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net_preparse.c
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we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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2004-11-27 08:16:25 +00:00 |
pr_cmds.c
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we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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2004-11-27 08:16:25 +00:00 |
progdefs.h
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Strimmed some fields. QW servers should be lighter now, because of this.
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2004-10-13 06:38:21 +00:00 |
progs.h
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pr_trace (the macro) was just causing problems. removed.
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2004-11-21 07:29:53 +00:00 |
q2game.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
qwsvdef.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
savegame.c
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lots of changes.
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2004-09-20 23:25:38 +00:00 |
server.h
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SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead.
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2004-11-23 15:13:32 +00:00 |
sv_ccmds.c
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localinfo/serverinfo savings
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2004-11-17 17:42:28 +00:00 |
sv_chat.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_demo.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_ents.c
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part 1 of the entity particle fiasco
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2004-11-25 06:57:30 +00:00 |
sv_init.c
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we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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2004-11-27 08:16:25 +00:00 |
sv_main.c
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Don't try using QW extensions in Q2.
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2004-11-20 00:51:57 +00:00 |
sv_master.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_move.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_mvd.c
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Few bug fixes and some q3 compatable shaders.
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2004-10-19 16:10:14 +00:00 |
sv_nchan.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_phys.c
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An attempt at more stable NQ physics.... Still doesn't seem right.
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2004-11-19 17:43:55 +00:00 |
sv_rankin.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_send.c
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Bug fix. You can use listen 1 again now.
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2004-11-19 17:41:51 +00:00 |
sv_sys_unix.c
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server specific system file for unix systems.
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2004-09-07 18:10:08 +00:00 |
sv_sys_win.c
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Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts.
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2004-11-13 17:39:26 +00:00 |
sv_user.c
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SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead.
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2004-11-23 15:13:32 +00:00 |
svmodel.c
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compile the lot, let the compiler filter out the unneeded files.
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2004-09-04 18:02:41 +00:00 |
svq2_ents.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
svq2_game.c
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removed some warnings.
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2004-11-17 17:31:21 +00:00 |
world.c
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SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead.
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2004-11-23 15:13:32 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |