FTE QuakeWorld - a magical QuakeWorld engine https://www.fteqw.org
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Spoike 7ddd50b854 frames keyword is now supported in externalanim files.
it inserts an entire anim into a sequential series of frames.
there's no control over starting/ending frame numbers. so you need to change frame indexes if any frames are added/removed in any md5anim files that are expanded in this way.
void(float modidx, string framename) frameforname = #276 should be usable for this, but its not tested yet - expanded frame names are eg: path/blah.md5anim0

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:44:26 +00:00
engine frames keyword is now supported in externalanim files. 2009-07-06 01:44:26 +00:00
fteqtv Track special modelindexes. 2008-11-09 23:10:28 +00:00
plugins TLS bugfixes. 2009-04-19 01:48:10 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec I messed up with the WORKINDP thing. 2009-06-07 23:42:55 +00:00
specs I wrote this ages ago. I might as well make it available. I've no idea how out of date it is. 2009-06-10 23:50:51 +00:00