.. |
botlib.h
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Me having lots of fun with voice chat.
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2010-11-15 02:40:31 +00:00 |
net_preparse.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
pr_cmds.c
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msvc sucks
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2013-08-21 07:53:49 +00:00 |
pr_q1qvm.c
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
progdefs.h
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
progs.h
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
q2game.h
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added support for persistent particle effects in hexen2.
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2012-11-29 13:37:48 +00:00 |
q3g_public.h
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------------------------------------------------------------------------
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2013-03-12 22:44:00 +00:00 |
savegame.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
server.h
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sv_chat.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
sv_demo.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
sv_ents.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
sv_init.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sv_main.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sv_master.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
sv_move.c
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try to fix a clientonly-with-csqc build issue.
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2012-01-25 04:11:27 +00:00 |
sv_mvd.c
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reworked demo playback and interpolation.
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2013-07-26 17:19:06 +00:00 |
sv_nchan.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
sv_phys.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sv_rankin.c
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misc fixes/tweaks/stuff intended to get the emscripten port working better.
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2013-08-07 14:20:24 +00:00 |
sv_send.c
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reworked demo playback and interpolation.
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2013-07-26 17:19:06 +00:00 |
sv_sql.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
sv_sql.h
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
sv_sys_unix.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2013-07-14 23:19:22 +00:00 |
sv_sys_win.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
sv_user.c
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try to fix shader vertex lighting issue.
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2013-08-21 07:14:39 +00:00 |
svhl_game.c
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fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs.
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2013-07-14 16:39:21 +00:00 |
svhl_gcapi.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
svhl_phys.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
svhl_world.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
svmodel.c
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dedicated server fixes for hunk-less stuff.
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2013-07-14 23:06:14 +00:00 |
svq2_ents.c
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qwsvdef.h is no more. Many files changed because of this.
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2013-03-31 04:21:08 +00:00 |
svq2_game.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
svq3_game.c
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
world.c
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misc fixes.
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2013-06-26 00:39:13 +00:00 |