes
|
|
#undef brusheditormode
|
|
registercommand("brushedit_undo");
|
|
registercommand("brushedit_redo");
|
|
registercommand("brushedit_delete");
|
|
registercommand("brushedit_create");
|
|
registercommand("brushedit_slice");
|
|
registercommand("brushedit_matchface");
|
|
registercommand("brushedit_resettexcoords");
|
|
registercommand("brushedit_settexture");
|
|
registercommand("brushedit_subtract");
|
|
registercommand("brushedit_binds");
|
|
registercommand("brushedit_binds_default");
|
|
registercommand("+brushedit_nogrid");
|
|
registercommand("-brushedit_nogrid");
|
|
};
|
|
|
|
float() editor_brushes_command =
|
|
{
|
|
switch(argv(0))
|
|
{
|
|
#define brusheditormode(n,v) case "+brushedit_"n: brushtool = v; bt_points = 0; break; case "-brushedit_"n: if (brushtool == v) brushtool = BT_NONE; break;
|
|
brusheditormodes
|
|
#undef brusheditormode
|
|
|
|
case "brushedit_undo":
|
|
brush_undo();
|
|
break;
|
|
case "brushedit_redo":
|
|
brush_undo();
|
|
break;
|
|
case "brushedit_create":
|
|
brushtool = BT_CREATE;
|
|
bt_points = 0;
|
|
break;
|
|
case "brushedit_slice":
|
|
brushtool = BT_SLICE;
|
|
bt_points = 0;
|
|
break;
|
|
|
|
case "+brushedit_nogrid": nogrid = TRUE; break;
|
|
case "-brushedit_nogrid": nogrid = FALSE; break;
|
|
|
|
/* case "brushedit_matchface":
|
|
brushtool = BT_NONE;
|
|
bt_points = 0;
|
|
|
|
|
|
{
|
|
vector t = mousefar;
|
|
vector o = mousenear;
|
|
int i;
|
|
if (vlen(o - t) > 8192 && !autocvar_ca_brush_view)
|
|
t = o + normalize(t)*8192;
|
|
|
|
traceline(o, t, TRUE, world);
|
|
|
|
i = mergebrushes(selectedbrushmodel, selectedbrush, trace_brush_id, selectedbrushface, trace_brush_faceid);
|
|
if (i)
|
|
{
|
|
brush_selected(selectedbrushmodel, selectedbrush, -1, FALSE);
|
|
selectedbrush = i;
|
|
selectedbrushface = 0;
|
|
brush_selected(selectedbrushmodel, selectedbrush, selectedbrushface, TRUE);
|
|
}
|
|
}
|
|
break;
|
|
*/
|
|
case "brushedit_resettexcoords":
|
|
brushedit_resettextures();
|
|
break;
|
|
case "brushedit_settexture":
|
|
//IMPLEMENTME
|
|
brushtool = BT_NONE;
|
|
bt_points = 0;
|
|
break;
|
|
case "brushedit_subtract":
|
|
brushedit_subtract();
|
|
break;
|
|
case "brushedit_delete":
|
|
while(selectedbrushcount)
|
|
{
|
|
brush_history_delete(selectedbrushes[0].model, selectedbrushes[0].id);
|
|
}
|
|
break;
|
|
case "brushedit_binds_default":
|
|
localcmd("echo Setting default brusheditor bindings\n");
|
|
localcmd("bind ctrl+z brushedit_undo\n");
|
|
localcmd("bind ctrl+y brushedit_redo\n");
|
|
localcmd("bind ctrl+i brushedit_create\n");
|
|
localcmd("bind ctrl+s brushedit_slice\n");
|
|
localcmd("bind ctrl+m brushedit_matchface\n");
|
|
localcmd("bind ctrl+delete brushedit_delete\n");
|
|
localcmd("bind ctrl+backspace brushedit_subtract\n");
|
|
localcmd("bind ctrl+c +brushedit_clone\n");
|
|
localcmd("bind ctrl+d +brushedit_draw\n");
|
|
localcmd("bind ctrl+r +brushedit_rotate\n");
|
|
localcmd("bind ctrl+f +brushedit_pushface\n");
|
|
localcmd("bind ctrl+t +brushedit_scrolltex\n");
|
|
localcmd("bind ctrl+v +brushedit_vertex\n");
|
|
break;
|
|
case "brushedit_binds":
|
|
localcmd("conmenu \"\"\n");
|
|
float foo = 0;
|
|
localcmd(sprintf("menutext 0 %g \"Set Default Bindings\" \"brushedit_binds_default\"\n", foo+=8));
|
|
foo+=8;
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_create\" \"Creation Tool\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_slice\" \"Slice Tool\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_delete\" \"Delete\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_subtract\" \"Subtract\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_undo\" \"Undo\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_redo\" \"Redo\"\n", foo+=8));
|
|
localcmd(sprintf("menubind 0 %g \"brushedit_nogrid\" \"Disable Grid\"\n", foo+=8));
|
|
|
|
#define brusheditormode(n,v) localcmd(sprintf("menubind 0 %g \"+brushedit_"n"\" \""n"\"\n", foo+=8));
|
|
brusheditormodes
|
|
#undef brusheditormode
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
//just in case.
|
|
cvar_set("ca_show", "1");
|
|
cvar_set("ca_editormode", ftos(MODE_BRUSHEDIT));
|
|
return TRUE;
|
|
};
|
|
|
|
void(entity e) editor_brush_set_entity
|
|
{
|
|
// faesf = e;
|
|
};
|
|
|
|
float(float key, float unic, vector mousepos) editor_brushes_key =
|
|
{
|
|
brushface_t *fa;
|
|
vector t = mousefar;
|
|
vector o = mousenear;
|
|
int i;
|
|
|
|
if (vlen(o - t) > 8192 && !autocvar_ca_brush_view)
|
|
t = o + normalize(t)*8192;
|
|
if (key == K_ESCAPE)
|
|
{
|
|
bt_points = 0;
|
|
vertedit.numidx = 0;
|
|
vertedit.numverts = 0;
|
|
if (brushtool)
|
|
brushtool = BT_NONE;
|
|
else
|
|
brush_deselectall();
|
|
return TRUE;
|
|
}
|
|
if (key == K_MOUSE1)
|
|
{
|
|
if (vertedit.numidx)
|
|
{
|
|
if (vertedit.selectedvert1 != -1)
|
|
{
|
|
mousedown = TRUE;
|
|
mousetool = BT_VERTEXEDIT;
|
|
if (vertedit.selectedvert2 != -1)
|
|
{
|
|
bt_point[0] = 0.5 * (vertedit.p[vertedit.selectedvert1] + vertedit.p[vertedit.selectedvert2]);
|
|
bt_point[1] = vertedit.p[vertedit.selectedvert1] - bt_point[0];
|
|
bt_point[2] = vertedit.p[vertedit.selectedvert2] - bt_point[0];
|
|
}
|
|
else
|
|
bt_point[0] = vertedit.p[vertedit.selectedvert1];
|
|
bt_point[1] = vertedit.p[vertedit.selectedvert1] - bt_point[0];
|
|
bt_points = 1;
|
|
bt_displace = '0 0 0';
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
traceline(o, t, TRUE, world);
|
|
float tracemodel = trace_ent.modelindex;
|
|
|
|
/*if (brushtool == BT_CREATEDRAG || (brushtool == BT_PUSHFACE && selectedbrushface))
|
|
{
|
|
trace_brush_faceid = selectedbrushface;
|
|
trace_brush_id = selectedbrush;
|
|
tracemodel = selectedbrushmodel;
|
|
}
|
|
else*/ if (brushtool != BT_PUSHFACE && brushtool != BT_MOVETEXTURE)
|
|
trace_brush_faceid = 0;
|
|
|
|
if (brushtool == BT_SLICE || brushtool == BT_CREATE)
|
|
{
|
|
if (brushtool == BT_SLICE && bt_points > 2)
|
|
bt_points = 2;
|
|
|
|
//FIXME: BT_CREATE is planar. so keep the points planar too.
|
|
//FIXME: need a way to move points already placed
|
|
//FIXME: create needs to ensure verts are clockwise and convex.
|
|
if (bt_points < bt_point.length)
|
|
{
|
|
bt_point[bt_points] = brush_snappoint(trace_endpos);
|
|
bt_points++;
|
|
}
|
|
|
|
if (brushtool == BT_SLICE && bt_points == 1)
|
|
{ //slice makes assumptions about the brush, so that you don't have to move to the other side of it first.
|
|
//it ALWAYS draws 3 points if any are defined, so make sure 2+3 have valid locations once point 1 is defined.
|
|
int majoraxis;
|
|
traceline(o, t, TRUE, world);
|
|
|
|
static vector bbox[2];
|
|
brush_getfacepoints(tracemodel, trace_brush_id, 0, bbox, bbox.length);
|
|
|
|
t[0] = fabs(trace_plane_normal[0]);
|
|
t[1] = fabs(trace_plane_normal[1]);
|
|
t[2] = fabs(trace_plane_normal[2]);
|
|
if (t[2] > t[0] && t[2] > t[1])
|
|
majoraxis = 2;
|
|
else if (t[1] > t[0])
|
|
majoraxis = 1;
|
|
else
|
|
majoraxis = 0;
|
|
|
|
bt_point[1] = bt_point[0];
|
|
bt_point[1][majoraxis] = bbox[trace_plane_normal[majoraxis]<0][majoraxis];
|
|
majoraxis = !majoraxis;
|
|
bt_point[2] = bt_point[0];
|
|
bt_point[2][majoraxis] = bbox[trace_plane_normal[majoraxis]<0][majoraxis];
|
|
}
|
|
}
|
|
//FIXME: selecting a brush by face should select either the front or the back. ideally depending on which one is closest to its respective face center, I suppose.
|
|
else
|
|
{
|
|
if (shiftdown)
|
|
{ //simple selection toggle of the clicked brush
|
|
if (!tracemodel || !trace_brush_id)
|
|
{
|
|
}
|
|
else if (brush_isselected(tracemodel, trace_brush_id))
|
|
brush_deselect(tracemodel, trace_brush_id);
|
|
else
|
|
brush_select(tracemodel, trace_brush_id);
|
|
}
|
|
else
|
|
{ //deselect everything but the targetted brush.
|
|
if (!tracemodel || !trace_brush_id)
|
|
brush_deselectall();
|
|
else if (!brush_isselected(tracemodel, trace_brush_id))
|
|
{
|
|
brush_deselectall();
|
|
brush_select(tracemodel, trace_brush_id);
|
|
}
|
|
else
|
|
{ //its already selected, start doing whatever the current mouse action is meant to be
|
|
mousedown = TRUE;
|
|
mousetool = brushtool;
|
|
vertedit.selectedvert1 = -1;
|
|
vertedit.selectedvert2 = -1;
|
|
bt_point[0] = brush_snappoint(trace_endpos);
|
|
bt_points = 1;
|
|
bt_displace = '0 0 0';
|
|
}
|
|
|
|
if (brushtool == BT_VERTEXEDIT && !vertedit.numidx && trace_brush_id)
|
|
{
|
|
mousedown = FALSE;
|
|
if (brush_isselected(tracemodel, trace_brush_id))
|
|
Debrushify(&vertedit, tracemodel, trace_brush_id);
|
|
}
|
|
}
|
|
/*
|
|
|
|
if (trace_brush_id != selectedbrush || selectedbrushface != trace_brush_faceid || selectedbrushmodel != tracemodel)
|
|
{
|
|
brush_selected(selectedbrushmodel, selectedbrush, -1, FALSE);
|
|
if (!shiftdown)
|
|
{
|
|
if (!brush_isselected(tracemodel, trace_brush_id))
|
|
brush_deselectall();
|
|
}
|
|
else if (brush_deselect(tracemodel, trace_brush_id))
|
|
return TRUE;
|
|
brush_select(tracemodel, trace_brush_id);
|
|
selectedbrush = trace_brush_id;
|
|
selectedbrushface = trace_brush_faceid;
|
|
selectedbrushmodel = tracemodel;
|
|
if (trace_brush_faceid)
|
|
brush_selected(selectedbrushmodel, selectedbrush, selectedbrushface, TRUE);
|
|
|
|
vertedit.numidx = 0;
|
|
vertedit.numverts = 0;
|
|
|
|
if (selectedbrushface && (brushtool == BT_PUSHFACE || brushtool == BT_MOVETEXTURE))
|
|
{
|
|
mousedown = TRUE;
|
|
mousetool = brushtool;
|
|
vertedit.selectedvert1 = -1;
|
|
vertedit.selectedvert2 = -1;
|
|
bt_point[0] = brush_snappoint(trace_endpos);
|
|
bt_points = 1;
|
|
bt_displace = '0 0 0';
|
|
}
|
|
}
|
|
else if (selectedbrush == trace_brush_id && selectedbrushface == trace_brush_faceid && selectedbrushmodel == tracemodel)
|
|
{
|
|
mousedown = TRUE;
|
|
mousetool = brushtool;
|
|
vertedit.selectedvert1 = -1;
|
|
vertedit.selectedvert2 = -1;
|
|
bt_point[0] = brush_snappoint(trace_endpos);
|
|
bt_points = 1;
|
|
bt_displace = '0 0 0';
|
|
}
|
|
*/
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
if (key == K_ENTER)
|
|
{
|
|
if (vertedit.numidx)
|
|
{
|
|
Rebrushify(&vertedit, FALSE);
|
|
mousetool = BT_NONE;
|
|
bt_points = 0;
|
|
vertedit.numidx = 0;
|
|
vertedit.numverts = 0;
|
|
mousedown = FALSE;
|
|
return TRUE;
|
|
}
|
|
else if (brushtool == BT_CREATE)
|
|
{
|
|
if (bt_points >= 3)
|
|
{
|
|
tmp_numfaces = BrushFromPoints(tmp_faces, tmp_faces.length, bt_point, bt_points, autocvar_ca_newbrushheight);
|
|
bt_points = 0;
|
|
brush_deselectall();
|
|
brush_history_create(selectedbrushmodel, tmp_faces, tmp_numfaces, 1i, TRUE);
|
|
}
|
|
return TRUE;
|
|
}
|
|
else if (brushtool == BT_SLICE)
|
|
{ //save off the selected brushes so we can butcher the list, and select ONLY the sliced brushes on one side of the slice plane.
|
|
int oldselectedbrushcount = selectedbrushcount;
|
|
selbrush_t *oldselectedbrushes = memalloc(sizeof(selbrush_t)*selectedbrushcount);
|
|
memcpy(oldselectedbrushes, selectedbrushes, selectedbrushcount*sizeof(selbrush_t));
|
|
brush_deselectall();
|
|
for (int sb = 0; sb < oldselectedbrushcount; sb++)
|
|
{
|
|
int model = oldselectedbrushes[sb].model;
|
|
int brush = oldselectedbrushes[sb].id;
|
|
//get the current faces
|
|
tmp_numfaces = brush_get(model, brush, tmp_faces, tmp_faces.length-1, &tmp_contents);
|
|
|
|
//generate a new face plane
|
|
fa = &tmp_faces[tmp_numfaces];
|
|
fa->planenormal = normalize(crossproduct(bt_point[2] - bt_point[0], bt_point[1] - bt_point[0]));
|
|
fa->planedist = bt_point[0] * fa->planenormal;
|
|
fa->shadername = tmp_faces[0].shadername; //find a neighbour?
|
|
|
|
//make sure its not coplanar with some other surface. such slices are silly
|
|
for (i = 0; i < tmp_numfaces; i++)
|
|
{
|
|
if (tmp_faces[i].planenormal == fa->planenormal && tmp_faces[i].planedist == fa->planedist)
|
|
break;
|
|
}
|
|
if (i < tmp_numfaces)
|
|
continue;
|
|
tmp_numfaces++;
|
|
|
|
reset_texturecoords(fa);
|
|
|
|
//delete the old one and insert the new
|
|
brush_history_edit(model, brush, tmp_faces, tmp_numfaces, tmp_contents);
|
|
|
|
//and insert another new one too, because inserting a plane like this generates two fragments and I'm too lazy to work out which is the front and which is the back.
|
|
fa->planenormal *= -1;
|
|
fa->planedist *= -1;
|
|
brush_history_create(model, tmp_faces, tmp_numfaces, tmp_contents, TRUE);
|
|
}
|
|
memfree(oldselectedbrushes);
|
|
bt_points = 0;
|
|
return TRUE;
|
|
}
|
|
else return FALSE;
|
|
}
|
|
|
|
return FALSE;
|
|
};
|