fteqw/engine/server
Spoike 630678f6e3 Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins.
Try to mimic dp's console background cvars, so we don't need to add so many files to run xonotic properly.
Don't bother trying to recognised xonotic automatically for now, it won't work well without extra fmf stuff anyway.
Try to fix up rotated 'wrbrushes' stuff. Untested.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:36:00 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_cmds.c Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins. 2019-12-16 17:36:00 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Fix ignore command. 2019-09-17 19:49:39 +00:00
progdefs.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
progs.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
server.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Better compat with quakespasm's demos. 2019-10-14 02:36:57 +00:00
sv_init.c Better compat with quakespasm's demos. 2019-10-14 02:36:57 +00:00
sv_main.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
sv_master.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
sv_move.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_mvd.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
sv_nchan.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
sv_phys.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Better compat with quakespasm's demos. 2019-10-14 02:36:57 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c backtrace stuff is glibc, not gnuc. 2019-12-16 17:22:37 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Make sure the menus for quake2 and hexen2 have a splitscreen option. 2019-07-07 04:20:09 +00:00
svq3_game.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00