24cd9a1c21
fix some more compile-time issues. fix some vulkan issues that are probably what's breaking amd gpus. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5005 fc73d0e0-1445-4013-8a0c-d673dee63da5
26 lines
672 B
GLSL
26 lines
672 B
GLSL
//!!permu FRAMEBLEND
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//!!permu SKELETAL
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#include "sys/defs.h"
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//standard shader used for drawing shadowmap depth.
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//also used for masking off portals and other things that want depth and no colour.
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//must support skeletal and 2-way vertex blending or Bad Things Will Happen.
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//the vertex shader is responsible for calculating lighting values.
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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void main ()
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{
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gl_Position = skeletaltransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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//must always draw something, supposedly. It might as well be black.
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//in gl anyway, vulkan doesn't need it. gl_FragColor = vec4(0, 0, 0, 1);
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}
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#endif
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