fteqw/engine/d3d
Spoike 9602ae7247 write lightstyle changes into mvds.
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-01 09:09:58 +00:00
..
d3d11_backend.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
d3d11_image.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
d3d11_shader.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_backend.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
d3d_image.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_shader.c bugfixes: 2014-10-11 19:39:45 +00:00
vid_d3d.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
vid_d3d11.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00