FTE QuakeWorld - a magical QuakeWorld engine
https://www.fteqw.org
7ddd50b854
it inserts an entire anim into a sequential series of frames. there's no control over starting/ending frame numbers. so you need to change frame indexes if any frames are added/removed in any md5anim files that are expanded in this way. void(float modidx, string framename) frameforname = #276 should be usable for this, but its not tested yet - expanded frame names are eg: path/blah.md5anim0 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3237 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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engine | ||
fteqtv | ||
plugins | ||
q3asm2 | ||
quakec | ||
specs |