630af9dc7c
r4187 | acceptthis | 2013-02-04 04:52:32 +0000 (Mon, 04 Feb 2013) | 9 lines fix particle effect index insanity. .modelflags support. fix laggy mvds issue. replacementdeltas works in mvds. fix issues with not knowing which mvd is currently being recorded. input line now permanently functions as utf-8. cope with double-chevron links in the input line. Add support for ^{xxxx}, but don't generate it. can only cope with 16bit anyway. fix skins issues. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4185 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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botlib | ||
client | ||
common | ||
d3d | ||
dotnet2003 | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
droid | ||
ftequake | ||
gas2masm | ||
gl | ||
http | ||
libs | ||
nacl | ||
npfte | ||
partcfgs | ||
qclib | ||
server | ||
setup | ||
shaders | ||
sw | ||
.cproject | ||
.project | ||
BSDmakefile | ||
LICENSE | ||
makeconfig.sh | ||
Makefile | ||
README.MSVC |
This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis. You can find the main MSVC 6 workspace in the ftequake directory. You will need to build the gas2masm project's debug build first. After that, you will have a choice of FTE builds. If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries. important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno zlib: libs/zconf.h libs/zlib.h libs/zlib.lib You will need zlib if you wish to build a version of FTE with png/zip/pk3 support. If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it. Ogg Vorbis: libs/ogg/* libs/vorbis/* At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries. Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist) lib jpeg: libs/jpeg.lib libs/jpeglib.h libs/jmorecfg.h libs/jconfig.h libs/jerror.h These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures. Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement. URL pending. libpng: libs/libpng.lib libs/png.h libs/pngconf.h These files are for support of png textures and screenshots. Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement. URL pending. DirectX 7 SDK: libs/dxsdk7/include/* libs/dxsdk7/lib/* These are used for the d3d renderer. They are only benefitial in this way. This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries. Without this define, it will expect to find DX5 headers and libraries in your compilers default directories. You can obtain an uptodate copy of directx from Microsoft's Website.