fteqw/engine/d3d
Spoike 6adb05d916 autotrack is now over-complicated.
demo_jump with no args tells the current time (separate from map time or anything)
implement batching for text+csqcpolys to reduce draw calls.
qclib supports pointer(inc casts) evaluation.
fteqccgui now has a lame variables window thing. probably I'll get harassed about it.
add brush_calcfacepoints builtin for csaddon to use to preview brush edits.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4952 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-30 16:26:15 +00:00
..
d3d11_backend.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_image.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_shader.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d_backend.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
vid_d3d.c autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
vid_d3d11.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00