fteqw/engine/server
2004-11-27 08:16:25 +00:00
..
net_preparse.c we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
pr_cmds.c we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
progdefs.h Strimmed some fields. QW servers should be lighter now, because of this. 2004-10-13 06:38:21 +00:00
progs.h pr_trace (the macro) was just causing problems. removed. 2004-11-21 07:29:53 +00:00
q2game.h Initial Checkin 2004-08-23 00:15:46 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c lots of changes. 2004-09-20 23:25:38 +00:00
server.h SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead. 2004-11-23 15:13:32 +00:00
sv_ccmds.c localinfo/serverinfo savings 2004-11-17 17:42:28 +00:00
sv_chat.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_demo.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_ents.c part 1 of the entity particle fiasco 2004-11-25 06:57:30 +00:00
sv_init.c we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. 2004-11-27 08:16:25 +00:00
sv_main.c Don't try using QW extensions in Q2. 2004-11-20 00:51:57 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_mvd.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_nchan.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_phys.c An attempt at more stable NQ physics.... Still doesn't seem right. 2004-11-19 17:43:55 +00:00
sv_rankin.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_send.c Bug fix. You can use listen 1 again now. 2004-11-19 17:41:51 +00:00
sv_sys_unix.c server specific system file for unix systems. 2004-09-07 18:10:08 +00:00
sv_sys_win.c Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts. 2004-11-13 17:39:26 +00:00
sv_user.c SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead. 2004-11-23 15:13:32 +00:00
svmodel.c compile the lot, let the compiler filter out the unneeded files. 2004-09-04 18:02:41 +00:00
svq2_ents.c Initial Checkin 2004-08-23 00:15:46 +00:00
svq2_game.c removed some warnings. 2004-11-17 17:31:21 +00:00
world.c SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead. 2004-11-23 15:13:32 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00