fteqw/engine/server
Spoike 8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
pr_cmds.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
pr_q1qvm.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progdefs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
server.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_init.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_main.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_nchan.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_phys.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_rankin.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_send.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_sql.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_sql.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_sys_unix.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sys_win.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sv_user.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
svhl_game.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c Android tweeks 2012-07-05 19:42:36 +00:00
svhl_world.c Android tweeks 2012-07-05 19:42:36 +00:00
svmodel.c dedicated server should compile now 2012-09-30 10:54:43 +00:00
svq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svq2_game.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
svq3_game.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
world.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00