..
net_preparse.c
Small tweeks
2005-07-09 15:47:20 +00:00
pr_cmds.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
progdefs.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
progs.h
Big huge mega-whooping commit.
2005-07-01 19:23:00 +00:00
q2game.h
Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
2005-04-17 02:22:51 +00:00
qwsvdef.h
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
savegame.c
ktpro should work better now woot. a few other things too
2005-07-03 15:16:20 +00:00
server.h
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_ccmds.c
ktpro should work better now woot. a few other things too
2005-07-03 15:16:20 +00:00
sv_chat.c
Hopefully, the server will now run on 64bit archetectures.
2005-05-17 02:36:54 +00:00
sv_demo.c
mvdplay should be run fine now, once in. You can still hijack scoreboards though.
2005-01-26 03:39:47 +00:00
sv_ents.c
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
2005-07-16 00:53:08 +00:00
sv_init.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
sv_main.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
sv_master.c
Initial Checkin
2004-08-23 00:15:46 +00:00
sv_move.c
Some changes. QC execution has been tweeked a little. It needs further work still.
2005-03-28 00:11:59 +00:00
sv_mvd.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
sv_nchan.c
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
sv_phys.c
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
2005-07-16 00:53:08 +00:00
sv_rankin.c
I wonder how many things this will break...
2005-06-22 17:10:13 +00:00
sv_send.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
sv_sys_unix.c
Added some missing newlines in error messages.
2005-07-04 16:55:36 +00:00
sv_sys_win.c
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
sv_user.c
allways -> always.
2005-07-28 15:33:27 +00:00
svmodel.c
allready -> already.
2005-07-28 15:22:15 +00:00
svq2_ents.c
CSQC support changes and some small bugfixes.
2005-02-12 18:56:04 +00:00
svq2_game.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
world.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
worlda.s
ASM code for q1 world hull physics
2004-08-22 22:46:32 +00:00