fteqw/engine/client
Spoike 8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_cg.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_demo.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_ents.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_ignore.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_main.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_master.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
cl_parse.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_plugin.inc Android tweeks 2012-07-05 19:42:36 +00:00
cl_pred.c ------------------------------------------------------------------------ 2013-03-12 22:13:26 +00:00
cl_screen.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_tent.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
cl_ui.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
clq3_parse.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
in_generic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
in_win.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.h Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Small compile fixes. 2012-11-27 06:06:25 +00:00
m_items.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_master.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_mp3.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_multi.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
m_options.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
menu.h couple of fixes for q2 + berkelium. 2012-10-10 22:58:51 +00:00
merged.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
p_classic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
pr_csqc.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
pr_menu.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
pr_skelobj.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
r_2d.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
r_d3.c Android tweeks 2012-07-05 19:42:36 +00:00
r_part.c Gave terrain limited thickness, re-added support for holes with clipping. 2012-07-21 04:43:31 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
render.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
renderer.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
skin.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_directx.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
snd_dma.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_mix.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c OggVorbis support now turned on (AVAIL_OGGVORBIS) 2012-10-24 02:59:31 +00:00
snd_sdl.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
sound.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_linux.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_morphos.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sys_plugfte.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_plugfte.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_sdl.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_win.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
view.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
view.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
zqtp.c Support proquake-style loc files too. Hoepfully the heuristics to parse them will be okay... 2012-12-15 19:20:33 +00:00