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gltod3d
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fix merged build (d3d color references, renderinfo fixes)
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2008-06-01 22:34:19 +00:00 |
gl_alias.c
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Molgrum doesn't like bgr, even though x86 display hardware uses it.
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2008-06-03 22:16:39 +00:00 |
gl_backend.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
gl_bloom.c
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Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces!
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2008-02-21 03:19:46 +00:00 |
gl_draw.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
gl_draw.h
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fix merged build (d3d color references, renderinfo fixes)
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2008-06-01 22:34:19 +00:00 |
gl_heightmap.c
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More warnings fixed in D3D.
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2007-10-06 15:33:38 +00:00 |
gl_hlmdl.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
gl_model.c
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fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here)
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2008-08-06 12:11:27 +00:00 |
gl_model.h
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Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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2008-02-01 15:21:14 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
gl_rlight.c
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Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
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2008-01-24 01:24:10 +00:00 |
gl_rmain.c
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Framerate will be more stable when picking up items/getting shot/etc.
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2008-07-16 00:19:33 +00:00 |
gl_rmisc.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
gl_rsurf.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
gl_screen.c
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
gl_shader.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
gl_vidcocoa.m
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidcommon.c
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s/possabilities/possibilities, sv_displaypossabilities has changed name.
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2007-10-08 12:56:17 +00:00 |
gl_vidlinuxglx.c
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Implemented DGA-code similar to Fuhquake, works much better.
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2008-05-13 11:16:20 +00:00 |
gl_vidmacos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidmorphos.c
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printf()s, be gone.
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2008-02-14 12:45:08 +00:00 |
gl_vidnt.c
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Reworked stats for csqc to match LH's suggestion. CSQC can read the 'delta' entities (experimental). Fixed up sv_getrealip, made banning work based on realip too. Added a ban command to easily ban a single client. Renamed some svcs for clarification. Added pvsflags to ssqc for greater control over how ents are sent to csqc. Broke some stuff.
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2008-05-25 22:23:43 +00:00 |
gl_vidnull.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidsdl.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
glquake.h
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Merged builds again.
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2007-10-12 13:23:46 +00:00 |
glsupp.h
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fixed msvc6 warnings
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2006-01-27 08:06:48 +00:00 |
ltface.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
model_hl.h
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
shader.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |