fteqw/engine/dotnet2005
Spoike dddee3d76c rewrote some master server code to isolate games.
servers will subscribe to both ipv4 and ipv6 addresses if a master's name resolves to both types.
handle filename security more cautiously.
avoid some wasted memory with q3bsps. fix crashing bug in dedicated servers.
try fixing OMC's latest issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:26:42 +00:00
..
botlib.vcproj try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
droid.vcproj I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
emscripten.vcproj try to be more strict/paranoid with cvars. 2014-09-20 04:11:39 +00:00
ftequake.sln bugfixes: 2014-10-11 19:39:45 +00:00
ftequake.vcproj rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
ftequake_SDL.vcproj improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00