fteqw/engine/client/m_multi.c
Spoike 9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00

616 lines
16 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
extern cvar_t maxclients;
menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f (void)
{
menubutton_t *b;
menu_t *menu;
mpic_t *p;
int mgt;
p = NULL;
key_dest = key_menu;
m_state = m_complex;
mgt = M_GameType();
menu = M_CreateMenu(0);
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_multiplayer");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 40, "Join network server", "menu_slist\n");
MC_AddConsoleCommand (menu, 64, 40, "Quick Connect", "quickconnect qw\n");
MC_AddConsoleCommand (menu, 64, 48, "Start network server", "menu_newmulti\n");
MC_AddConsoleCommand (menu, 64, 56, "Player setup", "menu_setup\n");
MC_AddConsoleCommand (menu, 64, 64, "Demos", "menu_demo\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 40, NULL, false);
return;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
mgt=64;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Join A Game ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Old Browser ", "menu_serversold\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, 48, 64);
return;
}
else if (QBigFontWorks())
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
mgt=32;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Join A Game ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Old Browser ", "menu_serversold\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
return;
}
else
{
p = Draw_SafeCachePic("gfx/mp_menu.lmp");
if (p)
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
MC_AddPicture(menu, 72, 32, "gfx/mp_menu.lmp");
}
}
b = MC_AddConsoleCommand(menu, 72, 32, "", "menu_slist\n");
menu->selecteditem = (menuoption_t*)b;
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 52, "", "menu_newmulti\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 72, "", "menu_setup\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 92, "", "menu_demo\n");
MC_AddWhiteText(menu, 72, 92+20/2-6, "Demos", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 112, "", "quickconnect qw\n");
MC_AddWhiteText(menu, 72, 112+20/2-6, "Quick Connect", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
}
extern cvar_t team, skin;
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t skill;
typedef struct {
menuedit_t *nameedit;
menuedit_t *teamedit;
menuedit_t *skinedit;
menucombo_t *modeledit;
int topcolour;
int lowercolour;
int tiwidth, tiheight;
qbyte translationimage[64*64];
} setupmenu_t;
qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (key != K_ENTER)
return false;
Cvar_Set(&name, info->nameedit->text);
Cvar_Set(&team, info->teamedit->text);
Cvar_Set(&skin, info->skinedit->text);
Cbuf_AddText(va("color %i %i\n", info->lowercolour, info->topcolour), RESTRICT_LOCAL);
S_LocalSound ("misc/menu2.wav");
M_RemoveMenu(menu);
return true;
}
qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (*option->button.text == 'T')
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->topcolour ++;
if (info->topcolour>=14)
info->topcolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->topcolour --;
if (info->topcolour<=0)
info->topcolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
else
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->lowercolour ++;
if (info->lowercolour>=14)
info->lowercolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->lowercolour --;
if (info->lowercolour<=0)
info->lowercolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
return false;
}
typedef struct {
char **names;
int entries;
int match;
} q2skinsearch_t;
int q2skin_enumerate(const char *name, int fsize, void *parm)
{
char blah[MAX_QPATH];
q2skinsearch_t *s = parm;
COM_StripExtension(name+8, blah, sizeof(blah));
if (strlen(blah) < 2)
return false; //this should never happen
blah[strlen(blah)-2] = 0;
s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
strcpy(s->names[s->entries], blah);
if (!strcmp(blah, skin.string))
s->match = s->entries;
s->entries++;
return true;
}
void q2skin_destroy(q2skinsearch_t *s)
{
int i;
for (i = 0; i < s->entries; i++)
{
BZ_Free(s->names[i]);
}
BZ_Free(s);
}
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (key == K_ENTER || key == K_RIGHTARROW)
{
s->match ++;
if (s->match>=s->entries)
s->match=0;
}
else if (key == K_LEFTARROW)
{
s->match --;
if (s->match<=0)
s->match=s->entries-1;
}
else
{
q2skin_destroy(s);
return false;
}
if (s->entries)
Cvar_Set(&skin, s->names[s->match]);
S_LocalSound ("misc/menu2.wav");
q2skin_destroy(s);
return true;
}
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
setupmenu_t *info = menu->data;
mpic_t *p;
p = Draw_SafeCachePic (va("players/%s_i", skin.string));
if (!p)
{
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (s->entries)
Cvar_Set(&skin, s->names[rand()%s->entries]);
q2skin_destroy(s);
p = Draw_SafeCachePic (va("players/%s_i", skin.string));
}
if (p)
Draw_TransPic (x-12, y-8, p);
}
void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
extern qbyte translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
if (info->skinedit->modified)
{
info->skinedit->modified = false;
FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
if (!f)
FS_LoadFile("gfx/menuplyr.lmp", &f);
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
memcpy(info->translationimage, f+8, info->tiwidth*info->tiheight);
FS_FreeFile(f);
}
}
p = Draw_SafeCachePic ("gfx/bigbox.lmp");
if (p)
Draw_TransPic (x-12, y-8, p);
M_BuildTranslationTable(info->topcolour*16, info->lowercolour*16);
Draw_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
{
int mgt;
setupmenu_t *info;
menu_t *menu;
mgt = M_GameType();
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
if (Draw_SafeCachePic("pics/m_banner_plauer_setup"))
{
char *modeloptions[] =
{
"male",
"female",
NULL
};
mpic_t *p;
menucustom_t *cu;
m_state = m_complex;
key_dest = key_menu;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
// menu->key = MC_Main_Key;
MC_AddPicture(menu, 0, 4, "pics/m_main_plaque");
p = Draw_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(menu, 0, 173, "pics/m_main_logo");
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->modeledit = MC_AddCvarCombo(menu, 64, 72, "model", &skin, modeloptions, modeloptions));
info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
cu = MC_AddCustom(menu, 172-16, 88+16, NULL);
cu->draw = MSetupQ2_TransDraw;
cu->key = MSetupQ2_ChangeSkin;
/* MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
MC_AddSelectablePicture(mainm, 68, 53, "pics/m_main_multiplayer");
MC_AddSelectablePicture(mainm, 68, 93, "pics/m_main_options");
MC_AddSelectablePicture(mainm, 68, 133, "pics/m_main_video");
MC_AddSelectablePicture(mainm, 68, 173, "pics/m_main_quit");
b = MC_AddConsoleCommand (mainm, 68, 13, "", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 53, "", "menu_multi\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 93, "", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 133, "", "menu_video\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 173, "", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
*/
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
}
return;
}
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->teamedit = MC_AddEdit(menu, 64, 56, "Your team", team.string));
(info->skinedit = MC_AddEdit(menu, 64, 72, "Your skin", skin.string));
MC_AddCustom(menu, 172, 88, NULL)->draw = MSetup_TransDraw;
MC_AddCommand(menu, 64, 96, "Top colour", SetupMenuColour);
MC_AddCommand(menu, 64, 120, "Lower colour", SetupMenuColour);
MC_AddCommand(menu, 64, 152, "Accept changes", ApplySetupMenu);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
info->skinedit->modified = true;
}
#ifdef CL_MASTER
void M_Menu_ServerList_f (void)
{
key_dest = key_menu;
m_state = m_slist;
MasterInfo_Begin();
}
#endif
void M_ServerList_Draw (void)
{
#ifdef CL_MASTER
M_DrawServers();
#endif
}
void M_ServerList_Key (int k)
{
#ifdef CL_MASTER
M_SListKey(k);
#endif
}
#ifdef CLIENTONLY
void M_Menu_GameOptions_f (void)
{
}
#else
typedef struct {
menuedit_t *hostnameedit;
menucombo_t *deathmatch;
menucombo_t *numplayers;
menucombo_t *teamplay;
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucheck_t *rundedicated;
int topcolour;
int lowercolour;
} newmultimenu_t;
static char *numplayeroptions[] = {
"2",
"3",
"4",
"8",
"12",
"16",
"20",
"24",
"32",
NULL
};
qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
{
newmultimenu_t *info = menu->data;
if (key != K_ENTER)
return false;
if (cls.state)
Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
if (!info->deathmatch->selectedoption)
Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
else
Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
}
M_RemoveAllMenus();
return true;
}
void M_Menu_GameOptions_f (void)
{
extern cvar_t pr_maxedicts;
static char *deathmatchoptions[] = {
"Cooperative",
"Deathmatch 1",
"Deathmatch 2",
"Deathmatch 3",
"Deathmatch 4",
"Deathmatch 5",
NULL
};
static char *teamplayoptions[] = {
"off",
"friendly fire",
"no friendly fire",
NULL
};
static char *skilloptions[] = {
"Easy",
"Medium",
"Hard",
"NIGHTMARE",
NULL
};
static char *timelimitoptions[] = {
"no limit",
"5 minutes",
"10 minutes",
"15 minutes",
"20 minutes",
"25 minutes",
"30 minutes",
"35 minutes",
"40 minutes",
"45 minutes",
"50 minutes",
"55 minutes",
"1 hour",
NULL
};
static char *fraglimitoptions[] = {
"no limit",
"10 frags",
"20 frags",
"30 frags",
"40 frags",
"50 frags",
"60 frags",
"70 frags",
"80 frags",
"90 frags",
"100 frags",
NULL
};
newmultimenu_t *info;
menu_t *menu;
int y = 40;
int mgt;
int players;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_start_server");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
}
// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
MC_AddCommand (menu, 64, y, " Start game", MultiBeginGame);y+=16;
info->hostnameedit = MC_AddEdit (menu, 64, y, " Hostname", name.string);y+=16;
for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
{
if (atoi(numplayeroptions[players]) >= maxclients.value)
break;
}
info->numplayers = MC_AddCombo (menu, 64, y, "Max players", (const char **)numplayeroptions, players);y+=8;
info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
y+=8;
info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
MC_AddSlider (menu, 64-7*8, y, "Extra edict support", &pr_maxedicts, 512, 2047, 256);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
}
#endif