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botlib.h
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Me having lots of fun with voice chat.
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2010-11-15 02:40:31 +00:00 |
net_preparse.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
pr_cmds.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
pr_q1qvm.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
progdefs.h
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
progs.h
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
q2game.h
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Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
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2011-04-20 03:34:32 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
savegame.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
server.h
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
sv_ccmds.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
sv_chat.c
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Trying to kill a few warnings.
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2010-07-11 10:53:13 +00:00 |
sv_demo.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
sv_ents.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
sv_init.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
sv_main.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
sv_master.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
sv_move.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
sv_mvd.c
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Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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2011-05-19 13:34:07 +00:00 |
sv_nchan.c
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Paranoia regarding recursive errors, may fix the issue bigfoot has.
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2011-01-30 11:24:14 +00:00 |
sv_phys.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
sv_rankin.c
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My bad usage of Con_SafePrintf, replaced with normal Con_Printf so dedicated server can build
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2011-05-30 04:44:04 +00:00 |
sv_send.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |
sv_sql.c
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code cleanup
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2011-01-27 01:34:08 +00:00 |
sv_sql.h
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msvc2010 fix
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2010-12-18 21:30:16 +00:00 |
sv_sys_unix.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
sv_sys_win.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
sv_user.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
svhl_game.c
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
svhl_gcapi.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svhl_phys.c
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
svhl_world.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svmodel.c
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fix makefiles for the recent d3 proc hack
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2011-02-27 02:04:36 +00:00 |
svq2_ents.c
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Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
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2011-04-20 03:34:32 +00:00 |
svq2_game.c
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Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
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2011-04-23 20:37:20 +00:00 |
svq3_game.c
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Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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2011-05-29 04:26:29 +00:00 |
world.c
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heightmap semi-functional again, but still useless.
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2011-05-20 04:10:46 +00:00 |