..
bothdefs.h
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2013-03-12 23:09:25 +00:00
bspfile.h
bumped sanity limit for gb.
2012-10-22 18:19:22 +00:00
cmd.c
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2013-03-12 22:35:33 +00:00
cmd.h
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2013-03-12 22:35:33 +00:00
com_mesh.c
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2013-03-12 22:47:42 +00:00
com_mesh.h
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2013-03-12 22:29:40 +00:00
com_phys_ode.c
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2013-03-12 22:29:40 +00:00
common.c
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2013-03-12 23:03:04 +00:00
common.h
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2013-03-12 23:09:25 +00:00
console.h
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2013-03-12 22:44:00 +00:00
crc.c
removed separate trigger/solid links.
2011-06-29 18:39:11 +00:00
crc.h
Minor update...
2008-11-09 22:29:28 +00:00
cvar.c
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2013-03-12 22:40:16 +00:00
cvar.h
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2013-03-12 22:53:23 +00:00
fs.c
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2013-03-12 23:09:25 +00:00
fs.h
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2013-03-12 22:29:40 +00:00
fs_pak.c
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2013-03-12 23:09:25 +00:00
fs_stdio.c
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2013-03-12 22:47:42 +00:00
fs_win32.c
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2013-03-12 22:29:40 +00:00
fs_zip.c
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2013-03-12 22:29:40 +00:00
gl_q2bsp.c
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2013-03-12 23:09:25 +00:00
huff.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
log.c
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2013-03-12 22:29:40 +00:00
mathlib.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
mathlib.h
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2013-03-12 22:29:40 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
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2013-03-12 22:53:23 +00:00
net_chan.c
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2013-03-12 23:03:04 +00:00
net_wins.c
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2013-03-12 23:09:25 +00:00
netinc.h
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
particles.h
tcpconnect fixes
2012-01-17 07:57:46 +00:00
plugin.c
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2013-03-12 22:53:23 +00:00
pmove.c
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2013-03-12 22:53:23 +00:00
pmove.h
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
pmovetst.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
pr_bgcmd.c
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2013-03-12 22:57:40 +00:00
pr_common.h
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2013-03-12 22:53:23 +00:00
protocol.h
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2013-03-12 22:53:23 +00:00
q1bsp.c
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2013-03-12 22:29:40 +00:00
q2pmove.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
q3common.c
removed separate trigger/solid links.
2011-06-29 18:39:11 +00:00
qvm.c
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2013-03-12 22:47:42 +00:00
sha1.c
for qtv to work too.
2012-04-20 15:18:01 +00:00
sys.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sys_win_threads.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
tlout.h
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
translate.c
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2013-03-12 22:53:23 +00:00
translate.h
Trying to fix mvd recording/playback a little.
2011-06-05 01:36:14 +00:00
ui_public.h
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
unzip.c
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2013-03-12 22:47:42 +00:00
unzip.h
Removed obsolete 'OF' macro.
2012-04-24 03:12:50 +00:00
vm.h
Android tweeks
2012-07-05 19:42:36 +00:00
world.h
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2013-03-12 22:29:40 +00:00
zone.c
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2013-03-12 22:29:40 +00:00
zone.h
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2013-03-12 22:29:40 +00:00