869e544ad4
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!) so yeah, 7700% speedup there. lol... *sigh* fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up. fog command now displays a the extra params. rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however. rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards. revived old menu_media, because jogi wanted shuffle. music now fades out for a sec when changing fake-cd-tracks. music no longer abruptly stops when changing maps. added fxaa support. reworked bloom a bit. can now bloom further. added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever. $timer now favours cvars with that name, rather than the $time macro. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
148 lines
5.2 KiB
C
148 lines
5.2 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.h
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typedef struct playerview_s playerview_t;
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern int sb_lines;
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extern int clearnotify; // set to 0 whenever notify text is drawn
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extern qboolean scr_disabled_for_loading;
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extern cvar_t scr_fov;
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extern cvar_t scr_viewsize;
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qboolean SCR_RSShot (void);
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//void SCR_DrawConsole (qboolean noback);
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//void SCR_SetUpToDrawConsole (void);
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//void SCR_BeginLoadingPlaque (void);
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//void SCR_EndLoadingPlaque (void);
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//void SCR_Init (void);
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//void SCR_UpdateScreen (void);
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#if defined(GLQUAKE)
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void GLSCR_UpdateScreen (void);
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#endif
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void SCR_ImageName (char *mapname);
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//this stuff is internal to the screen systems.
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void RSpeedShow(void);
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void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y);
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void SCR_DrawLoading (qboolean opaque);
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void SCR_TileClear (void);
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void SCR_DrawNotifyString (void);
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void SCR_CheckDrawCenterString (void);
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void SCR_DrawNet (void);
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void SCR_DrawTurtle (void);
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void SCR_DrawPause (void);
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void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view
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qboolean SCR_HardwareCursorIsActive(void);
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void CLSCR_Init(void); //basically so I can register a few friendly cvars.
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//TEI_SHOWLMP2 stuff
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void SCR_ShowPics_Draw(void);
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void SCR_ShowPic_Create(void);
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void SCR_ShowPic_Hide(void);
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void SCR_ShowPic_Move(void);
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void SCR_ShowPic_Update(void);
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void SCR_ShowPic_Clear(qboolean persistflag);
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char *SCR_ShowPics_ClickCommand(int cx, int cy);
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void SCR_ShowPic_Script_f(void);
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void SCR_ShowPic_Remove_f(void);
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//a header is better than none...
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void Draw_TextBox (int x, int y, int width, int lines);
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enum fs_relative;
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qboolean SCR_ScreenShot (char *filename, enum fs_relative fsroot, void *rgb_buffer, int width, int height);
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void SCR_DrawTwoDimensional(int uimenu, qboolean nohud);
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enum
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{
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LS_NONE,
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LS_CONNECTION,
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LS_SERVER,
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LS_CLIENT,
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};
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int SCR_GetLoadingStage(void);
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void SCR_SetLoadingStage(int stage);
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void SCR_SetLoadingFile(char *str);
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/*fonts*/
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void Font_Init(void);
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void Font_Shutdown(void);
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int Font_RegisterTrackerImage(const char *image); //returns a unicode char value that can be used to embed the char within a line of text.
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qboolean Font_TrackerValid(unsigned int imid);
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struct font_s *Font_LoadFont(float height, const char *fontfilename);
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void Font_Free(struct font_s *f);
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void Font_BeginString(struct font_s *font, float vx, float vy, int *px, int *py);
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void Font_BeginScaledString(struct font_s *font, float vx, float vy, float szx, float szy, float *px, float *py); /*avoid using*/
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void Font_Transform(float vx, float vy, int *px, int *py);
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int Font_CharHeight(void);
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float Font_CharScaleHeight(void);
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int Font_CharWidth(unsigned int charflags, unsigned int codepoint);
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float Font_CharScaleWidth(unsigned int charflags, unsigned int codepoint);
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int Font_CharEndCoord(struct font_s *font, int x, unsigned int charflags, unsigned int codepoint);
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int Font_DrawChar(int px, int py, unsigned int charflags, unsigned int codepoint);
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float Font_DrawScaleChar(float px, float py, unsigned int charflags, unsigned int codepoint); /*avoid using*/
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void Font_EndString(struct font_s *font);
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void Font_ForceColour(float r, float g, float b, float a); //This colour will be applied while the char mask remains WHITE. If you print char by char, make sure to include the mask.
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void Font_InvalidateColour(void);
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/*these three functions deal with formatted blocks of text (including tabs and new lines)*/
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fte_inline conchar_t *Font_Decode(conchar_t *start, unsigned int *codeflags, unsigned int *codepoint)
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{
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if (*start & CON_LONGCHAR)
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if (!(*start & CON_RICHFORECOLOUR))
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{
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*codeflags = start[1];
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*codepoint = ((start[0] & CON_CHARMASK)<<16) | (start[1] & CON_CHARMASK);
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return start+2;
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}
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*codeflags = start[0] & CON_FLAGSMASK;
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*codepoint = start[0] & CON_CHARMASK;
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return start+1;
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}
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conchar_t *Font_DecodeReverse(conchar_t *start, conchar_t *stop, unsigned int *codeflags, unsigned int *codepoint);
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int Font_LineBreaks(conchar_t *start, conchar_t *end, int maxpixelwidth, int maxlines, conchar_t **starts, conchar_t **ends);
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int Font_LineWidth(conchar_t *start, conchar_t *end);
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float Font_LineScaleWidth(conchar_t *start, conchar_t *end);
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void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end);
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extern struct font_s *font_default;
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extern struct font_s *font_console;
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extern struct font_s *font_tiny;
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void PR_ReleaseFonts(unsigned int purgeowner); //for menu/csqc
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void PR_ReloadFonts(qboolean reload);
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/*end fonts*/
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void R_NetgraphInit(void);
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void R_NetGraph (void);
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void R_FrameTimeGraph (int frametime);
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