0c8ad17f7c
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth). Support .ico, because we can. preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used. Fix capturedemo. videomap should typically use premultiplied alpha, apparently. Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output. Added certificate log for dtls connections. Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts. XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies. ffmpeg plugin now uses the decoupled api for decoding too. Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
193 lines
4.9 KiB
C
193 lines
4.9 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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extern int sys_glesversion;
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extern float sys_dpi_x;
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extern float sys_dpi_y;
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static dllhandle_t *sys_gl_module = NULL;
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void *GLES_GetSymbol(char *symname)
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{
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void *ret;
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ret = Sys_GetAddressForName(sys_gl_module, symname);
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if (!ret)
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Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
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return ret;
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}
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#if 1
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void GLVID_SwapBuffers(void)
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{
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}
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void GLVID_DeInit(void)
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{
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if (sys_gl_module)
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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/*
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Android 2.2 does not provide EGL headers, thus the context was already created within java code.
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This means that we cannot change width/height/bpp/etc.
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But we still initialize everything as if we did.
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Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
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Cons: vid_restart cannot change width/height/bpp/rate/etc.
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Mneh: you probably couldn't change width/height/rate anyway.
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Cons: any gl objects which were not destroyed properly will leak.
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Mneh: we should have cleaned them up properly in the first place.
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Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
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*/
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if (!sys_glesversion)
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{
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Sys_Printf("GLES version not specified yet\n");
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return false;
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}
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if (sys_glesversion >= 2)
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Sys_Printf("Loading GLES2 driver\n");
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else
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Sys_Printf("Loading GLES1 driver\n");
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sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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vid.dpi_x = sys_dpi_x;
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vid.dpi_y = sys_dpi_y;
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vid.activeapp = true;
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return GL_Init(info, GLES_GetSymbol);
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}
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#else
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#include <EGL/egl.h>
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extern void *sys_window;
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static EGLDisplay sys_display = EGL_NO_DISPLAY;
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static EGLSurface sys_surface = EGL_NO_SURFACE;
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static EGLContext sys_context = EGL_NO_CONTEXT;
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void GLVID_DeInit(void)
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{
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if (sys_display != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (sys_context != EGL_NO_CONTEXT)
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eglDestroyContext(sys_display, sys_context);
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if (sys_surface != EGL_NO_SURFACE)
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eglDestroySurface(sys_display, sys_surface);
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eglTerminate(sys_display);
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sys_context = EGL_NO_CONTEXT;
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sys_surface = EGL_NO_SURFACE;
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sys_display = EGL_NO_DISPLAY;
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}
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if (sys_gl_module != NULL)
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{
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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vid.pixelwidth = info->width;
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vid.pixelheight = info->height;
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vid.numpages = 3;
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, (sys_glesversion>=2)?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, (info->bpp==16)?5:8,
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EGL_GREEN_SIZE, (info->bpp==16)?6:8,
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EGL_RED_SIZE, (info->bpp==16)?5:8,
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EGL_DEPTH_SIZE, 16,
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// EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, sys_glesversion, EGL_NONE};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (sys_display == EGL_NO_DISPLAY)
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{
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GLVID_DeInit();
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return false;
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}
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if (!eglInitialize(sys_display, NULL, NULL))
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{
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GLVID_DeInit();
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return false;
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}
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eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
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eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
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sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
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sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
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if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
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return false;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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vid.pixelwidth = w;
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vid.pixelheight = h;
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return GL_Init(info, GLES_GetSymbol);
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}
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void GLVID_SwapBuffers(void)
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{
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eglSwapBuffers(sys_display, sys_surface);
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}
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#endif
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qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
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{
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return false;
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}
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void GLVID_SetCaption(const const char *caption)
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{
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}
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