fteqw/engine/client/menu.c
Spoike 811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00

1507 lines
36 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
#include "cl_master.h"
menu_t *topmenu;
menu_t *promptmenu;
void Menu_KeyEvent(qboolean isdown, int deviceid, int key, int unicode)
{
if (promptmenu && promptmenu->keyevent)
promptmenu->keyevent(promptmenu, isdown, deviceid, key, unicode);
else if (topmenu && topmenu->keyevent)
topmenu->keyevent(topmenu, isdown, deviceid, key, unicode);
else if (isdown)
Key_Dest_Remove(kdm_menu); //it doesn't want it then...
}
static void Menu_UpdateFocus(void)
{
if (!promptmenu || !promptmenu->keyevent)
Key_Dest_Remove(kdm_prompt); //can't take key presses, so don't take keys.
if (promptmenu && promptmenu->cursor)
key_dest_absolutemouse |= kdm_prompt;
else
key_dest_absolutemouse &= ~kdm_prompt;
if (!topmenu || !topmenu->keyevent)
Key_Dest_Remove(kdm_menu); //can't take key presses, so don't take keys.
if (topmenu && topmenu->cursor)
key_dest_absolutemouse |= kdm_menu;
else
key_dest_absolutemouse &= ~kdm_menu;
}
qboolean Menu_IsLinked(menu_t *menu)
{
menu_t *link;
for (link = topmenu; link; link = link->prev)
{
if (menu == link)
return true;
}
return false;
}
menu_t *Menu_FindContext(void *ctx)
{
menu_t *link;
for (link = promptmenu; link; link = link->prev)
{
if (link->ctx == ctx)
return link;
}
for (link = topmenu; link; link = link->prev)
{
if (link->ctx == ctx)
return link;
}
return NULL;
}
void Menu_Unlink(menu_t *menu)
{
menu_t **link;
for (link = &promptmenu; *link; link = &(*link)->prev)
{
if (menu == *link)
{
*link = menu->prev;
if (menu->release)
menu->release(menu);
Menu_UpdateFocus();
return;
}
}
for (link = &topmenu; *link; link = &(*link)->prev)
{
if (menu == *link)
{
*link = menu->prev;
if (menu->release)
menu->release(menu);
Menu_UpdateFocus();
return;
}
}
}
void Menu_Push(menu_t *menu, qboolean prompt)
{
if (!Menu_IsLinked(menu))
{ //only link once.
if (prompt)
{
menu->prev = promptmenu;
promptmenu = menu;
}
else
{
menu->prev = topmenu;
topmenu = menu;
}
}
if (menu == promptmenu)
{
Key_Dest_Add(kdm_prompt);
Menu_UpdateFocus();
}
if (menu == topmenu)
{
Key_Dest_Add(kdm_menu);
Menu_UpdateFocus();
}
}
void Menu_PopAll(void)
{
menu_t **menus, *menu;
size_t count, i;
//first loop to count them
for (count = 0, menu = topmenu; menu; menu = menu->prev)
{
if (menu->persist)
continue;
count++;
}
menus = alloca(sizeof(*menus)*count);
//second loop to track them
for (i = 0, menu = topmenu; i < count && menu; menu = menu->prev)
{
if (menu->persist)
continue;
menus[i++] = menu;
}
//third link to actually unlink them safely without unlinking multiple times etc (grr menuqc mods re-grabbing focus when closing)
for (i = 0; i < count; i++)
Menu_Unlink(menus[i]);
}
void Menu_Draw(void)
{
#ifdef MENU_DAT
//shitty always-drawn crap
MP_Draw();
#endif
//draw whichever menu has focus
if (topmenu && topmenu->drawmenu)
topmenu->drawmenu(topmenu);
}
void Prompts_Draw(void)
{
//prompts always appear over the top of everything else, particuarly other menus.
if (promptmenu && promptmenu->drawmenu)
promptmenu->drawmenu(promptmenu);
}
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic)
{
R2D_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
mpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = R2D_SafeCachePic ("gfx/box_tl.lmp");
switch(R_GetShaderSizes(p, NULL, NULL, false))
{
case -1:
return; //still pending
case 0:
R2D_ImageColours(0.0, 0.0, 0.0, 1.0);
R2D_FillBlock(x + ((vid.width - 320)>>1), y, width*8+16, lines*8+16);
R2D_ImageColours(1.0, 1.0, 1.0, 1.0);
return;
}
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_ml.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bl.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = R2D_SafeCachePic ("gfx/box_tm.lmp");
if (p)
M_DrawScalePic (cx, cy, 16, 8, p);
p = R2D_SafeCachePic ("gfx/box_mm.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
{
p = R2D_SafeCachePic ("gfx/box_mm2.lmp");
if (!p)
break;
}
M_DrawScalePic (cx, cy, 16, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bm.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 16, 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = R2D_SafeCachePic ("gfx/box_tr.lmp");
if (p)
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_mr.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_br.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
}
int QDECL M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount)
{
int count;
int j, m;
int l, p;
char *b;
int firstmod, lastmod;
l = strlen(command);
count = 0;
if (bindmap > 0 && bindmap <= KEY_MODIFIER_ALTBINDMAP)
{
//bindmaps don't support modifiers
firstmod = (bindmap-1)|KEY_MODIFIER_ALTBINDMAP;
lastmod = firstmod+1;
}
else
{
firstmod = 0;
lastmod = KEY_MODIFIER_ALTBINDMAP;
}
for (j=0 ; j<K_MAX ; j++)
{
for (m = firstmod; m < lastmod; m++)
{
b = keybindings[j][m];
if (!b)
continue;
if (!strncmp (b, command, l) && (!b[l] || b[l] == ' ' || b[l] == ';'))
{
//if ctrl_a and ctrl_shift_a do the same thing, don't report ctrl_shift_a because its redundant.
for (p = firstmod; p < m; p++)
{
if (p&~m) //ignore shift_a if we're checking ctrl_a
continue;
if (keybindings[j][p] && !strcmp(keybindings[j][p], b))
break; //break+continue
}
if (p != m)
continue;
keylist[count] = j;
if (keymods)
keymods[count] = m;
count++;
if (count == keycount)
return count;
}
}
}
for (j = count; j < keycount; j++)
{
keylist[j] = -1;
if (keymods)
keymods[j] = 0;
}
return count;
}
int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount)
{
char prefix[5];
if (*command == '+' || *command == '-')
{
prefix[0] = *command;
prefix[1] = 0;
if (pnum != 0)
{
prefix[1] = 'p';
prefix[2] = '0'+pnum;
prefix[3] = ' ';
prefix[4] = 0;
}
command++;
}
else
{
prefix[0] = 0;
if (pnum != 0)
{
prefix[0] = 'p';
prefix[1] = '0'+pnum;
prefix[2] = ' ';
prefix[3] = 0;
}
}
return M_FindKeysForBind(bindmap, va("%s%s", prefix, command), keylist, keymods, keycount);
}
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
if (topmenu)
{
Key_Dest_Add(kdm_menu);
return;
}
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(-1, "togglemenu"))
{
Key_Dest_Remove(kdm_console|kdm_cwindows);
return;
}
#endif
#ifdef MENU_DAT
if (MP_Toggle(1))
{
Key_Dest_Remove(kdm_console|kdm_cwindows);
return;
}
#endif
#ifdef MENU_NATIVECODE
if (mn_entry)
{
mn_entry->Toggle(1);
Key_Dest_Remove(kdm_console|kdm_cwindows);
return;
}
#endif
#ifdef VM_UI
if (UI_OpenMenu())
return;
#endif
#ifndef NOBUILTINMENUS
M_Menu_Main_f ();
Key_Dest_Remove(kdm_console|kdm_cwindows);
#endif
}
/*
================
M_Restart_f
================
*/
void M_Init_Internal (void);
void M_Restart_f(void)
{
M_Shutdown(false);
if (!strcmp(Cmd_Argv(1), "off"))
{ //explicitly restart the engine's menu. not the menuqc crap
//don't even start csqc menus.
M_Init_Internal();
}
else
M_Reinit();
}
//=============================================================================
/* Various callback-based prompts */
typedef struct
{
menu_t m;
void (*callback)(void *, int);
void *ctx;
int lines;
const char *messages;
const char *buttons[3];
int kbutton, mbutton;
} promptmenu_t;
static qboolean Prompt_MenuKeyEvent(struct menu_s *gm, qboolean isdown, unsigned int devid, int key, int unicode)
{
promptmenu_t *m = (promptmenu_t*)gm;
int action;
void (*callback)(void *, int) = m->callback;
void *ctx = m->ctx;
extern qboolean keydown[];
if ((!isdown) != (key==K_MOUSE1))
return false; //don't care about releases, unless mouse1.
if (key == 'n' || key == 'N')
action = 1;
else if (key == 'y' || key == 'Y')
action = 0;
else if (key==K_RIGHTARROW || key==K_GP_DPAD_RIGHT || key==K_DOWNARROW || key==K_GP_DPAD_DOWN || (key == K_TAB && !keydown[K_LSHIFT] && !keydown[K_RSHIFT]))
{
for(;;)
{
m->kbutton++;
if (m->kbutton >= 3)
m->kbutton -= 3;
if (m->buttons[m->kbutton])
break;
}
return true;
}
else if (key == K_LEFTARROW || key == K_GP_DPAD_LEFT || key==K_UPARROW || key==K_GP_DPAD_UP || key==K_TAB)
{
for(;;)
{
m->kbutton--;
if (m->kbutton < 0)
m->kbutton += 3;
if (m->buttons[m->kbutton])
break;
}
return true;
}
else if (key == K_ESCAPE || key == K_GP_BACK || key == K_MOUSE2)
action = -1;
else if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1 || key == K_GP_A)
{
if (key == K_MOUSE1)
action = m->mbutton;
else
action = m->kbutton;
if (action == -1) //nothing focused
return false;
if (action == 2) //convert buttons to actions...
action = -1;
}
else
return false; // no idea what that is
m->callback = NULL; //so the remove handler can't fire.
Menu_Unlink(&m->m);
if (callback)
callback(ctx, action);
return true;
}
static void Prompt_Draw(struct menu_s *g)
{
promptmenu_t *m = (promptmenu_t*)g;
int x = 64;
int y = 76;
int w = 224;
int h = m->lines*8+16;
int i;
const char *msg = m->messages;
int bx[4];
x = ((vid.width-w)>>1);
Draw_TextBox(x-8, y, w/8, h/8);
y+=8;
for (i = 0; i < m->lines; i++, msg = msg+strlen(msg)+1)
{
Draw_FunStringWidth(x, y, msg, w, 2, false);
y+=8;
}
y+=8;
m->mbutton = -1;
bx[0] = x;
bx[1] = x+w/3;
bx[2] = x+w-w/3;
bx[3] = x+w;
if (mousecursor_y >= y && mousecursor_y <= y+8)
{
for (i = 0; i < 3; i++)
{
if (m->buttons[i] && mousecursor_x >= bx[i] && mousecursor_x < bx[i+1])
m->mbutton = i;
}
}
for (i = 0; i < 3; i++)
{
if (m->buttons[i])
{
if (m->mbutton == i)
{
float alphamax = 0.5, alphamin = 0.2;
R2D_ImageColours(.5,.4,0,(sin(realtime*2)+1)*0.5*(alphamax-alphamin)+alphamin);
R2D_FillBlock(bx[i], y, bx[i+1]-bx[i], 8);
R2D_ImageColours(1,1,1,1);
}
Draw_FunStringWidth(bx[i], y, m->buttons[i], bx[i+1]-bx[i], 2, m->kbutton==i);
}
}
}
static void Prompt_Release(struct menu_s *gm)
{
promptmenu_t *m = (promptmenu_t*)gm;
void (*callback)(void *, int) = m->callback;
void *ctx = m->ctx;
m->callback = NULL;
if (callback)
callback(ctx, -1);
Z_Free(m);
}
void Menu_Prompt (void (*callback)(void *, int), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel)
{
promptmenu_t *m;
char *t;
m = (promptmenu_t*)Z_Malloc(sizeof(*m) + strlen(messages)+(optionyes?strlen(optionyes):0)+(optionno?strlen(optionno):0)+(optioncancel?strlen(optioncancel):0)+7);
m->m.cursor = &key_customcursor[kc_console];
/*void (*videoreset) (struct menu_s *); //called after a video mode switch / shader reload.
void (*release) (struct menu_s *); //
qboolean (*keyevent)(struct menu_s *, qboolean isdown, unsigned int devid, int key, int unicode); //true if key was handled
qboolean (*mousemove)(struct menu_s *, qboolean abs, unsigned int devid, float x, float y);
qboolean (*joyaxis) (struct menu_s *, unsigned int devid, int axis, float val);
void (*drawmenu) (struct menu_s *);
*/
m->m.drawmenu = Prompt_Draw;
m->m.keyevent = Prompt_MenuKeyEvent;
m->m.release = Prompt_Release;
m->mbutton = -1;
m->kbutton = -1;
Menu_Push(&m->m, true);
m->callback = callback;
m->ctx = ctx;
t = (char*)(m+1);
if (optionyes)
{
m->buttons[0] = t;
strcpy(t, optionyes);
t += strlen(t)+1;
}
if (optionno)
{
m->buttons[1] = t;
strcpy(t, optionno);
t += strlen(t)+1;
}
if (optioncancel)
{
m->buttons[2] = t;
strcpy(t, optioncancel);
t += strlen(t)+1;
}
m->messages = t;
strcpy(t, messages);
for(messages = t; t;)
{
t = strchr(t, '\n');
if (t)
*t++ = 0;
m->lines++;
}
}
#ifndef NOBUILTINMENUS
void M_Menu_Audio_f (void);
void M_Menu_Demos_f (void);
void M_Menu_Mods_f (void);
void M_Menu_ModelViewer_f(void);
void M_Menu_ModelViewer_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
void M_ConfigureNetSubsystem(void);
cvar_t m_helpismedia = CVAR("m_helpismedia", "0");
cvar_t m_preset_chosen = CVARF("m_preset_chosen", "0", CVAR_ARCHIVE);
//=============================================================================
/* Support Routines */
void M_Print (int cx, int cy, qbyte *str)
{
Draw_AltFunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_PrintWhite (int cx, int cy, qbyte *str)
{
Draw_FunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable)
{
int j;
#ifdef HEXEN2
if (h2playertranslations && pc)
{
int i;
unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
unsigned char *colorA, *colorB, *sourceA, *sourceB;
colorA = h2playertranslations + 256 + color_offsets[pc-1];
colorB = colorA + 256;
sourceA = colorB + (top * 256);
sourceB = colorB + (bottom * 256);
for(i=0;i<255;i++)
{
if (bottom > 0 && (colorB[i] != 255))
{
if (bottom >= 16)
{
unsigned int v = d_8to24rgbtable[colorB[i]];
v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff);
*((unsigned char*)&translationTable[i]+0) = (((bottom&0xff0000)>>16)*v)>>8;
*((unsigned char*)&translationTable[i]+1) = (((bottom&0x00ff00)>> 8)*v)>>8;
*((unsigned char*)&translationTable[i]+2) = (((bottom&0x0000ff)>> 0)*v)>>8;
*((unsigned char*)&translationTable[i]+3) = 0xff;
}
else
translationTable[i] = d_8to24rgbtable[sourceB[i]] | 0xff000000;
}
else if (top > 0 && (colorA[i] != 255))
{
if (top >= 16)
{
unsigned int v = d_8to24rgbtable[colorA[i]];
v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff);
*((unsigned char*)&translationTable[i]+0) = (((top&0xff0000)>>16)*v)>>8;
*((unsigned char*)&translationTable[i]+1) = (((top&0x00ff00)>> 8)*v)>>8;
*((unsigned char*)&translationTable[i]+2) = (((top&0x0000ff)>> 0)*v)>>8;
*((unsigned char*)&translationTable[i]+3) = 0xff;
}
else
translationTable[i] = d_8to24rgbtable[sourceA[i]] | 0xff000000;
}
else
translationTable[i] = d_8to24rgbtable[i] | 0xff000000;
}
}
else
#endif
{
for(j=0;j<255;j++)
{
if (j >= TOP_RANGE && j < TOP_RANGE + (1<<4))
{
if (top >= 16)
{
*((unsigned char*)&translationTable[j]+0) = (((top&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8;
*((unsigned char*)&translationTable[j]+1) = (((top&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8;
*((unsigned char*)&translationTable[j]+2) = (((top&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8;
*((unsigned char*)&translationTable[j]+3) = 0xff;
}
else
translationTable[j] = d_8to24rgbtable[top<8?j-TOP_RANGE+(top<<4):(top<<4)+15-(j-TOP_RANGE)] | 0xff000000;
}
else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + (1<<4))
{
if (bottom >= 16)
{
*((unsigned char*)&translationTable[j]+0) = (((bottom&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8;
*((unsigned char*)&translationTable[j]+1) = (((bottom&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8;
*((unsigned char*)&translationTable[j]+2) = (((bottom&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8;
*((unsigned char*)&translationTable[j]+3) = 0xff;
}
else
translationTable[j] = d_8to24rgbtable[bottom<8?j-BOTTOM_RANGE+(bottom<<4):(bottom<<4)+15-(j-BOTTOM_RANGE)] | 0xff000000;
}
else
translationTable[j] = d_8to24rgbtable[j] | 0xff000000;
}
}
translationTable[255] = 0; //alpha
}
//=============================================================================
void M_CloseMenu_f (void)
{
if (!Key_Dest_Has(kdm_menu))
return;
M_RemoveAllMenus(false);
}
//=============================================================================
/* KEYS MENU */
typedef struct {
char *command;
char *name;
} bindnames_t;
bindnames_t qwbindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"impulse 12", "prev weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
#ifdef Q2CLIENT
bindnames_t q2bindnames[] =
{
{"+attack", "attack "},
{"cmd weapnext", "next weapon "},
{"cmd weapprev", "prev weapon "},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "up / jump "},
{"+movedown", "down / crouch "},
{"cmd inven", "inventory "},
{"cmd invuse", "use item "},
{"cmd invdrop", "drop item "},
{"cmd invprev", "prev item "},
{"cmd invnext", "next item "},
{"cmd help", "help computer "},
{NULL}
};
#endif
bindnames_t h2bindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+crouch", "crouch "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
{"impulse 13", "lift object "},
{"invuse", "use inv item "},
{"impulse 44", "drop inv item "},
{"+showinfo", "full inventory"},
{"+showdm", "info / frags "},
//{"toggle_dm", "toggle frags "},
{"+infoplaque", "objectives "}, //requires pulling info out of the mod... on the client.
{"invleft", "inv move left "},
{"invright", "inv move right"},
{"impulse 100", "inv:torch "},
{"impulse 101", "inv:qrtz flask"},
{"impulse 102", "inv:mystic urn"},
{"impulse 103", "inv:krater "},
{"impulse 104", "inv:chaos devc"},
{"impulse 105", "inv:tome power"},
{"impulse 106", "inv:summon stn"},
{"impulse 107", "inv:invisiblty"},
{"impulse 108", "inv:glyph "},
{"impulse 109", "inv:boots "},
{"impulse 110", "inv:repulsion "},
{"impulse 111", "inv:bo peep "},
{"impulse 112", "inv:flight "},
{"impulse 113", "inv:force cube"},
{"impulse 114", "inv:icon defn "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
bindnames_t *bindnames;
int numbindnames;
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
int y;
emenu_t *menu;
vfsfile_t *bindslist;
#if MAX_SPLITS > 1
extern cvar_t cl_splitscreen;
#endif
menu = M_CreateMenu(0);
switch(M_GameType())
{
#ifdef Q2CLIENT
case MGT_QUAKE2:
MC_AddCenterPicture(menu, 0, 60, "pics/m_banner_customize.pcx");
y = 48;
bindnames = q2bindnames;
break;
#endif
#ifdef HEXEN2
case MGT_HEXEN2:
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title6.lmp");
y = 64;
bindnames = h2bindnames;
break;
#endif
default:
MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_cstm.lmp");
y = 48;
bindnames = qwbindnames;
break;
}
#if MAX_SPLITS > 1
if (cl.splitclients || cl_splitscreen.ival || cl_forceseat.ival)
{
static char *texts[MAX_SPLITS+2] =
{
"Depends on device",
"Player 1",
"Player 2",
#if MAX_SPLITS >= 3
"Player 3",
#endif
#if MAX_SPLITS >= 4
"Player 4",
#endif
NULL
};
static char *values[MAX_SPLITS+1] =
{
"0",
"1",
"2",
#if MAX_SPLITS >= 3
"3",
#endif
#if MAX_SPLITS >= 4
"4"
#endif
};
MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forceseat, (const char **)texts, (const char **)values);
y+=8;
}
#endif
bindslist = FS_OpenVFS("bindlist.lst", "rb", FS_GAME);
if (bindslist)
{
char line[1024];
while(VFS_GETS(bindslist, line, sizeof(line)))
{
char *cmd, *desc, *tip;
Cmd_TokenizeString(line, false, false);
cmd = Cmd_Argv(0);
desc = Cmd_Argv(1);
tip = Cmd_Argv(2);
if (*cmd)
{
if (strcmp(cmd, "-")) //lines with a command of "-" are spacers/comments.
MC_AddBind(menu, (320-(int)vid.width)/2, 170, y, desc, cmd, tip);
else if (*desc)
MC_AddRedText(menu, (320-(int)vid.width)/2, 170, y, desc, true);
y += 8;
}
}
VFS_CLOSE(bindslist);
return;
}
MC_AddFrameStart(menu, 48+8);
while (bindnames->name)
{
MC_AddBind(menu, 16, 170, y, bindnames->name, bindnames->command, NULL);
y += 8;
bindnames++;
}
MC_AddFrameEnd(menu, 48+8);
}
void M_UnbindCommand (const char *command)
{
int j;
int l;
char *b;
int m;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{ //FIXME: not sure what to do about bindmaps here. oh well.
for (m = 0; m < KEY_MODIFIERSTATES; m++)
{
b = keybindings[j][m];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, m, "", RESTRICT_LOCAL);
}
}
}
//=============================================================================
/* HELP MENU */
int help_page;
int num_help_pages;
struct
{
char *pattern;
int base;
} helpstyles[] =
{
{"gfx/help%i.dxt",0}, //quake extended
{"gfx/help%i.tga",0}, //quake extended
{"gfx/help%i.png",0}, //quake extended
{"gfx/help%i.jpeg",0}, //quake extended
{"gfx/help%i.lmp",0}, //quake
{"gfx/menu/help%02i.lmp",1} //hexen2
};
void M_Help_Draw (emenu_t *m)
{
int i;
mpic_t *pic = NULL;
for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]) && !pic; i++)
{
pic = R2D_SafeCachePic(va(helpstyles[i].pattern, help_page+helpstyles[i].base));
if (R_GetShaderSizes(pic, NULL, NULL, true) <= 0)
pic = NULL;
}
if (!pic)
M_Menu_Main_f ();
else
{
//define default aspect ratio
int width = 320;
int height = 200;
//figure out which axis we're meeting.
if (vid.width/(float)width > vid.height/(float)height)
{
width = width * (vid.height/(float)height);
height = vid.height;
}
else
{
height = height * (vid.width/(float)width);
width = vid.width;
}
R2D_ScalePic ((vid.width-width)/2, (vid.height-height)/2, width, height, pic);
}
}
qboolean M_Help_Key (int key, emenu_t *m)
{
switch (key)
{
case K_ESCAPE:
case K_GP_BACK:
case K_MOUSE2:
M_Menu_Main_f ();
return true;
case K_UPARROW:
case K_RIGHTARROW:
case K_KP_RIGHTARROW:
case K_GP_DPAD_RIGHT:
case K_MOUSE1:
S_LocalSound ("misc/menu2.wav");
if (++help_page >= num_help_pages)
help_page = 0;
return true;
case K_DOWNARROW:
case K_LEFTARROW:
case K_KP_LEFTARROW:
case K_GP_DPAD_LEFT:
S_LocalSound ("misc/menu2.wav");
if (--help_page < 0)
help_page = num_help_pages-1;
return true;
default:
return false;
}
}
void M_Menu_Help_f (void)
{
int i;
emenu_t *helpmenu = M_CreateMenu(0);
helpmenu->predraw = M_Help_Draw;
helpmenu->key = M_Help_Key;
help_page = 0;
num_help_pages = 1;
while(num_help_pages < 100)
{
for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]); i++)
{
if (COM_FCheckExists(va(helpstyles[i].pattern, num_help_pages+helpstyles[i].base)))
break;
}
if (i == sizeof(helpstyles)/sizeof(helpstyles[0]))
break;
num_help_pages++;
}
}
//=============================================================================
/* QUIT MENU */
static char *quitMessage [] =
{
/* .........1.........2.... */
"Are you gonna quit\n"
"this game just like\n"
"everything else?",
"Milord, methinks that\n"
"thou art a lowly\n"
"quitter. Is this true?",
"Do I need to bust your\n"
"face open for trying\n"
"to quit?",
"Man, I oughta smack you\n"
"for trying to quit!\n"
"Press Y to get\n"
"smacked out.",
"Press Y to quit like a\n"
"big loser in life.\n"
"Press N to stay proud\n"
"and successful!",
//this is a vanilla message... but I'm having enough issues with false-positives in malware scanners right now that I really don't want to risk an already-suspicious actual hunam seeing stuff like this... :)
/* "If you press Y to\n"
"quit, I will summon\n"
"Satan all over your\n"
"hard drive!",
*/
"Um, Asmodeus dislikes\n"
"his children trying to\n"
"quit. Press Y to return\n"
"to your Tinkertoys.",
"If you quit now, I'll\n"
"throw a blanket-party\n"
"for you next time!",
};
/* char *cmsg[] = {
// 0123456789012345678901234567890123456789
"0 QuakeWorld",
"1 version " VSTR2(VERSION),
"1modified by Forethought Entertainment",
"0Based on QuakeWorld Version 2.40",
"1",
"0Additional Programming",
"1 David Walton",
"1",
"0Id Software is not responsible for",
"0providing technical support for",
"0QUAKEWORLD(tm). (c)1996 Id Software,",
"0Inc. All Rights Reserved.",
"0QUAKEWORLD(tm) is a trademark of Id",
"0Software, Inc.",
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
"1NOTICES APPEARING IN YOUR COPY OF",
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
"1FORCE.",
"0NIN(r) is a registered trademark",
"0licensed to Nothing Interactive, Inc.",
"0All rights reserved. Press y to exit",
NULL };*/
void Cmd_WriteConfig_f(void);
static void M_Menu_DoQuit(void *ctx, int option)
{
if (option == 0) //'yes - quit'
Cmd_ExecuteString("menu_quit force\n", RESTRICT_LOCAL);
// else if (option == 1) //'no - don't quit'
// else if (option == -1) //'cancel - don't quit'
}
static void M_Menu_DoQuitSave(void *ctx, int option)
{
if (option == 0) //'yes - save-and-quit'
Cmd_ExecuteString("menu_quit forcesave\n", RESTRICT_LOCAL);
else if (option == 1) //'no - nosave-and-quit'
Cmd_ExecuteString("menu_quit force\n", RESTRICT_LOCAL);
// else if (option == -1) //'cancel - don't quit'
}
//quit menu
void M_Menu_Quit_f (void)
{
int mode;
extern cvar_t cfg_save_auto;
char *arg = Cmd_Argv(1);
#ifdef CL_MASTER
MasterInfo_WriteServers();
#endif
if (!strcmp(arg, "force"))
mode = 0;
else if (!strcmp(arg, "forcesave") || cfg_save_auto.ival)
{
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
mode = 0;
}
else if (!strcmp(arg, "save"))
mode = 2;
else
{ //prompt to save, but not otherwise.
if (Cvar_UnsavedArchive())
mode = 2;
else
{
if (!strcmp(arg, "prompt"))
mode = 1;
else if (!strcmp(arg, "noprompt"))
mode = 0;
else
mode = 1;
}
}
switch(mode)
{
case 0:
#ifndef FTE_TARGET_WEB
CL_Disconnect (NULL);
Sys_Quit ();
#endif
break;
case 2:
Menu_Prompt (M_Menu_DoQuitSave, NULL, "You have unsaved settings\nWould you like to\nsave them now?", "Yes", "No", "Cancel");
break;
case 1:
Menu_Prompt (M_Menu_DoQuit, NULL, quitMessage[rand()%countof(quitMessage)], "Quit", NULL, "Cancel");
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Menu_ServerList2_f(void);
void M_QuickConnect_f(void);
void M_Menu_MediaFiles_f (void);
void M_Menu_FPS_f (void);
void M_Menu_Lighting_f (void);
void M_Menu_Render_f (void);
void M_Menu_Textures_f (void);
void M_Menu_Teamplay_f (void);
void M_Menu_Teamplay_Locations_f (void);
void M_Menu_Teamplay_Needs_f (void);
void M_Menu_Teamplay_Items_f (void);
void M_Menu_Teamplay_Items_Armor_f (void);
void M_Menu_Teamplay_Items_Weapons_f (void);
void M_Menu_Teamplay_Items_Powerups_f (void);
void M_Menu_Teamplay_Items_Ammo_Health_f (void);
void M_Menu_Teamplay_Items_Team_Fortress_f (void);
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void);
void M_Menu_Network_f(void);
void M_Menu_Singleplayer_Cheats_f (void);
void M_Menu_Particles_f (void);
void M_Menu_Audio_Speakers_f (void);
void Menu_DownloadStuff_f (void);
static qboolean internalmenusregistered;
void M_Init_Internal (void)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
if (internalmenusregistered)
return;
internalmenusregistered = true;
#if !defined(CLIENTONLY) && defined(SAVEDGAMES)
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2...
#endif
Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
Cmd_AddCommand ("menu_mods", M_Menu_Mods_f);
#ifdef CL_MASTER
Cmd_AddCommand ("menu_slist", M_Menu_ServerList2_f);
#endif
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("menu_audio", M_Menu_Audio_f);
#ifndef __CYGWIN__
Cmd_AddCommand ("menu_speakers", M_Menu_Audio_Speakers_f);
#endif
Cmd_AddCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f);
Cmd_AddCommand ("menu_fps", M_Menu_FPS_f);
Cmd_AddCommand ("menu_render" , M_Menu_Render_f);
Cmd_AddCommand ("menu_lighting", M_Menu_Lighting_f);
Cmd_AddCommand ("menu_textures", M_Menu_Textures_f);
Cmd_AddCommand ("menu_teamplay", M_Menu_Teamplay_f);
Cmd_AddCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
Cmd_AddCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);
Cmd_AddCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f);
Cmd_AddCommand ("menu_teamplay_armor", M_Menu_Teamplay_Items_Armor_f);
Cmd_AddCommand ("menu_teamplay_weapons", M_Menu_Teamplay_Items_Weapons_f);
Cmd_AddCommand ("menu_teamplay_powerups", M_Menu_Teamplay_Items_Powerups_f);
Cmd_AddCommand ("menu_teamplay_ammo_health", M_Menu_Teamplay_Items_Ammo_Health_f);
Cmd_AddCommand ("menu_teamplay_team_fortress", M_Menu_Teamplay_Items_Team_Fortress_f);
Cmd_AddCommand ("menu_teamplay_status_location_misc", M_Menu_Teamplay_Items_Status_Location_Misc_f);
Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
Cmd_AddCommand ("menu_network", M_Menu_Network_f);
#ifdef CL_MASTER
Cmd_AddCommand ("quickconnect", M_QuickConnect_f);
#endif
}
void M_DeInit_Internal (void)
{
M_RemoveAllMenus(true);
if (!internalmenusregistered)
return;
internalmenusregistered = false;
#ifndef CLIENTONLY
Cmd_RemoveCommand ("menu_save");
Cmd_RemoveCommand ("menu_load");
Cmd_RemoveCommand ("menu_loadgame"); //q2...
#endif
Cmd_RemoveCommand ("menu_single");
Cmd_RemoveCommand ("menu_multi");
Cmd_RemoveCommand ("menu_keys");
Cmd_RemoveCommand ("help");
Cmd_RemoveCommand ("menu_quit");
Cmd_RemoveCommand ("menu_mods");
#ifdef CL_MASTER
Cmd_RemoveCommand ("menu_slist");
#endif
Cmd_RemoveCommand ("menu_setup");
Cmd_RemoveCommand ("menu_newmulti");
Cmd_RemoveCommand ("menu_options");
Cmd_RemoveCommand ("menu_video");
Cmd_RemoveCommand ("menu_audio");
Cmd_RemoveCommand ("menu_speakers");
Cmd_RemoveCommand ("menu_teamplay");
Cmd_RemoveCommand ("menu_teamplay_locations");
Cmd_RemoveCommand ("menu_teamplay_needs");
Cmd_RemoveCommand ("menu_teamplay_items");
Cmd_RemoveCommand ("menu_teamplay_armor");
Cmd_RemoveCommand ("menu_teamplay_weapons");
Cmd_RemoveCommand ("menu_teamplay_powerups");
Cmd_RemoveCommand ("menu_teamplay_ammo_health");
Cmd_RemoveCommand ("menu_teamplay_team_fortress");
Cmd_RemoveCommand ("menu_teamplay_status_location_misc");
Cmd_RemoveCommand ("menu_spcheats");
Cmd_RemoveCommand ("menu_fps");
Cmd_RemoveCommand ("menu_render");
Cmd_RemoveCommand ("menu_lighting");
Cmd_RemoveCommand ("menu_textures");
Cmd_RemoveCommand ("menu_particles");
Cmd_RemoveCommand ("menu_network");
Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab gives us main and not quit.
Cmd_RemoveCommand ("quickconnect");
}
void M_Shutdown(qboolean total)
{
#ifdef MENU_NATIVECODE
MN_Shutdown();
#endif
#ifdef MENU_DAT
MP_Shutdown();
#endif
M_RemoveAllMenus(!total);
M_DeInit_Internal();
}
void M_Reinit(void)
{
#ifdef MENU_NATIVECODE
if (!MN_Init())
#endif
#ifdef MENU_DAT
if (!MP_Init())
#endif
{
M_Init_Internal();
(void)CSQC_UnconnectedInit();
}
}
void FPS_Preset_f(void);
void M_MenuPop_f(void);
//menu.dat is loaded later... after the video and everything is up.
void M_Init (void)
{
Cmd_AddCommand("menu_restart", M_Restart_f);
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand("closemenu", M_CloseMenu_f);
Cmd_AddCommand("fps_preset", FPS_Preset_f);
Cmd_AddCommand("menupop", M_MenuPop_f);
//server browser is kinda complex, and has clipboard integration which we need to sandbox a little
#ifdef CL_MASTER
Cmd_AddCommand ("menu_servers", M_Menu_ServerList2_f);
#endif
//downloads menu needs sandboxing, so cannot be provided by qc.
#ifdef PACKAGEMANAGER
Cmd_AddCommand ("menu_download", Menu_DownloadStuff_f);
#endif
#ifndef MINIMAL
Cmd_AddCommandAD ("modelviewer", M_Menu_ModelViewer_f, M_Menu_ModelViewer_c, "View a model...");
#endif
//demo menu is allowed to see outside of the quakedir. you can't replicate that in qc's sandbox.
Cmd_AddCommand ("menu_demo", M_Menu_Demos_f);
#ifdef HAVE_JUKEBOX
Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
#endif
Cvar_Register(&m_preset_chosen, "Menu thingumiebobs");
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
Media_Init();
#ifdef CL_MASTER
M_Serverlist_Init();
#endif
M_Script_Init();
M_Reinit();
}
//end builtin-menu code.
#else
void M_Init_Internal (void){}
void M_DeInit_Internal (void){}
void M_Shutdown(qboolean total)
{
#ifdef MENU_NATIVECODE
MN_Shutdown();
#endif
#ifdef MENU_DAT
MP_Shutdown();
#endif
}
void M_Reinit(void)
{
#ifdef MENU_NATIVECODE
if (!MN_Init())
#endif
#ifdef MENU_DAT
if (!MP_Init())
#endif
{
(void)CSQC_UnconnectedInit();
}
}
void M_Init (void)
{
Cmd_AddCommand("menu_restart", M_Restart_f);
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Media_Init();
M_Reinit();
}
#endif
// Generic function to choose which game menu to draw
int M_GameType (void)
{
static int cached;
static unsigned int cachedrestarts;
if (FS_Restarted(&cachedrestarts))
{
struct
{
int gametype;
char *path;
} configs[] =
{
{MGT_QUAKE1, "gfx/sp_menu.lmp"},
#ifdef Q2CLIENT
{MGT_QUAKE2, "pics/m_banner_game.pcx"},
#endif
#ifdef HEXEN2
{MGT_HEXEN2, "gfx/menu/title2.lmp"},
#endif
{0, NULL}
};
int bd = COM_FDepthFile(configs[0].path, true);
int i;
cached = configs[0].gametype;
for (i = 1; configs[i].path; i++)
{
int gd = COM_FDepthFile(configs[i].path, true);
if (bd > gd)
{
bd = gd;
cached = configs[i].gametype;
}
}
}
return cached;
}