fteqw/engine/server
2005-05-19 01:40:14 +00:00
..
net_preparse.c qc string_t is now an int instead of char *, stringtable is char * instead of int. 2005-05-15 18:49:04 +00:00
pr_cmds.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
progdefs.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
progs.h prerelease support. Because we can. 2005-05-08 17:01:48 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
qwsvdef.h
savegame.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
server.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_ccmds.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sv_chat.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_demo.c
sv_ents.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_init.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_main.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_master.c
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Don't provide the mvd streaming port by default. 2005-05-08 16:43:15 +00:00
sv_nchan.c
sv_phys.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_rankin.c
sv_send.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_sys_unix.c Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
sv_sys_win.c Changed spikeset. 2005-04-26 16:04:12 +00:00
sv_user.c Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client. 2005-05-19 01:40:14 +00:00
svmodel.c Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client. 2005-05-19 01:40:14 +00:00
svq2_ents.c
svq2_game.c
world.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
worlda.s