FTE QuakeWorld - a magical QuakeWorld engine https://www.fteqw.org
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KrimZon 75c31d7223 Post Processing to do waterwarp in hardware when glslang is available
Fixed a typo creating shaders in the wrong way


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@770 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:32:09 +00:00
CVSROOT initial checkin 2004-08-20 13:10:07 +00:00
engine Post Processing to do waterwarp in hardware when glslang is available 2005-01-12 22:32:09 +00:00
plugins server browser plugin files. 2004-10-15 00:47:51 +00:00