2bf193001b
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required. integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
89 lines
2.1 KiB
XML
89 lines
2.1 KiB
XML
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ProjectType="Visual C++"
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RootNamespace="empscripten"
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Keyword="MakeFileProj"
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<Platform
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Name="Win32"
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make web-dbg"
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ReBuildCommandLine=""
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CleanCommandLine="cd $(InputDir)\.. && vcify make clean -j8"
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Output=""
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PreprocessorDefinitions="ANDROID;DEBUG"
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IncludeSearchPath=""
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make web-rel FTE_TARGET=web ASMJS_MEMORY=1073741824 -j8"
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ReBuildCommandLine=""
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CleanCommandLine="cd $(InputDir)\.. && vcify make clean FTE_TARGET=web"
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Output=""
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PreprocessorDefinitions="ANDROID;NDEBUG"
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IncludeSearchPath=""
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<File
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